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Works of Jeremy Huxley

Works of Jeremy Huxley. Sunday, October 12, 2014. Thursday, December 15, 2011. Here are some screen shots for textures and shaders I did for Yemen. Adelle Bueno helped finish up the texturing, Dave Ballard was the modeler and the amazing Eva Krzeminski gave it light. Wednesday, November 30, 2011. All imag es © Naughty Dog and Jeremy Huxley. Tuesday, April 20, 2010. Subscribe to: Posts (Atom). Cover Letter and Resume. View my complete profile.

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Works of Jeremy Huxley | jeremyhuxley.blogspot.com Reviews
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Works of Jeremy Huxley. Sunday, October 12, 2014. Thursday, December 15, 2011. Here are some screen shots for textures and shaders I did for Yemen. Adelle Bueno helped finish up the texturing, Dave Ballard was the modeler and the amazing Eva Krzeminski gave it light. Wednesday, November 30, 2011. All imag es © Naughty Dog and Jeremy Huxley. Tuesday, April 20, 2010. Subscribe to: Posts (Atom). Cover Letter and Resume. View my complete profile.
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Works of Jeremy Huxley | jeremyhuxley.blogspot.com Reviews

https://jeremyhuxley.blogspot.com

Works of Jeremy Huxley. Sunday, October 12, 2014. Thursday, December 15, 2011. Here are some screen shots for textures and shaders I did for Yemen. Adelle Bueno helped finish up the texturing, Dave Ballard was the modeler and the amazing Eva Krzeminski gave it light. Wednesday, November 30, 2011. All imag es © Naughty Dog and Jeremy Huxley. Tuesday, April 20, 2010. Subscribe to: Posts (Atom). Cover Letter and Resume. View my complete profile.

INTERNAL PAGES

jeremyhuxley.blogspot.com jeremyhuxley.blogspot.com
1

Works of Jeremy Huxley: January 2006

http://jeremyhuxley.blogspot.com/2006_01_01_archive.html

Works of Jeremy Huxley. Sunday, January 22, 2006. Game Art competition winner. Jamie Field - Senior Artist - Kuju Entertainment. Eric Miller - Artist - Iron Lore Entertainment. I have to say Roach did an awesome job of creating a unique interpretation of the character Athena! Here is some work(mostly fantasy) from my graduating reel in 2004. Thank you for taking the time to view my website, I hope that it was easy to navigate and convenient for you. Subscribe to: Posts (Atom). Game Art competition winner.

2

Works of Jeremy Huxley: Torchlight

http://jeremyhuxley.blogspot.com/2010/04/torchlight.html

Works of Jeremy Huxley. Tuesday, April 20, 2010. I am the Senior Environment Artist at Runic Games, on Torchlight 1 I was the only Environment artist, I did about 90% of the modeling and texturing shown below in a 6 month period. Thought Id comment and say great work. The environments in Torchlight were all fresh and very distinct from one another, and I loved the style. Thanks for the blog post, Jeremy, and keep up the good work going into Torchlight 2, or whatever you guys are working on next!

3

Works of Jeremy Huxley: July 2008

http://jeremyhuxley.blogspot.com/2008_07_01_archive.html

Works of Jeremy Huxley. Friday, July 11, 2008. Props and Levels I created for Hellgate London. Modelling, texturing, lighting and skyboxes. Some work I did for Valkyrie Entertainment on Sega Rally Revo, it is always a great pleasure working with them. Modeling and textures by me. Some concepts for Dominance War 3, work was too busy and never had time to finish this guy:. Professional work for "Parabellum" the Game. Subscribe to: Posts (Atom). Professional work for Parabellum the Game.

4

Works of Jeremy Huxley: Uncharted 3!

http://jeremyhuxley.blogspot.com/2011/11/uncharted-3.html

Works of Jeremy Huxley. Wednesday, November 30, 2011. I am going to be gradually adding a bunch of screen shots for sections of Uncharted 3 I textured, namely a lot of Yemen and Sand-lantis. I would say I did most of the textures onscreen aside from characters and some props. P.S. The wonderful modelling was done by Adam Littledale: http:/ www.adamlittledale.com/. All imag es © Naughty Dog and Jeremy Huxley. Just wanted to say gorgeous work! I really appreciate that man! Subscribe to: Post Comments (Atom).

5

Works of Jeremy Huxley: Uncharted 3 Yemen

http://jeremyhuxley.blogspot.com/2011/12/uncharted-3-yemen.html

Works of Jeremy Huxley. Thursday, December 15, 2011. Here are some screen shots for textures and shaders I did for Yemen. Adelle Bueno helped finish up the texturing, Dave Ballard was the modeler and the amazing Eva Krzeminski gave it light. Thank you for the great job. Thank you for the great job. Thank you is very nice. Subscribe to: Post Comments (Atom). Cover Letter and Resume. View my complete profile.

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landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: February 2014

http://landofkoz.blogspot.com/2014_02_01_archive.html

Thursday, February 27, 2014. It's on like Kong! So Donkey Kong Country Tropical Freeze if finally on store shelves! I couldn't be more proud of the game and the team at Retro Studios! More than the great reviews we've gotten, the feedback from the fans has been tremendous! So here is some art from the game! I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues. Over all I think this level turned out great! This is one of the very first assets I made f...

landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: So GRAPHIC!

http://landofkoz.blogspot.com/2015/06/so-graphic.html

Thursday, June 4, 2015. The last time I updated my page layout for my portfolio pieces was back in 2008-2009 I think. So I decided to spruce things up a bit. Instead of having a template and putting all of my pieces onto that. I'm going to customize page towards the specifics of that particular piece. This is my first one. Subscribe to: Post Comments (Atom). Los Angeles, California, United States. View my complete profile. Websites I am associated with. My Deviant Art page. Wanderers to the Land of Koz.

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Land of KoZ: May 2015

http://landofkoz.blogspot.com/2015_05_01_archive.html

Friday, May 29, 2015. I found a really great series of videos on Gum Road by Erik Jakobsen https:/ gumroad.com/erikjakobsen art. I loved the concept and look. I never made a full hero piece in zbrush before (just props and individual elements). This was a great way to see a different workflow, learn some new techniques and create a pretty cool piece. I recommend checking out the video. Subscribe to: Posts (Atom). Los Angeles, California, United States. View my complete profile. My Deviant Art page.

landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: LOOKOUT!

http://landofkoz.blogspot.com/2015/05/lookout.html

Friday, May 29, 2015. I found a really great series of videos on Gum Road by Erik Jakobsen https:/ gumroad.com/erikjakobsen art. I loved the concept and look. I never made a full hero piece in zbrush before (just props and individual elements). This was a great way to see a different workflow, learn some new techniques and create a pretty cool piece. I recommend checking out the video. Subscribe to: Post Comments (Atom). Los Angeles, California, United States. View my complete profile. My Deviant Art page.

landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: July 2014

http://landofkoz.blogspot.com/2014_07_01_archive.html

Monday, July 7, 2014. Ghost Ride the WIPs! Just some stuff I've been working on as of late. Subscribe to: Posts (Atom). Los Angeles, California, United States. I am an artist in the game industry, I love making video games, a dream that I've held since as long as I can remember. View my complete profile. Ghost Ride the WIPs! Websites I am associated with. My Deviant Art page. My posse of Apocalyptic Art Shamans. Wanderers to the Land of Koz. Simple template. Powered by Blogger.

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Land of KoZ: Go Right....

http://landofkoz.blogspot.com/2015/07/go-right.html

Tuesday, July 28, 2015. So August 3rd marks my final day at Retro Studios. It is a bittersweet thought, I have learned and grown so much at Retro. Ultimately the decision to leave stems from my career goals as an individual and what I want to eventually achieve one day. The only way to do that is to seek out new challenges and continue to push myself in new ways. So where do I go next? Change is necessary to grow. July 28, 2015 at 11:01 PM. Thanks so much for the kind words! I cant tell you how much stuf...

landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: July 2015

http://landofkoz.blogspot.com/2015_07_01_archive.html

Tuesday, July 28, 2015. So August 3rd marks my final day at Retro Studios. It is a bittersweet thought, I have learned and grown so much at Retro. Ultimately the decision to leave stems from my career goals as an individual and what I want to eventually achieve one day. The only way to do that is to seek out new challenges and continue to push myself in new ways. So where do I go next? Change is necessary to grow. Friday, July 10, 2015. Take me to church. I started this scene LAST YEAR! Take me to church.

landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: "Pa-Pa-Pa-Paper, please!"

http://landofkoz.blogspot.com/2014/10/pa-pa-pa-paper-please.html

Wednesday, October 15, 2014. Subscribe to: Post Comments (Atom). Los Angeles, California, United States. I am an artist in the game industry, I love making video games, a dream that I've held since as long as I can remember. View my complete profile. Websites I am associated with. My Deviant Art page. My posse of Apocalyptic Art Shamans. Wanderers to the Land of Koz. Simple template. Powered by Blogger.

landofkoz.blogspot.com landofkoz.blogspot.com

Land of KoZ: May the good blood guide you...

http://landofkoz.blogspot.com/2015/04/may-good-blood-guide-you.html

Monday, April 13, 2015. May the good blood guide you. I'm calling this one done! This marks the first personal piece that I've taken to completion in a long while and now I remember why! It was a lot of work! Anyway that's enough musing from me! Back to playing Bloodborne! Subscribe to: Post Comments (Atom). Los Angeles, California, United States. I am an artist in the game industry, I love making video games, a dream that I've held since as long as I can remember. View my complete profile.

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Works of Jeremy Huxley

Works of Jeremy Huxley. Sunday, October 12, 2014. Thursday, December 15, 2011. Here are some screen shots for textures and shaders I did for Yemen. Adelle Bueno helped finish up the texturing, Dave Ballard was the modeler and the amazing Eva Krzeminski gave it light. Wednesday, November 30, 2011. All imag es © Naughty Dog and Jeremy Huxley. Tuesday, April 20, 2010. Subscribe to: Posts (Atom). Cover Letter and Resume. View my complete profile.

jeremyhuxleycv.blogspot.com jeremyhuxleycv.blogspot.com

Cover Letter & Resume

Cover Letter and Resume. Tuesday, February 07, 2006. Jeremy M. Huxley. 1041 19th st Apt 5. Santa Monica CA 90403. 503927.9655 jeremyhuxley@hotmail.com. Texturing and/or Modeling position. Texture and shader artist. Santa Monica CA 06/10 to present. More info to come later. 8226; Creating new and interesting tilesets in a cartoony style for an action RPG. 8226; Creating environmental tileset from very rough concepts. 8226; Creating low poly meshes (the game can even run on a netbook). 8226; Creating Norma...

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