grinterloper.blogspot.com
The Grinterloper: September 2010
http://grinterloper.blogspot.com/2010_09_01_archive.html
The Animation and Art of Simon "Ash" Ashbery. But only a test for now). I completely ran out of steam with my modelling. I've been trudging environment models for a while now and without any variety I feel a bit burnt out with modelling in general. The reason for the manic focus on environment art is because I've always preferred character modelling but felt I hadn't done any environment modelling for a while so I should focus on that. Subscribe to: Posts (Atom). London, London, United Kingdom.
grinterloper.blogspot.com
The Grinterloper: March 2011
http://grinterloper.blogspot.com/2011_03_01_archive.html
The Animation and Art of Simon "Ash" Ashbery. In Soviet Russian art concept you. I've not updated in a while but I will have a few updates o their way soon. For now enjoy some artwork for a side scrolling platformer I've been working on in my spare time with a group of talented individuals. I started Sketching some ideas for the titular character, one "Kremlin the Penguin.". Eventually I had a selection of shapes to work with and I could start being more obsessive and precise with my details. Once I had ...
grinterloper.blogspot.com
The Grinterloper: Pikachu
http://grinterloper.blogspot.com/2011/05/pikachu.html
The Animation and Art of Simon "Ash" Ashbery. Name says it all, pikachu, rigging next. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like. Pikachu just scared the balls off me. Awesome Inc. template. Powered by Blogger.
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The Grinterloper: Quick lunchtime sketch
http://grinterloper.blogspot.com/2011/02/quick-lunchtime-sketch.html
The Animation and Art of Simon "Ash" Ashbery. As the title says. Thought I'd post it here just because I've not updated in ageeeees. Working on some stuff atm which I can't post online for a while yet but stay tuned. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game!
grinterloper.blogspot.com
The Grinterloper: Who's that pokemon?!?!?!?!
http://grinterloper.blogspot.com/2011/05/whos-that-pokemon.html
The Animation and Art of Simon "Ash" Ashbery. Just a rough render of something I'm working on. I also have a model of a certain yellow mouse creature which I'll post later. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like.
grinterloper.blogspot.com
The Grinterloper: Pikachu just scared the balls off me.
http://grinterloper.blogspot.com/2011/05/pikachu-just-scared-balls-off-me.html
The Animation and Art of Simon "Ash" Ashbery. Pikachu just scared the balls off me. I started rigging and this happened. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like. Pikachu just scared the balls off me.
grinterloper.blogspot.com
The Grinterloper: 3D Sloop Illustration.
http://grinterloper.blogspot.com/2011/05/3d-sloop-illustration.html
The Animation and Art of Simon "Ash" Ashbery. I've been experimenting with different texturing methods. For this quick model of an 18th century sloop I decided to play with mapping hatching to the texture, some interesting results but I think I'd need to do a lot of work to make it really useable, it'd probably be easier to make a shader for it like the one used in the MVC intro. Also a bigger texture map for the sea. Subscribe to: Post Comments (Atom). London, London, United Kingdom. People wot I like.
grinterloper.blogspot.com
The Grinterloper: Robots! What move and are textured.
http://grinterloper.blogspot.com/2010/12/robots-what-move-and-are-textured.html
The Animation and Art of Simon "Ash" Ashbery. What move and are textured. So here is a test animation of the Stompatron robot for Stackopolis. Changes not shown here include the delay of the final stomp which I have made happen as soon as the crazy spinning stops and of course the IKs on the leg which lead to the foot clipping into the world. The design of the robot makes it a bit difficult to fix this and make the animation look right but I have some ideas. Subscribe to: Post Comments (Atom).
grinterloper.blogspot.com
The Grinterloper: Improved kadabra
http://grinterloper.blogspot.com/2011/05/improved-kadabra.html
The Animation and Art of Simon "Ash" Ashbery. Went back into the texture a re-did it, using a textured brush rather than flat colour. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like. Pikachu just scared the balls off me.