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Virtual Environments

Friday, 23 October 2009. My summery and final head. Unfortunately I didnt get to add my skin or more to my face, as I found fixing all the problems that happened to me took up most of my time. I really enjoyed modelling my face, and with more practice think this wouldn't have taken me so long. my main problems which caused me to have to go back and re do alot of work were:. I dont know whether this was a factor however I used the latest version of Autodesk 3dsMax, and this could of caused complications f...

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Virtual Environments | jessve.blogspot.com Reviews
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Friday, 23 October 2009. My summery and final head. Unfortunately I didnt get to add my skin or more to my face, as I found fixing all the problems that happened to me took up most of my time. I really enjoyed modelling my face, and with more practice think this wouldn't have taken me so long. my main problems which caused me to have to go back and re do alot of work were:. I dont know whether this was a factor however I used the latest version of Autodesk 3dsMax, and this could of caused complications f...
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Virtual Environments | jessve.blogspot.com Reviews

https://jessve.blogspot.com

Friday, 23 October 2009. My summery and final head. Unfortunately I didnt get to add my skin or more to my face, as I found fixing all the problems that happened to me took up most of my time. I really enjoyed modelling my face, and with more practice think this wouldn't have taken me so long. my main problems which caused me to have to go back and re do alot of work were:. I dont know whether this was a factor however I used the latest version of Autodesk 3dsMax, and this could of caused complications f...

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1

Virtual Environments: Creating the ear

http://www.jessve.blogspot.com/2009/10/creating-ear.html

Friday, 23 October 2009. This was probably the hardest and most time consuming process for me, as everything seemed to go wrong for me. What I thought was a human like head, now after playing around with everything so much didn't look like a human at all. I spent hours and hours trying to re match the vertices's on the right view and front view. The ear was so small and fiddly, and was hard to work out what should go where. Once the ear looked half like an ear I decided to try and move on and give in som...

2

Virtual Environments: October 2009

http://www.jessve.blogspot.com/2009_10_01_archive.html

Friday, 23 October 2009. My summery and final head. Unfortunately I didnt get to add my skin or more to my face, as I found fixing all the problems that happened to me took up most of my time. I really enjoyed modelling my face, and with more practice think this wouldn't have taken me so long. my main problems which caused me to have to go back and re do alot of work were:. I dont know whether this was a factor however I used the latest version of Autodesk 3dsMax, and this could of caused complications f...

3

Virtual Environments: Creating the back of the head

http://www.jessve.blogspot.com/2009/10/creating-back-of-head.html

Friday, 23 October 2009. Creating the back of the head. To create the back of the head It was basically like the front, I used the guidelines form the photoshop pictures and did the same. I had to define key lines in the neck area;and make sure line are going out through the shoulder. Now that I had the shape of my head I turned it into an editable Polly attached it to their face by using the snap tool. Problems : I experienced problems when editing the back of the head, as some quads became unattached, ...

4

Virtual Environments: September 2009

http://www.jessve.blogspot.com/2009_09_01_archive.html

Thursday, 24 September 2009. Taking my pictures for reference plate. Firstly I took a front view and side view of my face. This was to get every angle I would need. To make sure that they were lined up well, I made a mark behind me, or matched up something so that my nose was in the same position in both pictures. This would help me later on when trying to match the photos together. It was important that I had my hair up otherwise it would make it more difficult when modelling my face. A good tool to use...

5

Virtual Environments: My summery and final head

http://www.jessve.blogspot.com/2009/10/my-summery-and-final-head.html

Friday, 23 October 2009. My summery and final head. Unfortunately I didnt get to add my skin or more to my face, as I found fixing all the problems that happened to me took up most of my time. I really enjoyed modelling my face, and with more practice think this wouldn't have taken me so long. my main problems which caused me to have to go back and re do alot of work were:. I dont know whether this was a factor however I used the latest version of Autodesk 3dsMax, and this could of caused complications f...

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Friday, 23 October 2009. My summery and final head. Unfortunately I didnt get to add my skin or more to my face, as I found fixing all the problems that happened to me took up most of my time. I really enjoyed modelling my face, and with more practice think this wouldn't have taken me so long. my main problems which caused me to have to go back and re do alot of work were:. I dont know whether this was a factor however I used the latest version of Autodesk 3dsMax, and this could of caused complications f...

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