juss-usa.blogspot.com
Juss Rig It: April 2014
http://juss-usa.blogspot.com/2014_04_01_archive.html
Monday, April 7, 2014. Good Students' Rigging Reel. I became a Rigging Instructor for two and a half years in Malaysia, and was busy with work that I didn't have time to update here. Now that I have left my job, and moved to Osaka, Japan, I like to revive just a little bit of updates here. Lim Tik Sheng (DG0905). Choi Jien Hui (DG1008). Khor Kok Kim (DG1101). Harry Yong Yeou Shiuh (DG1101). That is all for now. Keep up the good work, you guys, and all the best in your future endeavor! 那年夏天我們很 Pad See Ew.
juss-usa.blogspot.com
Juss Rig It: Joint Labeling
http://juss-usa.blogspot.com/2011/01/joint-labeling.html
Tuesday, January 4, 2011. Import maya.cmds as cmds. Sel = cmds.ls (sl=True, fl=True). For i in sel:. AfterName=i.split (' ', 1)[0] # take the starting prefix and check. AfterNameTwo=i.split (' ', 1)[1] # take the obj's name and check. CmdssetAttr ('%s.side'%i, 1). CmdssetAttr ('%s.type'%i, 18). CmdssetAttr ('%s.otherType'%i, '%s'%afterNameTwo, type= "string"). Print 'Labeled %s prefix called %s' %(afterName, afterNameTwo). If afterName = rightSide:. CmdssetAttr ('%s.side'%i, 2). If afterName = center:.
juss-usa.blogspot.com
Juss Rig It: December 2010
http://juss-usa.blogspot.com/2010_12_01_archive.html
Wednesday, December 15, 2010. IK Spring Solver is useful when posing and animating limbs that have numerous joints such as insect legs. The most prominent function is the ability to adjust the spring angle bias to keep the joint angles to be evenly distributed. To use this IK solver, it has to be activated through an easy MEL script:. Note that IK Spring Solver will also break if you choose to parent the joints under a transform node and choose that transform node to perform the required parent-constrain...
juss-usa.blogspot.com
Juss Rig It: Weight Painting - Maya 2011
http://juss-usa.blogspot.com/2011/06/weight-painting-maya-2011.html
Saturday, June 25, 2011. Weight Painting - Maya 2011. September 30, 2011 at 12:43 AM. D Youll get used to it juss. /o/. Subscribe to: Post Comments (Atom). Crowd / Fur / Cloth Sim. Artist. Python / MEL Scripter. Justin (Wai Keat) Wong. Weight Painting - Maya 2011. Jose Antonio Martin Martin. Master of Rigging Blog. Moved to ReubenTeo.com. Hello, Goodbye, How Are Things. Oddy's Oddsome Universe - Sizzle Teaser. Just got the album, love it! 那年夏天我們很 Pad See Ew. AAU Animation Study Group.
juss-usa.blogspot.com
Juss Rig It: joint Zero-ing
http://juss-usa.blogspot.com/2011/02/joint-zero-ing.html
Friday, February 4, 2011. Here's a simple Python script that is used to zero-out selected joints' or given joint's rotation value and joint orient value. For the first argument,. Is used to specify a given joint name. If you intend to run the script for selected joints instead, give a 'None'. Or do not use this argument at all. It is defaulted as 'None'. Though. Second and third argument is 'rot'. Give it a 1. To zero-out rotation values or a 1. To do nothing on that particular arguments. If rot = 1:.
juss-usa.blogspot.com
Juss Rig It: February 2011
http://juss-usa.blogspot.com/2011_02_01_archive.html
Friday, February 4, 2011. Here's a simple Python script that is used to zero-out selected joints' or given joint's rotation value and joint orient value. For the first argument,. Is used to specify a given joint name. If you intend to run the script for selected joints instead, give a 'None'. Or do not use this argument at all. It is defaulted as 'None'. Though. Second and third argument is 'rot'. Give it a 1. To zero-out rotation values or a 1. To do nothing on that particular arguments. If rot = 1:.
juss-usa.blogspot.com
Juss Rig It: Good Students' Rigging Reel
http://juss-usa.blogspot.com/2014/04/good-students-rigging-reel.html
Monday, April 7, 2014. Good Students' Rigging Reel. I became a Rigging Instructor for two and a half years in Malaysia, and was busy with work that I didn't have time to update here. Now that I have left my job, and moved to Osaka, Japan, I like to revive just a little bit of updates here. Lim Tik Sheng (DG0905). Choi Jien Hui (DG1008). Khor Kok Kim (DG1101). Harry Yong Yeou Shiuh (DG1101). That is all for now. Keep up the good work, you guys, and all the best in your future endeavor! 那年夏天我們很 Pad See Ew.
juss-usa.blogspot.com
Juss Rig It: Returning multiple values from a Python function
http://juss-usa.blogspot.com/2010/02/returning-multiple-values-from-python.html
Monday, February 22, 2010. Returning multiple values from a Python function. I was working on my Python scripts. Then I came to a point where I require more than 1 value to be returned from a function that I wrote. Usually, functions in Python can only return one thing, but the one thing can be a collection of items - tuple. The returned values can be broken down into a bunch of variables:. Create a function as below, with three returns:. V1 = num 15. V2 = num - 10. V3 = num * 2. Return v1,v2,v3;.
juss-usa.blogspot.com
Juss Rig It: January 2011
http://juss-usa.blogspot.com/2011_01_01_archive.html
Tuesday, January 11, 2011. A friend of mine was asking me if it is possible to have a script that can save the animation data into a text file and load the saved animation data text file into another object. So I wrote a simple Python script that could perform such operation. It saves the keys as well as its animation curves and tangents. Download link: Python File : jwAnimTransfer.py. Note that this script is very simple. It can only save 1 object's animation at one time. Not that great, I know! Python ...
juss-usa.blogspot.com
Juss Rig It: Animation Transfer Script
http://juss-usa.blogspot.com/2011/01/animation-transfer-script.html
Tuesday, January 11, 2011. A friend of mine was asking me if it is possible to have a script that can save the animation data into a text file and load the saved animation data text file into another object. So I wrote a simple Python script that could perform such operation. It saves the keys as well as its animation curves and tangents. Download link: Python File : jwAnimTransfer.py. Note that this script is very simple. It can only save 1 object's animation at one time. Not that great, I know!
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