criticaldesign2013.blogspot.com
批判互動設計: 六月 2014
http://criticaldesign2013.blogspot.com/2014_06_01_archive.html
Week 13 14 critical making. Matt Ratto (2011): Critical Making: Conceptual and Material Studies in Technology and Social Life, The. Information Society: An International Journal, 27:4, 252-260. The potential of artifacts in design research. Flemming Tvede Hansen. Critical review on a work. (1000 words). 訂閱: 文章 (Atom). Week 1. introduction to paradigms. Week 2. the object as discourse. Week 3. difficult forms. Week 4. slow technology. Week 5. critical dialogue. Week 6. research through design. Week 9....
criticaldesign2013.blogspot.com
批判互動設計: 四月 2014
http://criticaldesign2013.blogspot.com/2014_04_01_archive.html
Week 5 6 design research and critical dialogue. Book: Design Research Through Practice: From the Lab, Field, and Showroom. Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom and Stephan Wensveen. Chapter 7 - How to Work with Theory. Critical dialogue: interaction, experience and cultural theory. This workshop will explore the. Ways in which HCI can benefit from a constructive. Dialogue between critical theory and experience in. Questions of design and evaluation.". Particular, critical theory".
criticaldesign2013.blogspot.com
批判互動設計: 一月 2014
http://criticaldesign2013.blogspot.com/2014_01_01_archive.html
批判互動設計作業06 / B9934001 林季樺. With the participation of Facebook and other modern social network, interpersonal relationship has nowadays become more and more complicated while itself is the least simple thing to understand. Many attempts has be made to simplify or just display or indicate what happens right in the relationship. InTouch is one of them, trying to show the intriguing mechanism of this abstract relationship. 批判互動設計作業05 / B9934001 林季樺. Coworking space has now become a fashion. There’s...As info...
criticaldesign2013.blogspot.com
批判互動設計: 十二月 2013
http://criticaldesign2013.blogspot.com/2013_12_01_archive.html
批判互動設計期中書報 / M10110301 / 陳柏英. Dunne A.-Hertzian Tales-Electronic Products, Aesthetic Experience, and Critical Design (2006)(192s). Slides for Chapter 1:. Google Drive of AyChen. 批判互動設計作業06 / B9910102 / 邱顯雅. John McCarthy and Peter Wright. The first paradigm is to optimise the fit between humans and machines. In human factors, attention is paid to such factors as the fit of a mouse to the human hand or the amenability of particular font sizes to be easily read. The Function of InTouch in first paradigm as...
criticaldesign2013.blogspot.com
批判互動設計: 五月 2014
http://criticaldesign2013.blogspot.com/2014_05_01_archive.html
Week 11 12 strong concept and annotated portfolios. 1 NTUST SMG :. 2) interaction design tarot. 3) interaction design annotated portfolios. Http:/ dl.acm.org/citation.cfm? Http:/ dl.acm.org/citation.cfm? Horizontal grounding, vertical grounding. Contextual ground with Tarot framework. Week 9 10 critical design and critical theory and strong concepts. Critical design and critical theory: the challenge of designing for provocation. Http:/ dl.acm.org/citation.cfm? Vs analysis and reasoning activity. Form of...
criticaldesign2013.blogspot.com
批判互動設計: 三月 2014
http://criticaldesign2013.blogspot.com/2014_03_01_archive.html
Week 3 4 difficult forms and slow technology. CRITICAL PRACTICES OF DESIGN AND RESEARCH. By Ramia Mazé and Johan Redström, IASDR 2007. 1 Rather than prescribing a practice on the basis of theoretical considerations, these critical practices seem to build an intellectual basis for design on the basis of its own modes of operation. A kind of theoretical development that happens through, and from within. Design practice and not by means of external descriptions or analyses of its practices and products.
akav.dk
Anna Vallgårda: PLANKS
http://akav.dk/experiments/PLANKS.html
The PLANKS are not a material but a materialized idea of one. They are an obvious obscure combination of elements intended to make an audience imagine different combinations and possibilities. The PLANKS are made in collaboration with artist henrik menné. Bergström, jenny. Frigo, Alberto, ramia mazé. Vallgårda, Anna (2010): "Becoming materials: material forms and forms of practice", Digital Creativity. 21(3), pp.155-172 [ url. Copenhagen, Denmark, September 26-29, 383-384 [ pdf, acm.
akav.dk
Anna Vallgårda: Telltale
http://akav.dk/experiments/telltale.html
The Telltale is a part of the switch. Program at the Interactive Institute, and was made in collaboration with by Jenny Bergström, Ramia Mazè, and Johan Redström. The mechanical prototype was made with Alberto Frigo and the household study was led by Brendon Clark. Switch! Is funded by the Swedish Energy Agency with additional funding from VINNOVA through the Smart Textiles initiative. Bergström, jenny. Frigo, Alberto, ramia mazé. 21(3), pp.155-172 [ url.