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jogamp.org

JogAmp.org - Java graphics, audio, media and processing libraries exposing OpenGL, OpenCL, OpenAL and OpenMAX

JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL, OpenCL™, OpenAL and OpenMAX APIs. How To Build [ GlueGen. API Docs [ GlueGen. OpenGL Evolution and JOGL. SIGGRAPH - BOF [ 2014. FOSDEM - Talk [ 2014. ResInd. NURBS @ GPU. Please use this BibTex Entry. JogAmp SIGGRAPH 2012 - 2013 Improvements. Commercial Support and Funding. By http:/ jogamp.org. Is licensed under a.

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Sven Gothel, Jausoft Software Development

Sven Gothel

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Brem●●●●aven , 27570

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Sven Gothel, Jausoft Software Development

Sven Gothel

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Brem●●●●aven , 27570

DE

49.4●●●●7742
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Sven Gothel, Jausoft Software Development

Sven Gothel

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Brem●●●●aven , 27570

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sg●●●●●@jausoft.com

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JogAmp.org - Java graphics, audio, media and processing libraries exposing OpenGL, OpenCL, OpenAL and OpenMAX | jogamp.org Reviews
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JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL, OpenCL™, OpenAL and OpenMAX APIs. How To Build [ GlueGen. API Docs [ GlueGen. OpenGL Evolution and JOGL. SIGGRAPH - BOF [ 2014. FOSDEM - Talk [ 2014. ResInd. NURBS @ GPU. Please use this BibTex Entry. JogAmp SIGGRAPH 2012 - 2013 Improvements. Commercial Support and Funding. By http:/ jogamp.org. Is licensed under a.
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1 java
2 gluegen
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6 opengl
7 opencl
8 openal
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JogAmp.org - Java graphics, audio, media and processing libraries exposing OpenGL, OpenCL, OpenAL and OpenMAX | jogamp.org Reviews

https://jogamp.org

JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL, OpenCL™, OpenAL and OpenMAX APIs. How To Build [ GlueGen. API Docs [ GlueGen. OpenGL Evolution and JOGL. SIGGRAPH - BOF [ 2014. FOSDEM - Talk [ 2014. ResInd. NURBS @ GPU. Please use this BibTex Entry. JogAmp SIGGRAPH 2012 - 2013 Improvements. Commercial Support and Funding. By http:/ jogamp.org. Is licensed under a.

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forum.jogamp.org forum.jogamp.org

jogamp

Discusson forums - all about GlueGen, JOAL, JOCL, JOGL and more. Official announcements around JogAmp. Everything related to JOGL, the Java Bindings to OpenGL - jogl.jogamp.org. Everything related to JOCL, the Java Bindings to OpenCL - jocl.jogamp.org. Everything related to JOAL, the Java Bindings to OpenAL - joal.jogamp.org. Everything related to GlueGen, the Java binding code generator. 1 view %1 views. Free forum by Nabble.

INTERNAL PAGES

jogamp.org jogamp.org
1

JogampWiki

http://jogamp.org/wiki

Welcome to the JogAmp. Wiki It documents JOGL, JOCL and JOAL, the cross-platform bindings to the OpenGL, OpenCL, and OpenAL APIs. Setting up a JogAmp project in your favorite IDE. Build and Test Server. Ask a question in the forum. OpenGL Evolution and JOGL. API Doc [ Public. How to Build JOGL. How to Build JOCL. API Doc [ Public. Source Certification Contract (SCC). Retrieved from " http:/ jogamp.org/wiki/index.php? This page was last modified on 28 January 2016, at 14:04.

2

JOGL, NativeWindow and NEWT APIs

http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc

This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to Non-frame version.

3

JOAL API

http://jogamp.org/deployment/jogamp-next/javadoc/joal/javadoc

This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to Non-frame version.

4

Java Bindings for the OpenCL API

http://jogamp.org/jocl/www

OpenCL 1.1 Specification. AMD OpenCL University Kit. AMD Stream OpenCL Technical Overview Video Series. Mac Research OpenCL Tutorials. Project JOCL provides an easy to use Java binding for the OpenCL API. JOCL exposes the OpenCL API in two levels: A automatically generated low level JNI based binding and a hand written high level binding on top of the generated interfaces. The high level bindings provide a convenient interface and reduce verbosity to a minimum. Features / Project Goals.

5

JOGL - Java Binding for the OpenGL API

http://jogamp.org/jogl/www

ES 31 Ref Pages. GLSL ES 3.10 Spec. ES 30 Ref Card. GL 4 Ref Pages. GL 45 Core Spec. GL 45 Compat. Spec. GLSL 4.50 spec. GL 45 Ref Card. JavaOne 2007 BOF Slides. JavaOne 2006 BOF Slides. The JOGL project hosts the development version of the Java™ Binding for the OpenGL API, and is designed to provide hardware-supported 3D graphics to applications written in Java. OpenGL Evolution and JOGL. And the JOGL Specification. May give you a brief overview. JOGL also provides its own native windowing toolkit, NEWT.

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ramisantina.com ramisantina.com

Rami Santina's Weblog » JogAmp @ Siggraph2011

http://ramisantina.com/blog/2011/06/jogamp-siggraph2011

Rami Santina's Weblog. 124; No Comments. Cross posting announcement with Sven Gothel. Jogamp will be at Siggraph. This year after the great success of last year’s BOF. JogAmp: 2D/3D and Multimedia Across Devices. Tuesday, 9 August 2:30 pm 4:30 pm Vancouver Convention Centre. JogAmp provides JOGL (OpenGL), JOCL (OpenCL) across devices on top of Java. Showcasing Resolution Independent Curve, Font and UI GPU Rendering on desktop and mobile (Android, etc). Sgothel (at) jogamp.org. Our goal is to. Siggraph 20...

cs.gmu.edu cs.gmu.edu

MASON Multiagent Simulation Toolkit

http://cs.gmu.edu/~eclab/projects/mason

MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D. MASON is a joint effort between George Mason University. S Evolutionary Computation Laboratory. And the GMU Center for Social Complexity. Eighborhoods. or N. Java sim.displ...

wadeawalker.wordpress.com wadeawalker.wordpress.com

Tutorial: A cross-platform graphical application using Java, OpenGL, and Eclipse | Wade Walker's blog

https://wadeawalker.wordpress.com/2010/10/09/tutorial-a-cross-platform-workbench-program-using-java-opengl-and-eclipse

Wade Walker's blog. Tutorial: Faster rendering with vertex buffer objects →. Tutorial: A cross-platform graphical application using Java, OpenGL, and Eclipse. October 9, 2010. This tutorial’s gotten a bit out of date with changes to JOGL and Eclipse in the last couple of years. The quickest way to get set up now is to just get my two projects from GitHub and import them into an empty Eclipse workspace:. Https:/ github.com/WadeWalker/com.jogamp.jogl. Yeah, that doesn’t come across weird at all! At my day ...

ramisantina.com ramisantina.com

Rami Santina's Weblog » Git in Enterprise – Part 2

http://ramisantina.com/blog/2011/01/git-in-enterprise-part-2

Rami Santina's Weblog. Git in Enterprise – Part 2. 124; 31 Comments. Git in Enterprise – part 1. So how to set it up, well there is no one way to do that but here ill describe a way that works well. The above is a sample server scm setup. In the above illustration we have 5 repositories with different branches and the one in blue being the master branch. Each developer has the master branch (preferable) and the branches he/she is working on. In this process, changes that don’t look good can be simp...

hackerontherun.wordpress.com hackerontherun.wordpress.com

November | 2011 | Hacker on the run

https://hackerontherun.wordpress.com/2011/11

Hacker on the run. How to write software when most of your life is offline…. Thanks for dropping by Hacker on the run! Take a look around and grab the RSS feed. To stay updated. See you around! Archive for November, 2011. Mdash; Leave a comment. November 14, 2011. Well, we made it to Australia at last. Most of our updates are available on Anna’s site. And there is a Flickr. On my little laptop I am perfectly able to work on blog stuff offline. It turns out I had forgotten more of the OpenGL. I think at s...

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JogAmp.org - Java graphics, audio, media and processing libraries exposing OpenGL, OpenCL, OpenAL and OpenMAX

JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL, OpenCL™, OpenAL and OpenMAX APIs. How To Build [ GlueGen. API Docs [ GlueGen. OpenGL Evolution and JOGL. SIGGRAPH - BOF [ 2014. FOSDEM - Talk [ 2014. ResInd. NURBS @ GPU. Please use this BibTex Entry. JogAmp SIGGRAPH 2012 - 2013 Improvements. Commercial Support and Funding. By http:/ jogamp.org. Is licensed under a.

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