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Jesse Fischer Game Art Blog

Jesse Fischer Game Art Blog. Jesse Fischer Game Art Blog. Thursday, October 11, 2012. Wow, long time no update huh? So the season finale of Breaking Bad was a few weeks ago, but I did this little sketch as a symbol of my undying love for the series. Referenced that same picture of Walt that is all over everything breaking bad. Well that was nice. Hopefully I'll update again soon with some rehashed MURDERBALL sketches I've been working on with Jack in N.C. Friday, May 6, 2011. Tuesday, March 1, 2011.

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Jesse Fischer Game Art Blog | jesuahcf.blogspot.com Reviews
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Jesse Fischer Game Art Blog. Jesse Fischer Game Art Blog. Thursday, October 11, 2012. Wow, long time no update huh? So the season finale of Breaking Bad was a few weeks ago, but I did this little sketch as a symbol of my undying love for the series. Referenced that same picture of Walt that is all over everything breaking bad. Well that was nice. Hopefully I'll update again soon with some rehashed MURDERBALL sketches I've been working on with Jack in N.C. Friday, May 6, 2011. Tuesday, March 1, 2011.
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Jesse Fischer Game Art Blog | jesuahcf.blogspot.com Reviews

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Jesse Fischer Game Art Blog. Jesse Fischer Game Art Blog. Thursday, October 11, 2012. Wow, long time no update huh? So the season finale of Breaking Bad was a few weeks ago, but I did this little sketch as a symbol of my undying love for the series. Referenced that same picture of Walt that is all over everything breaking bad. Well that was nice. Hopefully I'll update again soon with some rehashed MURDERBALL sketches I've been working on with Jack in N.C. Friday, May 6, 2011. Tuesday, March 1, 2011.

INTERNAL PAGES

jesuahcf.blogspot.com jesuahcf.blogspot.com
1

Jesse Fischer Game Art Blog: March 2011

http://www.jesuahcf.blogspot.com/2011_03_01_archive.html

Jesse Fischer Game Art Blog. Tuesday, March 1, 2011. Here's a few things I made for my 3D Environments class:. This RV is a part of my second scene for the same class. It is modeled off of a 1986 Fleetwood Bounder, the same RV that is featured as a rolling meth lab in the popular tv series Breaking Bad. My end game with this project is to recreate a fictitious scene similar to the show where the RV has parked itself far out in the New Mexico desert for an epic meth cooking session.

2

Jesse Fischer Game Art Blog: Zbrush Midterm!!!

http://www.jesuahcf.blogspot.com/2010/05/zbrush-midterm.html

Jesse Fischer Game Art Blog. Sunday, May 23, 2010. So I finished my midterm for Advanced Game Modeling. It's a sculpt/model of my girlfriend Nicole's head, textured in Zbrush and rendered with Maya. Not perfect but its looking pretty good and Im pretty proud of it. Special thanks to Jon Miller and Robert Hashman for help with tweaking the lighting and render settings. Here's the real Deal. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

3

Jesse Fischer Game Art Blog: May 2010

http://www.jesuahcf.blogspot.com/2010_05_01_archive.html

Jesse Fischer Game Art Blog. Sunday, May 23, 2010. So I finished my midterm for Advanced Game Modeling. It's a sculpt/model of my girlfriend Nicole's head, textured in Zbrush and rendered with Maya. Not perfect but its looking pretty good and Im pretty proud of it. Special thanks to Jon Miller and Robert Hashman for help with tweaking the lighting and render settings. Here's the real Deal. Friday, May 14, 2010. Anyway let's see how much stuff I can dump here. Subscribe to: Posts (Atom).

4

Jesse Fischer Game Art Blog: November 2010

http://www.jesuahcf.blogspot.com/2010_11_01_archive.html

Jesse Fischer Game Art Blog. Sunday, November 21, 2010. Update time. So we think we finished the character textures for our senior project (MURDERBALL). They definitely took way to long but by the end the last two went pretty fast and the last one even faster! Not fun to have people sitting on their thumbs waiting for textures y'kno? Anyway. Here's a picture of the sneaker class. Only a little over 6 months until my projected graduation if all goes smooth (and it damn well better! So this is what I've be...

5

Jesse Fischer Game Art Blog

http://www.jesuahcf.blogspot.com/2012/10/long-time-no-update-huh-so-season.html

Jesse Fischer Game Art Blog. Thursday, October 11, 2012. Wow, long time no update huh? So the season finale of Breaking Bad was a few weeks ago, but I did this little sketch as a symbol of my undying love for the series. Referenced that same picture of Walt that is all over everything breaking bad. Well that was nice. Hopefully I'll update again soon with some rehashed MURDERBALL sketches I've been working on with Jack in N.C. Subscribe to: Post Comments (Atom). View my complete profile.

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Design Thru Trauma: Demo Reel Version 2

http://jcarrdesign.blogspot.com/2011/05/demo-reel-version-2.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Thursday, May 5, 2011. Demo Reel Version 2. So after gathering feedback from alot of people I have created the second version of my demo reel based on what people liked, didn't like, and felt could be improved. New demo reel: http:/ www.youtube.com/watch? Also watch it here:. Subscribe to: Post Comments (Atom). Demo Reel Version 2. Demo Reel version 1. Fremont, Ca, United States. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: December 2009

http://jcarrdesign.blogspot.com/2009_12_01_archive.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Monday, December 7, 2009. IGDA World Wide Level Design Competition:. Http:/ igda.gamerecruiter.com/. Click Images to Enlarge*. The Double Damage pool:. The healing pool inside the Temple:. The main bridge also known as the 100 bridge:. A shot of the left bridge from the main bridge of the level:. Http:/ www.fileplanet.com/205591/200000/fileinfo/DM-LostTemple. Thanks for your time and see ya soon! Subscribe to: Posts (Atom).

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Design Thru Trauma: MP-Station Update

http://jcarrdesign.blogspot.com/2011/04/mp-station-update_10.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Sunday, April 10, 2011. Subscribe to: Post Comments (Atom). Fremont, Ca, United States. I am a student at The Art Institute of California - San Francisco majoring in Game art and Design. I am an avid level designer and hope to have a career doing level design in the game industry in the future. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: Spring Demo Reel - 2011

http://jcarrdesign.blogspot.com/2011/06/spring-demo-reel-2011.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Tuesday, June 14, 2011. Spring Demo Reel - 2011. My 2011 Level Design Demo Reel. Subscribe to: Post Comments (Atom). Spring Demo Reel - 2011. Fremont, Ca, United States. I am a student at The Art Institute of California - San Francisco majoring in Game art and Design. I am an avid level designer and hope to have a career doing level design in the game industry in the future. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: January 2011

http://jcarrdesign.blogspot.com/2011_01_01_archive.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Tuesday, January 18, 2011. Murderball MB-Shipping Fly Thru. Here is a fly thru of the latest version of the first level for my groups senior project. This level is 99% complete. Subscribe to: Posts (Atom). Murderball MB-Shipping Fly Thru. Fremont, Ca, United States. View my complete profile.

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Design Thru Trauma: April 2011

http://jcarrdesign.blogspot.com/2011_04_01_archive.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Sunday, April 17, 2011. MP-Station no bots download:. Http:/ www.gamefront.com/files/20234444/MP Station b3.war. Http:/ www.gamefront.com/files/20234464/MP Station b3 bots.war. Sunday, April 10, 2011. Wednesday, April 6, 2011. Here is a quick update for MP-Station. Sunday, April 3, 2011. Subscribe to: Posts (Atom). Fremont, Ca, United States. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: MP_Highway

http://jcarrdesign.blogspot.com/2011/05/mphighway.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Sunday, May 22, 2011. Subscribe to: Post Comments (Atom). Demo Reel Version 2. Demo Reel version 1. Fremont, Ca, United States. I am a student at The Art Institute of California - San Francisco majoring in Game art and Design. I am an avid level designer and hope to have a career doing level design in the game industry in the future. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: February 2011

http://jcarrdesign.blogspot.com/2011_02_01_archive.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Thursday, February 3, 2011. IGDA World Wide Level Design Competition 2nd place level. This is a fly thru for my level that I entered into the IGDA World Wide Level Design Competition. This level placed 2nd in the Best Death Match category. Subscribe to: Posts (Atom). IGDA World Wide Level Design Competition 2nd place. Fremont, Ca, United States. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: MP-Station Update

http://jcarrdesign.blogspot.com/2011/04/mp-station-update.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Wednesday, April 6, 2011. Here is a quick update for MP-Station. Subscribe to: Post Comments (Atom). Fremont, Ca, United States. I am a student at The Art Institute of California - San Francisco majoring in Game art and Design. I am an avid level designer and hope to have a career doing level design in the game industry in the future. View my complete profile.

jcarrdesign.blogspot.com jcarrdesign.blogspot.com

Design Thru Trauma: August 2010

http://jcarrdesign.blogspot.com/2010_08_01_archive.html

A look at the art of Level Design. Jack Carr jcarr1337@gmail.com 530-386-2161. Friday, August 27, 2010. Update - School work. Subscribe to: Posts (Atom). Update - School work. Fremont, Ca, United States. I am a student at The Art Institute of California - San Francisco majoring in Game art and Design. I am an avid level designer and hope to have a career doing level design in the game industry in the future. View my complete profile.

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Jesse Fischer Game Art Blog. Jesse Fischer Game Art Blog. Thursday, October 11, 2012. Wow, long time no update huh? So the season finale of Breaking Bad was a few weeks ago, but I did this little sketch as a symbol of my undying love for the series. Referenced that same picture of Walt that is all over everything breaking bad. Well that was nice. Hopefully I'll update again soon with some rehashed MURDERBALL sketches I've been working on with Jack in N.C. Friday, May 6, 2011. Tuesday, March 1, 2011.

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