joekarl.github.io joekarl.github.io

joekarl.github.io

joekarl.github.io | joekarl.github.io

Implementing an IOS Push Notification client with Golang. Deploying Node.js with PM2. Flow control libraries and performance (NodeJS). 12 Step Chili (part of my Cooking Series). Composable inheritable objects in js. Building a game in the browser (part 3 - Planets and Lasers Oh My! Managing callbacks in Node.js using Async.js. Building a game in the browser (part 2 - Getting things setup). Building a game in the browser (part 1 - Intro). Using an Android MapView inside of a Fragment.

http://joekarl.github.io/

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Implementing an IOS Push Notification client with Golang. Deploying Node.js with PM2. Flow control libraries and performance (NodeJS). 12 Step Chili (part of my Cooking Series). Composable inheritable objects in js. Building a game in the browser (part 3 - Planets and Lasers Oh My! Managing callbacks in Node.js using Async.js. Building a game in the browser (part 2 - Getting things setup). Building a game in the browser (part 1 - Intro). Using an Android MapView inside of a Fragment.
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joekarl.github.io | joekarl.github.io | joekarl.github.io Reviews

https://joekarl.github.io

Implementing an IOS Push Notification client with Golang. Deploying Node.js with PM2. Flow control libraries and performance (NodeJS). 12 Step Chili (part of my Cooking Series). Composable inheritable objects in js. Building a game in the browser (part 3 - Planets and Lasers Oh My! Managing callbacks in Node.js using Async.js. Building a game in the browser (part 2 - Getting things setup). Building a game in the browser (part 1 - Intro). Using an Android MapView inside of a Fragment.

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joekarl.github.io joekarl.github.io
1

12 Step Chili (part of my Cooking Series) | joekarl.github.io

http://joekarl.github.io/2014/01/23/12-step-chili

12 Step Chili (part of my Cooking Series). Chili Step 1: lots of green peppers and onion pic.twitter.com/z6FTsSpb8S. Mdash; Karl Kirch (@joekarl) January 24, 2014. Chili Step 2: large amount of unidentified spices pic.twitter.com/W42ZjEzqD9. Mdash; Karl Kirch (@joekarl) January 24, 2014. Chili Step 3: big ol mess of meat pic.twitter.com/LdyLHfr9dk. Mdash; Karl Kirch (@joekarl) January 24, 2014. Chili Step 4: beer (for me not the chili.) courtesy of @AnchorBrewing. Mdash; Karl Kirch (@joekarl) January 24,...

2

Building a game in the browser (part 3 - Planets and Lasers Oh My!!) | joekarl.github.io

http://joekarl.github.io/2013/12/27/building-a-game-in-the-browser-part-3

Building a game in the browser (part 3 - Planets and Lasers Oh My! We laid out the basic structure we neede to make a game. We setup an entity, a ship, keyboard input, a main loop, etc. Now lets get to the fun bits. Part 3 - Planets and Lasers Oh My. The things we'll build today are:. A better entity manager. A better entity manager. Our entity manager is just a simple object with an inner store for the entities and some convenience methods to get an entity and iterate over the entities. As for updating ...

3

Building a game in the browser (part 1 - Intro) | joekarl.github.io

http://joekarl.github.io/2013/11/10/building-a-game-in-the-browser-part-1

Building a game in the browser (part 1 - Intro). Despite the fact that I've done fairly little gaming (at least compared to some of my peers), I've always wanted to get into game programming. Graphics, sound, and interactivity have always fascinated me, and the challenge of putting them together into a game (and completing it! Seems like a worthy goal. This series of posts will (hopefully) follow my progress in creating a game. What is this game going to be? The basic things are as follows:.

4

Flow control libraries and performance (NodeJS) | joekarl.github.io

http://joekarl.github.io/2014/03/24/flow-control-libraries-and-performance

Flow control libraries and performance (NodeJS). When it comes to NodeJS (as with any language), there's a lot of different way to do things. One major issue that people tend to run across in Node is how to handle callbacks in a sane manner. There are a few options, with the major ones being:. One of the many A Promise libraries. Let's look at a few of these and in particular discuss their performance characteristics. Do something with error or data. Take for example needing to read multiple files:.

5

Building a game in the browser (part 2 - Getting things setup) | joekarl.github.io

http://joekarl.github.io/2013/11/12/building-a-game-in-the-browser-part-2

Building a game in the browser (part 2 - Getting things setup). We laid out the ideas for Planetoids and the order in which to tackle building the game. Let's get our hands dirty. Part 2 - Getting things setup. The things we'll build today are:. Init and start game. Nothing fancy here, just a simple html page and the js for our game. This will be where all of our javascript will go. (unless otherwise indicated, any javascript used in the game will go in this file). Things to note here. The update fun...

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Tag: Ryan LaBouve | OKC.js

http://okcjs.com/tags/Ryan-LaBouve

The Oklahoma City Javascript Usergroup. Meeting: Dec 15 - Lightning Talks 11. RSVP for okcjs on Meetup. Tuesday: Dec 15, 2015. 401 NW 10th,. Oklahoma City, Oklahoma. About Lightning Talks: 11. Lightning Talks are a really fun event we put on every 3 months. Community members have 5 to 10 minutes to talk about JavaScript or topics related to JavaScript. We give preference to new speakers to strengthen our community. To participate: post your topic and presentation length. Here is this month’s lineup!

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Category: Lightning Talks | OKC.js

http://okcjs.com/categories/Lightning-Talks

The Oklahoma City Javascript Usergroup. Meeting: February 17 - Lightning Talks 8. Tuesday: Feb 17, 2015. 401 NW 10th,. Oklahoma City, Oklahoma. About Lightning Talks: 8. Lightning Talks are a really fun event we put on every 3 months. Community members have 5 to 10 minutes to talk about JavaScript or topics related to JavaScript. We give preference to new speakers to strengthen our community. To participate: post your topic and presentation length. Here is this month’s lineup! Tuesday: May 19, 2015.

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Tag: Mike Bockus | OKC.js

http://okcjs.com/tags/Mike-Bockus

The Oklahoma City Javascript Usergroup. Meeting: February 17 - Lightning Talks 8. Tuesday: Feb 17, 2015. 401 NW 10th,. Oklahoma City, Oklahoma. About Lightning Talks: 8. Lightning Talks are a really fun event we put on every 3 months. Community members have 5 to 10 minutes to talk about JavaScript or topics related to JavaScript. We give preference to new speakers to strengthen our community. To participate: post your topic and presentation length. Here is this month’s lineup! You Don't Know Js.

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Tag: Karl Kirch | OKC.js

http://okcjs.com/tags/Karl-Kirch

The Oklahoma City Javascript Usergroup. Meeting: February 17 - Lightning Talks 8. Tuesday: Feb 17, 2015. 401 NW 10th,. Oklahoma City, Oklahoma. About Lightning Talks: 8. Lightning Talks are a really fun event we put on every 3 months. Community members have 5 to 10 minutes to talk about JavaScript or topics related to JavaScript. We give preference to new speakers to strengthen our community. To participate: post your topic and presentation length. Here is this month’s lineup! RSVP for okcjs on Meetup.

okcjs.com okcjs.com

Tag: Blaine Schmeisser | OKC.js

http://okcjs.com/tags/Blaine-Schmeisser

The Oklahoma City Javascript Usergroup. Meeting: February 17 - Lightning Talks 8. Tuesday: Feb 17, 2015. 401 NW 10th,. Oklahoma City, Oklahoma. About Lightning Talks: 8. Lightning Talks are a really fun event we put on every 3 months. Community members have 5 to 10 minutes to talk about JavaScript or topics related to JavaScript. We give preference to new speakers to strengthen our community. To participate: post your topic and presentation length. Here is this month’s lineup! You Don't Know Js.

okcjs.com okcjs.com

Tag: Carmen Long | OKC.js

http://okcjs.com/tags/Carmen-Long

The Oklahoma City Javascript Usergroup. Meeting: Aug 16 - Free Yourself from the Browser with Electron. RSVP for okcjs on Meetup. Tuesday: Aug 16, 2016. 401 NW 10th,. Oklahoma City, Oklahoma. About Free Yourself from the Browser with Electron. Let Electron take you where no JavaScript has been before. This talk will teach all you need to know to start writing your first offline apps with JavaScript and Electron. Meeting: Dec 15 - Lightning Talks 11. RSVP for okcjs on Meetup. Tuesday: Dec 15, 2015. Common...

okcjs.com okcjs.com

Tag: Lightning Talks | OKC.js

http://okcjs.com/tags/Lightning-Talks

The Oklahoma City Javascript Usergroup. Meeting: February 17 - Lightning Talks 8. Tuesday: Feb 17, 2015. 401 NW 10th,. Oklahoma City, Oklahoma. About Lightning Talks: 8. Lightning Talks are a really fun event we put on every 3 months. Community members have 5 to 10 minutes to talk about JavaScript or topics related to JavaScript. We give preference to new speakers to strengthen our community. To participate: post your topic and presentation length. Here is this month’s lineup! Tuesday: May 19, 2015.

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Implementing an IOS Push Notification client with Golang. Deploying Node.js with PM2. Flow control libraries and performance (NodeJS). 12 Step Chili (part of my Cooking Series). Composable inheritable objects in js. Building a game in the browser (part 3 - Planets and Lasers Oh My! Managing callbacks in Node.js using Async.js. Building a game in the browser (part 2 - Getting things setup). Building a game in the browser (part 1 - Intro). Using an Android MapView inside of a Fragment.

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