joelninotp.blogspot.com joelninotp.blogspot.com

joelninotp.blogspot.com

Game Team Production

Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Saturday, March 26, 2011. Meeting March 26, 2011. Saturday, March 19, 2011.

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Game Team Production | joelninotp.blogspot.com Reviews
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Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Saturday, March 26, 2011. Meeting March 26, 2011. Saturday, March 19, 2011.
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2 my website
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7 isup=true;
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Game Team Production | joelninotp.blogspot.com Reviews

https://joelninotp.blogspot.com

Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Saturday, March 26, 2011. Meeting March 26, 2011. Saturday, March 19, 2011.

INTERNAL PAGES

joelninotp.blogspot.com joelninotp.blogspot.com
1

Game Team Production: Week 8: Texture: Sedja

http://www.joelninotp.blogspot.com/2010/11/week-8-texture-sedja.html

Progress on working on games. Tuesday, November 23, 2010. Week 8: Texture: Sedja. Subscribe to: Post Comments (Atom). Week 8: Texture: Sedja. Week 8: Animation: Sedja Rigged. Week 8: Animation: Thoth Bones. Week 7: Sedja Unwrapped. Week 5: Programming: AI. View my complete profile. Simple template. Powered by Blogger.

2

Game Team Production: Week 11: Programming

http://www.joelninotp.blogspot.com/2010/12/week-11-programming.html

Progress on working on games. Tuesday, December 14, 2010. Beginning Sedja AI Script:. Var horous: GameObject;. Var enemyState = "String";. Function Update () {. Var dist =Vector3.Distance(horous.transform.position, transform.position);. Transform.LookAt(horous.transform);. Var dist =Vector3.Distance(horous.transform.position, transform.position);. Animation.Play ("runoutro");. Rigidbody.transform.Translate(5*Vector3.forward * Time.deltaTime);. Animation.Play ("run");. Animation.Play ("attack2");.

3

Game Team Production: Week 1: Animation: Pot Breakage

http://www.joelninotp.blogspot.com/2011/01/week-1-animation-pot-breakage.html

Progress on working on games. Tuesday, January 18, 2011. Week 1: Animation: Pot Breakage. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja. Week 1: Animation: Pot Breakage. View my complete profile. Simple template. Powered by Blogger.

4

Game Team Production: Week 9: Programming: Enemy AI

http://www.joelninotp.blogspot.com/2010/12/week-9-programming-enemy-ai.html

Progress on working on games. Monday, December 6, 2010. Week 9: Programming: Enemy AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localChase =false;. Var firstX=Vector3(0.0, 0.0, 0.0);. Var lastPositionPlayer= Vector3(0.0, 0.0, 0.0);. Var returnTimer=0.0;. Var lookingTimer=0.0;. Var enemyPrefab : GameObject;. EnemyState = "idle";. Function Update () {. Function OnCollisionStay (collision : Collision) {. Function startLocalChase () {.

5

Game Team Production: Week 5: Programming: AI

http://www.joelninotp.blogspot.com/2010/11/week-5-programing.html

Progress on working on games. Wednesday, November 10, 2010. Week 5: Programming: AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localchase =false;. Var playerLastX=0.0;. Var playerLastZ=0.0;. Var playerLastY=0.0;. Var firstX=0.0;. EnemyState = "idle";. FirstX=transform.position.x;. Function Update () {. Function OnCollisionStay (collision : Collision) {. If (collision.gameObject.tag = "Player") {. Transform.LookAt(player2.transform);.

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Game Team Production

Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Saturday, March 26, 2011. Meeting March 26, 2011. Saturday, March 19, 2011.

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