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jessekaukonen.blogspot.com

Jesse Kaukonen

Ramblings on graphics programming, game development and hacking. Monday, 24 February 2014. Generation of Procedural Worlds using OpenCL. To get it straight, I'm a fan of games that feature procedural content. When I play a game I expect it be a unique experience every time I enjoy it, and generally I want to play the same game multiple times. Dwarf Fortress is naturally the most divine of the current procedural games, with many other ASCII graphic games in tow. I found online used solely Voronoi cells by...

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Jesse Kaukonen | jessekaukonen.blogspot.com Reviews
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Ramblings on graphics programming, game development and hacking. Monday, 24 February 2014. Generation of Procedural Worlds using OpenCL. To get it straight, I'm a fan of games that feature procedural content. When I play a game I expect it be a unique experience every time I enjoy it, and generally I want to play the same game multiple times. Dwarf Fortress is naturally the most divine of the current procedural games, with many other ASCII graphic games in tow. I found online used solely Voronoi cells by...
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5 basics
6 geography generation
7 climate generation
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9 temperature
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Jesse Kaukonen | jessekaukonen.blogspot.com Reviews

https://jessekaukonen.blogspot.com

Ramblings on graphics programming, game development and hacking. Monday, 24 February 2014. Generation of Procedural Worlds using OpenCL. To get it straight, I'm a fan of games that feature procedural content. When I play a game I expect it be a unique experience every time I enjoy it, and generally I want to play the same game multiple times. Dwarf Fortress is naturally the most divine of the current procedural games, with many other ASCII graphic games in tow. I found online used solely Voronoi cells by...

INTERNAL PAGES

jessekaukonen.blogspot.com jessekaukonen.blogspot.com
1

Jesse Kaukonen: October 2012

http://www.jessekaukonen.blogspot.com/2012_10_01_archive.html

Ramblings on graphics programming, game development and hacking. Saturday, 27 October 2012. The Network Connection Has Gone Out of Synch. Today we solved the dreaded Desynch Bug. A bit over half a year ago we (Oldlaptop and I) discovered a new bug in the Shiver's Net Melee Balance Mod. About half of the games in the tournament ended with a desynch bug. If ( (TFB Random () 10) % 100) (INITIAL RESPAWN CHANCE - 1). StarShipPtr- static counter * RESPAWN CHANCE DECREMENT). HPhoenix = AllocElement ();. If a ra...

2

Jesse Kaukonen: June 2013

http://www.jessekaukonen.blogspot.com/2013_06_01_archive.html

Ramblings on graphics programming, game development and hacking. Monday, 24 June 2013. I got home from my Midsummer festivities and woke up hungover. Apparently the fellows on our Finnish Blender community IRC channel had decided to host a game development contest with a 48 hour time limit. As I didn't have anything better to do, and a (as of now) a fiery flu was knocking on the door, I decided to join the fun challenge. There were no rules. That I had checked out earlier when researching procedural nois...

3

Jesse Kaukonen: Generation of Procedural Worlds using OpenCL

http://www.jessekaukonen.blogspot.com/2014/02/generation-of-procedural-worlds-using.html

Ramblings on graphics programming, game development and hacking. Monday, 24 February 2014. Generation of Procedural Worlds using OpenCL. To get it straight, I'm a fan of games that feature procedural content. When I play a game I expect it be a unique experience every time I enjoy it, and generally I want to play the same game multiple times. Dwarf Fortress is naturally the most divine of the current procedural games, with many other ASCII graphic games in tow. I found online used solely Voronoi cells by...

4

Jesse Kaukonen: Bio

http://www.jessekaukonen.blogspot.com/p/jesse-kaukonen-printbio-hi.html

Ramblings on graphics programming, game development and hacking. Hi I'm Jesse Kaukonen (born 1988). I f you think you could use my skills, drop me an email with details and we'll discuss further. I'm currently employed, but maybe we can work something out. Contact me from firstname.lastname at the electronic mail service offered by Google. Quite able in Python, OpenGL, OpenCL, CUDA. Some experience with Assembly, Javascript, PHP, Bash scripting, Java, Haskell. I'm able to learn new languages on demand.

5

Jesse Kaukonen: Maths is fun! Interference with GLSL

http://www.jessekaukonen.blogspot.com/2013/02/maths-is-fun-interference-with-glsl.html

Ramblings on graphics programming, game development and hacking. Friday, 1 February 2013. I'm not discussing how to create an OpenGL context and the shader pipeline. I'll simply be pointing out how waves can be used for this effect. This will be the final effect:. The Vertex shader does nothing fancy:. Varying vec2 texcoord; void main() { vec4 fragmentPos = gl ModelViewMatrix * gl Vertex; texcoord = gl MultiTexCoord0.st; gl Position = gl ProjectionMatrix * fragmentPos; }. The fragment shader for this is.

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Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Heyy tout le monde. bienvnu a notre sky. moi c Katriie. Chuis une fille avec bcp denergie. A lecole chuis po mal calme mais dehors de lecole ouuu c le contraire especialement si jmange du chocolat ou des bonbons. XD. chuis tres sportive. Je pourrais po vivre sns sport XD.chuis po mal gené. Jaime ca quand le monde disent kes ki pense loll. tk c po mal ca lahh. Jvx aime pi laisser bcp de comzz XD. Ou poster avec :. N'oublie...

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0 Item - €0.00. Nieuw in ons assortiment. Wit Boss Orange Casual Overhemden. Wit Cortefiel Casual Overhemden. Ralph Lauren Roze Polo Casual Overhemden. Wit Olymp No. 6 Casual Overhemden. Zwart Hymn Casual Overhemden. Zwart Only and Sons Casual Overhemden. Guess Casual Overhemden Rood. Tom Tailor Blauw Casual Overhemden. Hilfiger Denim Casual Overhemden Donkerblauw. Hilfiger Denim Gewatteerde Jassen Jassen Rosa. Esprit Zwart Gewatteerde Jassen Jassen Collection. Beige Gewatteerde Jassen Jassen Benetton.

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PO Box 2121, Stillwater, MN 55082. 651-983-3326 or Contact@JesseKatzman.com. Licensed Acupuncturist and Owner. Stillwater Acupuncture and Nutrition (Stillwater, MN). August 2011 to Present. Multimedia Production and Communications Director. Self Employed (Minneapolis / St. Paul, MN). November 2000 to Present. Writing and editing for client proposals, business plans, grants, and research projects. Gathering research information, travel arrangements, file handling, and expense accounting. Weekly facility t...

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Jesse Kauffman | Associate Professor of History, Eastern Michigan University

Associate Professor of History, Eastern Michigan University. MA (2002), Ph.D. (2008). University of California, Los Angeles. Office hours by appointment. This entry was posted in Uncategorized. May 27, 2015. Blog at WordPress.com.

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Jesse Kaufman Design

What can I design for you today? When crafting a logo, I do not aim to make something pretty. I strive to create a symbol that truly represents your company and its values. I spend quality time. Researching your competition, your industry, and similar companies. Before ever beginning the brainstorming process. This allows me to understand. Your company on a level others don’t. Rather than judge a logo on whether it looks cool or not, I provide a criteria of defining adjectives. Fully-versed in HTML5 and ...

jessekaukonen.blogspot.com jessekaukonen.blogspot.com

Jesse Kaukonen

Ramblings on graphics programming, game development and hacking. Monday, 24 February 2014. Generation of Procedural Worlds using OpenCL. To get it straight, I'm a fan of games that feature procedural content. When I play a game I expect it be a unique experience every time I enjoy it, and generally I want to play the same game multiple times. Dwarf Fortress is naturally the most divine of the current procedural games, with many other ASCII graphic games in tow. I found online used solely Voronoi cells by...

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Jesse Kauppila

IOP IE.D. (Black and White). IOP IE.D. (Scaffolds). Jesse Boardman Kauppila, 2016.

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Hourman | Cultural analysis in 60 minutes or less

Cultural analysis in 60 minutes or less. How I Spent My Summer Vacation (which lasted two years, apparently). It’s been a very long time since my last post, which was October 2013. That’s at least 14 years in blog years. While I’m not coming back to regular blogging–not yet, anyway–if there’s anyone out there who remembers me, I wanted to share some great news. I recently published a book,. American Popular Culture in the Era of Terror: Falling Skies, Dark Knights Rising, and Collapsing Cultures. The boo...

jessekaverdine.blogspot.com jessekaverdine.blogspot.com

Jesseka Verdine

Tuesday, March 3, 2009. Hey, so it's been a long time since I've written here, I guess I"m not much of a blogger! Anyway updates on my life:. 1 I am living back at home in Sandy, Utah. I hope to move out as soon as I can. 2 I work full time at Convergys (an inbound phone center for Direct TV) in Orem, Utah. 3 I'm single, but liking many boys! 4 I hang out with my family and friends. 5 I miss school. 6 I'm the young single adult female rep for my home ward. Monday, December 1, 2008. I had so much fun!

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The Jesse Kay Foundation, Inc.

Dr Dobson with 2 yr old Jesse Kay. How do you respond to this story? How do you respond to the powerful effect Jesse had on those around him? We have chosen to remember Jesse, and the tangible “peace that passed understanding” we were enveloped in during his last days, by telling his story, and by continuing the passion of his heart with a non-profit fund. We really can have a positive effect on people and situations around us, even when life itself is taken from us.