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Joe Bergeron's Development Journal

Joe Bergeron's Development Journal. Friday, March 30, 2012. Here's what I think- since this is my blog. I think most things should NOT be thread safe out of the box apart from a few distinct facilities. I was surprised to be met with the adverse by more than one, so I wanted to ague my point. The type of classes in question for this project are akin to a composite type tree structure to model something. I'm being. Guaranteed to be thread safe? To what granularity will you synchronize? No OK, let's sync i...

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Joe Bergeron's Development Journal. Friday, March 30, 2012. Here's what I think- since this is my blog. I think most things should NOT be thread safe out of the box apart from a few distinct facilities. I was surprised to be met with the adverse by more than one, so I wanted to ague my point. The type of classes in question for this project are akin to a composite type tree structure to model something. I'm being. Guaranteed to be thread safe? To what granularity will you synchronize? No OK, let's sync i...
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Joe Bergeron's Development Journal | jjbergeron.blogspot.com Reviews

https://jjbergeron.blogspot.com

Joe Bergeron's Development Journal. Friday, March 30, 2012. Here's what I think- since this is my blog. I think most things should NOT be thread safe out of the box apart from a few distinct facilities. I was surprised to be met with the adverse by more than one, so I wanted to ague my point. The type of classes in question for this project are akin to a composite type tree structure to model something. I'm being. Guaranteed to be thread safe? To what granularity will you synchronize? No OK, let's sync i...

INTERNAL PAGES

jjbergeron.blogspot.com jjbergeron.blogspot.com
1

Joe Bergeron's Development Journal: Threading and Sync

http://www.jjbergeron.blogspot.com/2012/03/threading-and-sync.html

Joe Bergeron's Development Journal. Friday, March 30, 2012. Here's what I think- since this is my blog. I think most things should NOT be thread safe out of the box apart from a few distinct facilities. I was surprised to be met with the adverse by more than one, so I wanted to ague my point. The type of classes in question for this project are akin to a composite type tree structure to model something. I'm being. Guaranteed to be thread safe? To what granularity will you synchronize? No OK, let's sync i...

2

Joe Bergeron's Development Journal: March 2012

http://www.jjbergeron.blogspot.com/2012_03_01_archive.html

Joe Bergeron's Development Journal. Friday, March 30, 2012. Here's what I think- since this is my blog. I think most things should NOT be thread safe out of the box apart from a few distinct facilities. I was surprised to be met with the adverse by more than one, so I wanted to ague my point. The type of classes in question for this project are akin to a composite type tree structure to model something. I'm being. Guaranteed to be thread safe? To what granularity will you synchronize? No OK, let's sync i...

3

Joe Bergeron's Development Journal: June 2011

http://www.jjbergeron.blogspot.com/2011_06_01_archive.html

Joe Bergeron's Development Journal. Wednesday, June 01, 2011. It is not entirely correct to assume the above is true, It can lead to misconceptions on how GPUs and CPUs work together. Suppose swap-interval is set to 0. What happens here? The answer is swap and return immediately since there are no swaps in the queue, and that folks is NOT waiting for the next 'VBLANK'. Posted by Frank Babs. Subscribe to: Posts (Atom).

4

Joe Bergeron's Development Journal: The mythical VBLANK

http://www.jjbergeron.blogspot.com/2011/06/mythical-vblank.html

Joe Bergeron's Development Journal. Wednesday, June 01, 2011. It is not entirely correct to assume the above is true, It can lead to misconceptions on how GPUs and CPUs work together. Suppose swap-interval is set to 0. What happens here? The answer is swap and return immediately since there are no swaps in the queue, and that folks is NOT waiting for the next 'VBLANK'. Posted by Frank Babs. Subscribe to: Post Comments (Atom).

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intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: "Wild & Free: A True Story" or how we forgot about Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse and learned to love the boto

http://intuitiongames.blogspot.com/2008/03/wild-free-true-story-or-how-we-forgot.html

New blog at www.intuitiongames.com. Monday, March 10, 2008. Wild and Free: A True Story" or how we forgot about Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse and learned to love the boto. I've mainly been working on the logo, (this is actually a school project, so the logo was our first assignment) but have started in on the rough art style to help me finish the logo. It's pretty close to done, hopefully we'll have an alpha posted up here pretty soon. Subscribe to: Post Comments (Atom).

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: August 2007

http://intuitiongames.blogspot.com/2007_08_01_archive.html

New blog at www.intuitiongames.com. Friday, August 24, 2007. Putting Fun Into a Press Kit. In preperation for the future, and as an unfortunate necessity, we got together on Wednesday to go over business stuff and set up some things for a press kit. Part of the press kit was a group photo, so we tried to have as much fun as possible having a photo shoot. Here are some of the results:. From left: Greg W, Ted M, Mike B, Josh L). We figured the abandoned factory would be a great setting for our photos. ...

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: September 2007

http://intuitiongames.blogspot.com/2007_09_01_archive.html

New blog at www.intuitiongames.com. Saturday, September 22, 2007. Have been busy working on a game called Flower. Derek Yu from TIGSource puts it best: "it looks quite evocative, although little is known about how it actually plays." I would like to add that the visuals look to be inspired by Boring 3D. A GOOD thing). That guy freaking rules, and I think he should at least get some props in the credits. The teaser tailer for Flower. Links to this post. Thursday, September 20, 2007. Links to this post.

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: Glitch art, tiny taste of Dinowaurs

http://intuitiongames.blogspot.com/2008/03/glitch-art-tiny-taste-of-dinowaurs.html

New blog at www.intuitiongames.com. Saturday, March 1, 2008. Glitch art, tiny taste of Dinowaurs. Hey, just wanted to post a piece of "glitch art" we stumbled upon during alpha. Enjoy! Hopefully soon, we'll have some real screen-shots with updated art and less explosive diarrhea. ;). Dude That image is so hot. Serious. I know we can't cuz of performance, but the tier 3 Aircraft Carrier attack should totally look just like that. 3/3/08, 1:48 PM. You guys have uber graphics. 3/4/08, 12:59 AM.

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: April 2008

http://intuitiongames.blogspot.com/2008_04_01_archive.html

New blog at www.intuitiongames.com. Wednesday, April 9, 2008. New blog now at www.intuitiongames.com. We launched a new website and blog! You can find it here:. Intuition Games Website and Blog. Links to this post. Subscribe to: Posts (Atom). Intuition Games is an Iowa-based independent game developer dedicated to making an impact in our world through creativity, fresh ideas, and bringing people together in community. TheXBeam - Joe Bergeron. QBlog - Richard Bartle. How to Change the World.

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: Dinowaurs in a (new) nutshell

http://intuitiongames.blogspot.com/2008/03/dinowaurs-in-new-nutshell.html

New blog at www.intuitiongames.com. Saturday, March 22, 2008. Dinowaurs in a (new) nutshell. Over the course of development at Intuition Games, Dinowaurs has gone through several design iterations. It's quite a different beast than when we started. This post is an attempt to explain the new Dinowaurs design in a nutshell. Once your dino is equipped with up to two weapons, you can go out and attack the enemy. Be careful of enemy villages, since they'll attack you with some of the same weapons you have...

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: Des Moines Game Dev Meeting == Totally Cool. Dinowaurs play testing

http://intuitiongames.blogspot.com/2008/03/des-moines-game-dev-meeting-totally.html

New blog at www.intuitiongames.com. Wednesday, March 12, 2008. Des Moines Game Dev Meeting = Totally Cool. Dinowaurs play testing. Mike, Josh and I(Greg) scuttled down to Ankeny for a developer meetup that the DSMGG. Held at a local gaming place Cyber Ops Gaming Center. It was great to get some of that inspiration last night. Sometimes living in Iowa you feel a little isolated from the "happenings" of game development, and while there's TIGSource. 3/12/08, 3:59 PM. I've also noticed a few spherical-world...

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: New blog now at www.intuitiongames.com

http://intuitiongames.blogspot.com/2008/04/new-blog-now-at-wwwintuitiongamescom.html

New blog at www.intuitiongames.com. Wednesday, April 9, 2008. New blog now at www.intuitiongames.com. We launched a new website and blog! You can find it here:. Intuition Games Website and Blog. Subscribe to: Post Comments (Atom). Intuition Games is an Iowa-based independent game developer dedicated to making an impact in our world through creativity, fresh ideas, and bringing people together in community. TheXBeam - Joe Bergeron. QBlog - Richard Bartle. How to Change the World. Jim on Web Games.

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: October 2007

http://intuitiongames.blogspot.com/2007_10_01_archive.html

New blog at www.intuitiongames.com. Saturday, October 20, 2007. Iowa Indie Game Jam #2 Starts Now! We're here and we've cracked open the laptops. It's time to begin. I'm going to set up a chat in this post for those who are participating remotely and anyone who wants to "stop by" and say hi. Game Jam is over, chat removed). Links to this post. Tuesday, October 16, 2007. ISU Game Dev Education Testimonial on Game Career Guide. Links to this post. Monday, October 15, 2007. That's us, woohoo! Still Alive 25...

intuitiongames.blogspot.com intuitiongames.blogspot.com

New blog at www.intuitiongames.com: Mike smells his hand a lot

http://intuitiongames.blogspot.com/2008/03/mike-smells-his-hand-lot.html

New blog at www.intuitiongames.com. Monday, March 17, 2008. Mike smells his hand a lot. I've been documenting this for quite sometime. I had a mini-intervention with Michael a few days ago, but it was brushed off with a smirk and a giggle. I feel this has grown into something bigger than Mike, bigger than us. I can only hope the internet will serve as Mike's savior and purge him of whatever it is that's on his hand that titillates him so. 3/17/08, 5:05 PM. 3/18/08, 3:18 AM. 3/18/08, 11:25 AM.

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Joe Bergeron's Development Journal

Joe Bergeron's Development Journal. Friday, March 30, 2012. Here's what I think- since this is my blog. I think most things should NOT be thread safe out of the box apart from a few distinct facilities. I was surprised to be met with the adverse by more than one, so I wanted to ague my point. The type of classes in question for this project are akin to a composite type tree structure to model something. I'm being. Guaranteed to be thread safe? To what granularity will you synchronize? No OK, let's sync i...

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