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Jobye Karmaker || Senior Environment Artist || Portfolio

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Jobye-Kyle Karmaker

222, Pa●●●●●●● Avenue

To●●to , Ontario, M6J 2J4

Canada

1.64●●●●9609
jo●●●●@gmail.com

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Jobye-Kyle Karmaker

222, Pa●●●●●●● Avenue

To●●to , Ontario, M6J 2J4

Canada

1.64●●●●9609
jo●●●●@gmail.com

View this contact

Jobye-Kyle Karmaker

222, Pa●●●●●●● Avenue

To●●to , Ontario, M6J 2J4

Canada

1.64●●●●9609
jo●●●●@gmail.com

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Jobye Karmaker || Senior Environment Artist || Portfolio | jobyek.com Reviews

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1

Jobye Karmaker || Senior Level Artist || Resume

http://www.jobyek.com/resume.html

Download .PDF here. MONOLITH PRODUCTIONS (a WB Games company). February 2016 - Present. Senior/Technical Level Artist and Biomes Team Lead. November 2014 - January 2016. Far Cry Primal (XONE, PS4, PC). June 2013 - October 2014. Far Cry 4 (X360, XONE, PS3, PS4, PC). April 2011 - June 2013. Splinter Cell: Blacklist (X360, PS3, PC, WiiU). May 2010 - January 2011. May 2010 - March 2011. January 2010 - April 2011. WORLD WAR I: SOURCE. July 2009 - June 2010. SOFTWARE SKILLS and ENGINE EXPERTISE.

2

Jobye Karmaker || Senior Level Artist || Far Cry 4

http://www.jobyek.com/farcry4.html

The Shangri-La portion of Far Cry 4 was revealed at the Sony Gamescom 2014 press conference with footage of my map as well as being demo'd to press. It was featured prominently in marketing materials leading up to launch. In all the screenshots below is the primary Shangri-La map I lead through an 8 month production with my Level Designer Ben Aerssen. And my artist Yukiko Otsu. With additional support from Billy Matjiunis. Level Artist) and Darren Horrocks.

3

Jobye Karmaker || Senior Level Artist || Splinter Cell

http://www.jobyek.com/splintercell.html

The main level I worked on during Blacklist's production was the 'Safehouse' level set in Benghazi, Libya. It is the first real gameplay level after the initial Air Force Base tutorial. I worked with Jon Boujos. Level Artist), Nick King. Level Designer), Tim Bergholz. Modeler/Texture Artist) and Pierre Thériault. Texture Artist) with support from Kent Wilson. Lighting Artist) and John Lee. VFX Artist). I was on it from initial greyblock all the way to closing the map for goldmaster. Initial artblock, str...

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Game Art Portfolio Wall • Posts Tagged ‘prop’

http://gameartportfoliowall.com/tagged/prop

Game Art Portfolio Wall. 3D Environment and Prop Arist. JOÃO SAPIRO JOSUÉ. 3D Prop and Environment Artist. A collection of game art portfolios. Uses these links to just see just those kind of portfolios.

gameartportfoliowall.com gameartportfoliowall.com

Game Art Portfolio Wall • Posts Tagged ‘environment’

http://gameartportfoliowall.com/tagged/environment

Game Art Portfolio Wall. Darren Horrocks - Environment Artist. Texture and 3D Environment Artist. Richard “Pipes” Piper. Sr Texture/3D Environment Artist. 3D Environment and Prop Arist. Sébastien Van Elverdinghe. A collection of game art portfolios. Uses these links to just see just those kind of portfolios.

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Game Art Portfolio Wall • Posts Tagged ‘portfolio’

http://gameartportfoliowall.com/tagged/portfolio

Game Art Portfolio Wall. Darren Horrocks - Environment Artist. Texture and 3D Environment Artist. Richard “Pipes” Piper. Sr Texture/3D Environment Artist. 3D Environment and Prop Arist. Sébastien Van Elverdinghe. A collection of game art portfolios. Uses these links to just see just those kind of portfolios.

jobyek.blogspot.com jobyek.blogspot.com

Creating Triangle Soup: [WIP] From Puke-worthy to Rock?

http://jobyek.blogspot.com/2015/11/wip-from-puke-worthy-to-rock.html

A Game Art blog. Thursday, November 19, 2015. WIP] From Puke-worthy to Rock? Still plugging away at practicing my Zbrush sculpting in my free time when I manage to somehow rip myself off of playing Fallout 4/Star Wars Battlefront! At work today, Darren Horrocks. Was nice enough to show me some of his neat little tips and tricks he uses when he approaches rock sculpting, some of the main ones:. Define the main large shapes by using the handy 'Clip Curve' brush. As with Clinton Crumpler's tutorial.

jobyek.blogspot.com jobyek.blogspot.com

Creating Triangle Soup: Welcome + My Guiding Art Principles

http://jobyek.blogspot.com/2015/08/welcome.html

A Game Art blog. Saturday, August 29, 2015. Welcome My Guiding Art Principles. Welcome to my game art blog, 'Creating Triangle Soup'! Bonus points to whoever catches that name reference.) Ever since I overhauled my portfolio website a couple of years ago, I've always been meaning to eventually add a blog component to it. I've only ever had a couple of articles/posts in mind, but recently, there was a sudden influx of post ideas which prompted me to *finally* start this up. Here we are. I started out at U...

jobyek.blogspot.com jobyek.blogspot.com

Creating Triangle Soup: October 2015

http://jobyek.blogspot.com/2015_10_01_archive.html

A Game Art blog. Tuesday, October 6, 2015. WIP] Getting Back Into Sculpting. One drawback of being a Level Artist in a larger team and focusing more-so on the big picture and not as much the nitty-gritty details anymore (as you often have Modelers/Environment Artists under you that you're delegating that to), is that some skills kind of fall by the wayside a bit.namely high-end sculpting. And that's something I'm working on changing. Tutorial playing in the background. Forgive me Zbrush gods.

jobyek.blogspot.com jobyek.blogspot.com

Creating Triangle Soup: [Micro-Tut] Applying Modular Techniques to Wheels

http://jobyek.blogspot.com/2015/09/micro-tut-wheels.html

A Game Art blog. Tuesday, September 22, 2015. Micro-Tut] Applying Modular Techniques to Wheels. So, for my next blog post, I wanted to totally switch gears from talking about high-level art principles, and drill down to a little "micro-tutorial" on. wheels. Like I said in my first post, I really want this blog to cover a whole range of topics: articles, analyses, tutorials, WIPs, etc. And here we go! Teaser image released by Kojima back in 2011 for The FOX Engine. There are tons of tutorials that focus o...

jobyek.blogspot.com jobyek.blogspot.com

Creating Triangle Soup: August 2015

http://jobyek.blogspot.com/2015_08_01_archive.html

A Game Art blog. Saturday, August 29, 2015. Welcome My Guiding Art Principles. Welcome to my game art blog, 'Creating Triangle Soup'! Bonus points to whoever catches that name reference.) Ever since I overhauled my portfolio website a couple of years ago, I've always been meaning to eventually add a blog component to it. I've only ever had a couple of articles/posts in mind, but recently, there was a sudden influx of post ideas which prompted me to *finally* start this up. Here we are. I started out at U...

jobyek.blogspot.com jobyek.blogspot.com

Creating Triangle Soup: [WIP] Getting Back Into Sculpting

http://jobyek.blogspot.com/2015/10/wip-getting-back-into-sculpting.html

A Game Art blog. Tuesday, October 6, 2015. WIP] Getting Back Into Sculpting. One drawback of being a Level Artist in a larger team and focusing more-so on the big picture and not as much the nitty-gritty details anymore (as you often have Modelers/Environment Artists under you that you're delegating that to), is that some skills kind of fall by the wayside a bit.namely high-end sculpting. And that's something I'm working on changing. Tutorial playing in the background. Forgive me Zbrush gods.

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A Game Art blog. Friday, August 19, 2016. A Look Back: Splinter Cell Blacklist's Benghazi Level. I'm feeling nostalgic. Tomorrow will mark 3 years since I shipped my first game with the amazing team at Ubisoft Toronto, Splinter Cell Blacklist. To this day, it is still my favorite project and the one I remember the most fondly out of all those I've worked on so far. I grew immensely. As both an artist and. Our Level Designer, Nick King. Our Modeler/Texture Artist, Tim Bergholz. Tim Bergholz had made. ...

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Job Yellowhead was a status Native Canadian who had a fierce pride in his culture, a strong aboriginal identity, a rapier wit and an enormous love for all people. Job was very intelligent and wise for his years. He was working very hard at developing the traits of character and responsibility that are criteria for students who will become recipients of The Job Yellowhead Memorial Education Fund. This scholarship for aboriginal youth has been established in memory of Job Yellowhead. Jim Finlayson, 1989.