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PC's JOGL Blog

Learning the Java JOGL OpenGL Bindings. Wednesday, January 24, 2007. GlPolygonOffset() is used to offset the polygon being rendered, and thus the pixels in the polygon, from the others currently in the displaybuffer. This does not actually effect the values written to the ZBuffer and is useful when blending two textures or polygons together. By enabling polygon offset the second polygon depth tests are performed using the following calculation. GlglEnable(GL.GL POLYGON OFFSET FILL) ;. Note that offsets c...

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PC's JOGL Blog | joglblogl.blogspot.com Reviews
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Learning the Java JOGL OpenGL Bindings. Wednesday, January 24, 2007. GlPolygonOffset() is used to offset the polygon being rendered, and thus the pixels in the polygon, from the others currently in the displaybuffer. This does not actually effect the values written to the ZBuffer and is useful when blending two textures or polygons together. By enabling polygon offset the second polygon depth tests are performed using the following calculation. GlglEnable(GL.GL POLYGON OFFSET FILL) ;. Note that offsets c...
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1 pc's jogl blog
2 blending with glpolygonoffset
3 render first polygon
4 render second polygon
5 1 comments
6 jnlp download error
7 running the application
8 vendor peter finch
9 category download error
10 simpleblending/simpleblending jnlp
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PC's JOGL Blog | joglblogl.blogspot.com Reviews

https://joglblogl.blogspot.com

Learning the Java JOGL OpenGL Bindings. Wednesday, January 24, 2007. GlPolygonOffset() is used to offset the polygon being rendered, and thus the pixels in the polygon, from the others currently in the displaybuffer. This does not actually effect the values written to the ZBuffer and is useful when blending two textures or polygons together. By enabling polygon offset the second polygon depth tests are performed using the following calculation. GlglEnable(GL.GL POLYGON OFFSET FILL) ;. Note that offsets c...

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joglblogl.blogspot.com joglblogl.blogspot.com
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PC's JOGL Blog: July 2006

http://joglblogl.blogspot.com/2006_07_01_archive.html

Learning the Java JOGL OpenGL Bindings. Monday, July 17, 2006. I came in to work this morning and decided to test my JNLP program. I was using Firefox to launch the application from my computer, which is behind a firewall and a proxy server, and web start was giving me "Download Error" message. An error occurred while launching/. Title: Simple Blending Example. Unable to load resource: http:/ www.homepla.net/webstart. Posted by PC @ 2:07 PM. Saturday, July 15, 2006. JOGL Java Webstart (JNPL). Turning a J...

2

PC's JOGL Blog: June 2006

http://joglblogl.blogspot.com/2006_06_01_archive.html

Learning the Java JOGL OpenGL Bindings. Wednesday, June 28, 2006. Step 1 - Create a frame. There are two types of OpenGL "windows" in JOGL, a GLCanvas and a GLJPanel. The GLJPanel is for use with the normal Java2D API while the GLCanvas is a high performace version. To create an OpenGL window first create a Frame and the simply add a GLCanvas to it. Frame frame = new Frame("PBuffers") ;. GLCanvas canvas = new GLCanvas() ;. FramesetSize(640, 480);. Step 2 - Initilize the OpenGL context. The reshape() meth...

3

PC's JOGL Blog: Blending with glPolygonOffset

http://joglblogl.blogspot.com/2007/01/blending-with-glpolygonoffset.html

Learning the Java JOGL OpenGL Bindings. Wednesday, January 24, 2007. GlPolygonOffset() is used to offset the polygon being rendered, and thus the pixels in the polygon, from the others currently in the displaybuffer. This does not actually effect the values written to the ZBuffer and is useful when blending two textures or polygons together. By enabling polygon offset the second polygon depth tests are performed using the following calculation. GlglEnable(GL.GL POLYGON OFFSET FILL) ;. Note that offsets c...

4

PC's JOGL Blog: January 2007

http://joglblogl.blogspot.com/2007_01_01_archive.html

Learning the Java JOGL OpenGL Bindings. Wednesday, January 24, 2007. GlPolygonOffset() is used to offset the polygon being rendered, and thus the pixels in the polygon, from the others currently in the displaybuffer. This does not actually effect the values written to the ZBuffer and is useful when blending two textures or polygons together. By enabling polygon offset the second polygon depth tests are performed using the following calculation. GlglEnable(GL.GL POLYGON OFFSET FILL) ;. Note that offsets c...

5

PC's JOGL Blog: JOGL Draw Arrays

http://joglblogl.blogspot.com/2006/07/jogl-draw-arrays.html

Learning the Java JOGL OpenGL Bindings. Thursday, July 13, 2006. Import java.nio.DoubleBuffer ;. DoubleBuffer verticesBuffer = BufferUtil.newDoubleBuffer(3 * 3) ;. VerticesBuffer.put(c0.x) ;. VerticesBuffer.put(c0.y) ;. VerticesBuffer.put(c0.z) ;. VerticesBuffer.put(c1.x) ;. VerticesBuffer.put(c1.y) ;. VerticesBuffer.put(c1.z) ;. VerticesBuffer.put(c2.x) ;. VerticesBuffer.put(c2.y) ;. VerticesBuffer.put(c2.z) ;. GlglEnableClientState (GL.GL VERTEX ARRAY);. GlglDrawArrays(GL.GL TRIANGLES, 0, 3);. Vertices...

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2013 January « Mental Jetsam

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Archive for January, 2013. Simple HTML5 Drag, Drop and upload JQuery plugin. Posted by pcfinch on January 21, 2013. The following code is based on an excellect description of working with HTML5’s ability to handle drag and drop and auto upload items to a server, found at HTML5 Drag and Drop Upload and File API Tutorial. The code below implements this as a very simple JQuery plugin and current this only works on Chrome and Firefox. Some example HTML, just for good measure…. Blog at WordPress.com.

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2015 June « Mental Jetsam

https://mentaljetsam.wordpress.com/2015/06

Archive for June, 2015. Changing Google cardboard IPD ( interpupillary distance). Posted by pcfinch on June 17, 2015. I recently received a Google Cardboard viewer from Dodocase. I found that you can customize the cardboard viewer by generating you own QR code using the following link. Https:/ www.google.com/get/cardboard/viewerprofilegenerator/. Good luck and I hope it works for your! Posted in Google Cardboard. Blog at WordPress.com. Follow “Mental Jetsam”. Get every new post delivered to your Inbox.

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PC's JOGL Blog

Learning the Java JOGL OpenGL Bindings. Wednesday, January 24, 2007. GlPolygonOffset() is used to offset the polygon being rendered, and thus the pixels in the polygon, from the others currently in the displaybuffer. This does not actually effect the values written to the ZBuffer and is useful when blending two textures or polygons together. By enabling polygon offset the second polygon depth tests are performed using the following calculation. GlglEnable(GL.GL POLYGON OFFSET FILL) ;. Note that offsets c...

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