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Joe's Blog

Sunday, 10 July 2011. So its been a while since I last posted. Trying to work a full time job pay some debts and try and build my portfolio is a bit of a challenge. But Ive been working on my CG whenever I can. Alfresco is coming along, Im at a stage where i can sort out the UV's and then create textures but after watching numerous tutorials I am still no closer to figuring it out. Feel free to post me some feedback. Thursday, 3 February 2011. Sunday, 22 August 2010. Jack Sparrow Digital Painting. Againa...

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Joe's Blog | joe-heasman.blogspot.com Reviews
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Sunday, 10 July 2011. So its been a while since I last posted. Trying to work a full time job pay some debts and try and build my portfolio is a bit of a challenge. But Ive been working on my CG whenever I can. Alfresco is coming along, Im at a stage where i can sort out the UV's and then create textures but after watching numerous tutorials I am still no closer to figuring it out. Feel free to post me some feedback. Thursday, 3 February 2011. Sunday, 22 August 2010. Jack Sparrow Digital Painting. Againa...
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Joe's Blog | joe-heasman.blogspot.com Reviews

https://joe-heasman.blogspot.com

Sunday, 10 July 2011. So its been a while since I last posted. Trying to work a full time job pay some debts and try and build my portfolio is a bit of a challenge. But Ive been working on my CG whenever I can. Alfresco is coming along, Im at a stage where i can sort out the UV's and then create textures but after watching numerous tutorials I am still no closer to figuring it out. Feel free to post me some feedback. Thursday, 3 February 2011. Sunday, 22 August 2010. Jack Sparrow Digital Painting. Againa...

INTERNAL PAGES

joe-heasman.blogspot.com joe-heasman.blogspot.com
1

Joe's Blog: February 2011

http://joe-heasman.blogspot.com/2011_02_01_archive.html

Thursday, 3 February 2011. Its been a while since my last post, there have been other pieces in the works but I havent gotten around to posting them. Recently I have been working on some Cg work, I want to progress my animation and modelling. I had a little practice while on my uni course but it was not my main focus. So I have been working from a number of tutorials, and learning the program basically from scratch. Subscribe to: Posts (Atom). View my complete profile.

2

Joe's Blog: Digital painting

http://joe-heasman.blogspot.com/2010/08/digital-painting.html

Monday, 16 August 2010. Over the past few years I have been painting digitally. However I have not tried to progress my skills, I have lulled over the same level of work and made no real difference in the work I produce. But now I have decided to do at least one painting a week. I will be working mostly in portraits, and possibly in texture mattes. 16 August 2010 at 14:19. The face is very well painted, its just its not in proportion to everything else. its one of the best ive seen you do =).

3

Joe's Blog: July 2011

http://joe-heasman.blogspot.com/2011_07_01_archive.html

Sunday, 10 July 2011. So its been a while since I last posted. Trying to work a full time job pay some debts and try and build my portfolio is a bit of a challenge. But Ive been working on my CG whenever I can. Alfresco is coming along, Im at a stage where i can sort out the UV's and then create textures but after watching numerous tutorials I am still no closer to figuring it out. Feel free to post me some feedback. Subscribe to: Posts (Atom). View my complete profile.

4

Joe's Blog: Life Drawing studies,

http://joe-heasman.blogspot.com/2010/03/life-drawing-studies.html

Thursday, 25 March 2010. Life Drawing studies,. Recently ive been working on my prefessional portfolio, and ive been working on my drawing studies, as i feel that this is the only way i can progress in my 2D animating skills. Subscribe to: Post Comments (Atom). Life Drawing studies,. Amour de les main concepts. View my complete profile.

5

Joe's Blog: Amour de les main development.

http://joe-heasman.blogspot.com/2010/01/amour-de-les-main-development.html

Friday, 29 January 2010. Amour de les main development. So, I'm going to kick off my blog with some work from a current uni project. Ive been working with one character in the preproduction section and that character is "P.J". PJ is a pupet version of the main male character Jacque. While he is placed on Eloise's arm, he is completely alive, he becomes his own character while his actions are ultimately controlled by Eloise. The image above is a layout shot of the final design. View my complete profile.

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The Grinterloper: September 2010

http://grinterloper.blogspot.com/2010_09_01_archive.html

The Animation and Art of Simon "Ash" Ashbery. But only a test for now). I completely ran out of steam with my modelling. I've been trudging environment models for a while now and without any variety I feel a bit burnt out with modelling in general. The reason for the manic focus on environment art is because I've always preferred character modelling but felt I hadn't done any environment modelling for a while so I should focus on that. Subscribe to: Posts (Atom). London, London, United Kingdom.

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: March 2011

http://grinterloper.blogspot.com/2011_03_01_archive.html

The Animation and Art of Simon "Ash" Ashbery. In Soviet Russian art concept you. I've not updated in a while but I will have a few updates o their way soon. For now enjoy some artwork for a side scrolling platformer I've been working on in my spare time with a group of talented individuals. I started Sketching some ideas for the titular character, one "Kremlin the Penguin.". Eventually I had a selection of shapes to work with and I could start being more obsessive and precise with my details. Once I had ...

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: Pikachu

http://grinterloper.blogspot.com/2011/05/pikachu.html

The Animation and Art of Simon "Ash" Ashbery. Name says it all, pikachu, rigging next. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like. Pikachu just scared the balls off me. Awesome Inc. template. Powered by Blogger.

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: Quick lunchtime sketch

http://grinterloper.blogspot.com/2011/02/quick-lunchtime-sketch.html

The Animation and Art of Simon "Ash" Ashbery. As the title says. Thought I'd post it here just because I've not updated in ageeeees. Working on some stuff atm which I can't post online for a while yet but stay tuned. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game!

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: Who's that pokemon?!?!?!?!

http://grinterloper.blogspot.com/2011/05/whos-that-pokemon.html

The Animation and Art of Simon "Ash" Ashbery. Just a rough render of something I'm working on. I also have a model of a certain yellow mouse creature which I'll post later. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like.

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: Pikachu just scared the balls off me.

http://grinterloper.blogspot.com/2011/05/pikachu-just-scared-balls-off-me.html

The Animation and Art of Simon "Ash" Ashbery. Pikachu just scared the balls off me. I started rigging and this happened. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like. Pikachu just scared the balls off me.

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: 3D Sloop Illustration.

http://grinterloper.blogspot.com/2011/05/3d-sloop-illustration.html

The Animation and Art of Simon "Ash" Ashbery. I've been experimenting with different texturing methods. For this quick model of an 18th century sloop I decided to play with mapping hatching to the texture, some interesting results but I think I'd need to do a lot of work to make it really useable, it'd probably be easier to make a shader for it like the one used in the MVC intro. Also a bigger texture map for the sea. Subscribe to: Post Comments (Atom). London, London, United Kingdom. People wot I like.

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: Robots! What move and are textured.

http://grinterloper.blogspot.com/2010/12/robots-what-move-and-are-textured.html

The Animation and Art of Simon "Ash" Ashbery. What move and are textured. So here is a test animation of the Stompatron robot for Stackopolis. Changes not shown here include the delay of the final stomp which I have made happen as soon as the crazy spinning stops and of course the IKs on the leg which lead to the foot clipping into the world. The design of the robot makes it a bit difficult to fix this and make the animation look right but I have some ideas. Subscribe to: Post Comments (Atom).

grinterloper.blogspot.com grinterloper.blogspot.com

The Grinterloper: Improved kadabra

http://grinterloper.blogspot.com/2011/05/improved-kadabra.html

The Animation and Art of Simon "Ash" Ashbery. Went back into the texture a re-did it, using a textured brush rather than flat colour. Subscribe to: Post Comments (Atom). London, London, United Kingdom. After an entirely enlightening stint at the AUCB studying animation production I utterly lucked out and now work for Bloc Media. Where I handle all manner of 3D stuff and even get to make the occasional game! View my complete profile. People wot I like. Pikachu just scared the balls off me.

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Joe's Blog

Sunday, 10 July 2011. So its been a while since I last posted. Trying to work a full time job pay some debts and try and build my portfolio is a bit of a challenge. But Ive been working on my CG whenever I can. Alfresco is coming along, Im at a stage where i can sort out the UV's and then create textures but after watching numerous tutorials I am still no closer to figuring it out. Feel free to post me some feedback. Thursday, 3 February 2011. Sunday, 22 August 2010. Jack Sparrow Digital Painting. Againa...

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Son Profil - joe-hell - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. La position des blocs a été enregistrée. Je pence que mes photos parlent d'elles même: grand, black, rasé de près. Ca ne convient pas à tout le monde, on aime ou on aime pas. Sociable, ayant une fâcheuse dispositions au blague nuls (très nul) (sans pour autant être lourd. Je précise), protecteur, plutôt cultivé et à l'écoute. Je pence que mes photos parlent d'elles même: grand, black, rasé de près. Ca ne convient pas à tout le monde, on aime ou on aime pas.

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Joe Henson | Graphic Designer

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