hsfcvideogames.blogspot.com
G322: Video Games: Key Questions
http://hsfcvideogames.blogspot.com/2011/06/for-section-b-you-should-be-prepared-to.html
Tuesday, 14 June 2011. For section B you should be prepared to. The processes of production of LA NOIRE by Rockstar. How LA NOIRE was marketed. You should also be able to address the following 7 key questions:. The issues raised by media ownership in contemporary media practice;. The importance of cross media convergence and synergy, in production, distribution and marketing;. The technologies that have been introduced in. Recent years at the levels of production, marketing and exchange;.
hsfcvideogames.blogspot.com
G322: Video Games: June 2011
http://hsfcvideogames.blogspot.com/2011_06_01_archive.html
Tuesday, 14 June 2011. For section B you should be prepared to. The processes of production of LA NOIRE by Rockstar. How LA NOIRE was marketed. You should also be able to address the following 7 key questions:. The issues raised by media ownership in contemporary media practice;. The importance of cross media convergence and synergy, in production, distribution and marketing;. The technologies that have been introduced in. Recent years at the levels of production, marketing and exchange;.
hsfcvideogames.blogspot.com
G322: Video Games: Production
http://hsfcvideogames.blogspot.com/p/production.html
The games industry, once a niche form of interactive entertainment often dismissed as being for children or teenage boys, is now a multi-billion pound industry that rivals the film industry in terms of revenue and prestige. The games industry is made up of the following institutions:. These are companies that are responsible for the marketing and distribution of the game. While developers create software, other companies create the hardware that the games run on. In the games industry the major playe...
hsfcvideogames.blogspot.com
G322: Video Games: Consumption
http://hsfcvideogames.blogspot.com/p/consumption.html
Mark Kermode on LA Noire. It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph. The graph makes no direct claims towards a relationship between real world and gaming violence, though it’s interesting to see an inversely proportional trend of violent gaming releases and incidents of real crime. Http:/ www.wired.com/gamelife/2008/04/gaming-real-vio/.
hsfcvideogames.blogspot.com
G322: Video Games: Marketing
http://hsfcvideogames.blogspot.com/p/marketing.html
Subscribe to: Posts (Atom). Block B Video Game Blogs. Use this link to navigate to the Media and Film hub. Awesome Inc. theme. Powered by Blogger.
hsfcvideogames.blogspot.com
G322: Video Games: Links
http://hsfcvideogames.blogspot.com/p/links.html
Official GTA IV website. Subscribe to: Posts (Atom). Block B Video Game Blogs. Use this link to navigate to the Media and Film hub. Awesome Inc. theme. Powered by Blogger.
hsfcvideogames.blogspot.com
G322: Video Games: Distribution
http://hsfcvideogames.blogspot.com/p/distribution.html
Traditionally games were bought in a shop however as hard drives in consoles get bigger people increasingly choose to download their games direct to console via each of the online Sony and Microsoft networks. As well as the game players can also access themes, trailers and videos. On XBOX live players pay using 'points' which ties the gamer in with their online community. Subscribe to: Posts (Atom). Block B Video Game Blogs. Use this link to navigate to the Media and Film hub.
hsfcvideogames.blogspot.com
G322: Video Games: Institution
http://hsfcvideogames.blogspot.com/p/institution-rockstar.html
Is a major British video game developer and publisher based in New York City, owned by Take-Two Interactive following its purchase of UK video game publisher BMG Interactive. Rockstar is considered to be a global institution – list all of their studios and. 1999–present Quality assurance and localization studio based in. United Kingdom, previously known as Tarantula Studios. 2005–present Formed in November 2005. 1999–present Founded in 1988. 2003–present Previously known as Angel Studios. Xbox 360, PS3, ...