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JeremyPutnam.blog(TechArt)

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Sunday, April 27, 2014. Rarely, occasionally, still trying to do a little painting. 45 minutes. Thursday, April 10, 2014. This is a great TED talk by Tim Hartford. It has some solid advice, both for how to view the world and how to practically navigate complex problems. I won't explain too much of the talk here (watch it! As a tec...

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JeremyPutnam.blog(TechArt) | jeremyputnam.blogspot.com Reviews

https://jeremyputnam.blogspot.com

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Sunday, April 27, 2014. Rarely, occasionally, still trying to do a little painting. 45 minutes. Thursday, April 10, 2014. This is a great TED talk by Tim Hartford. It has some solid advice, both for how to view the world and how to practically navigate complex problems. I won't explain too much of the talk here (watch it! As a tec...

INTERNAL PAGES

jeremyputnam.blogspot.com jeremyputnam.blogspot.com
1

JeremyPutnam.blog(TechArt)

http://www.jeremyputnam.blogspot.com/2012/08/quick-40-minute-sketch-of-what-i-had-in.html

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Wednesday, August 29, 2012. Take, but this was the seed of the idea. I like this mental target, as it provides several learning opportunities. From here, I'll need to learn about:. 3rd-person camera systems. Account for large foreground elements, enemy targeting, etc. Moving a character with rigidbody elements through a space.

2

JeremyPutnam.blog(TechArt): August 2012

http://www.jeremyputnam.blogspot.com/2012_08_01_archive.html

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Friday, August 31, 2012. I'm working on some unity stuff, but haven't made enough progress to post anything with a character controller or anything today. :I. That said. REJOICE IT'S DERP PLANET 2 THE SEQUAL! Now with twice the planet! Wednesday, August 29, 2012. Quick 40 minute sketch of what I had in mind when I first started wo...

3

JeremyPutnam.blog(TechArt): January 2010

http://www.jeremyputnam.blogspot.com/2010_01_01_archive.html

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Thursday, January 14, 2010. And suddenly we're in the home stretch. It's been a really awesome ride at Ringling. I know I've learned tons, and I'm mostly happy with the things I've accomplished here. Thesis and the job hunt are the final big hurdles, and I am optimistic that I'll cross the finish line just fine. Jeremy Putnam is a...

4

JeremyPutnam.blog(TechArt): February 2010

http://www.jeremyputnam.blogspot.com/2010_02_01_archive.html

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Sunday, February 28, 2010. Hey guys I'm still alive! Time to dump some art on y'all! These were all done for my digital illustration class. Valve logo and L4D2 © Valve and all that). Subscribe to: Posts (Atom). Culver City, CA, United States. View my complete profile. View my professional website at jeremyputnam.com.

5

JeremyPutnam.blog(TechArt): April 2010

http://www.jeremyputnam.blogspot.com/2010_04_01_archive.html

A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Sunday, April 4, 2010. THESIS: MECHANICAL ADVANTAGE IS DONE! After over a year of production, it's finally completed! Click here to view. Also, here's a taste of things to come. this dood will be modeled low-poly, textured, and (hopefully) animated by graduation: Mardok, the Fisher of Souls! Subscribe to: Posts (Atom).

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A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content. Sunday, April 27, 2014. Rarely, occasionally, still trying to do a little painting. 45 minutes. Thursday, April 10, 2014. This is a great TED talk by Tim Hartford. It has some solid advice, both for how to view the world and how to practically navigate complex problems. I won't explain too much of the talk here (watch it! As a tec...

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