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johanpeitz.com

Johan Peitz

Let's make SOMETHING. A Super Mario Summary. I'm Johan Peitz and I like to make games. I've been fortunate enough to make a living out of it and have spent my entire professional life (20 years) working with everything form electric board games to massive mainstream games. That was a long time ago and since then I've been involved with games in various ways, including game design research, teaching simulation engines, and building physical prototypes of innovative game ideas. A Super Mario Summary.

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Let's make SOMETHING. A Super Mario Summary. I'm Johan Peitz and I like to make games. I've been fortunate enough to make a living out of it and have spent my entire professional life (20 years) working with everything form electric board games to massive mainstream games. That was a long time ago and since then I've been involved with games in various ways, including game design research, teaching simulation engines, and building physical prototypes of innovative game ideas. A Super Mario Summary.
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Johan Peitz | johanpeitz.com Reviews

https://johanpeitz.com

Let's make SOMETHING. A Super Mario Summary. I'm Johan Peitz and I like to make games. I've been fortunate enough to make a living out of it and have spent my entire professional life (20 years) working with everything form electric board games to massive mainstream games. That was a long time ago and since then I've been involved with games in various ways, including game design research, teaching simulation engines, and building physical prototypes of innovative game ideas. A Super Mario Summary.

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johanpeitz.com johanpeitz.com
1

Old news – by Johan Peitz

http://johanpeitz.com/old-news

Let's make SOMETHING. A Super Mario Summary. Hey there, what's actually going on these days? Ok, I know there hasn't been much blogging lately but I have a really good excuse - a little more than 5 months ago I became a father! So obviously the little fellow takes priority over a lot of stuff, in a good way. But I thought I should add some stuff here about what's been happening lately outside real life. Is it still being developed? For the latest details! I rarely write about what I do at work. Subscribe...

2

BATHOS – by Johan Peitz

http://johanpeitz.com/bathos

Let's make SOMETHING. BATHOS was my entry for the 21st Ludum Dare 48 hour game development challenge. It was quite well received, placed third in the theme category, and was even picked up by non gaming media. The game is very spoiler sensitive so please play it right away! Click to focus and press X to start. There is a solution, I promise! When done, here's what others thought:. In french, english translation. In german, english translation. Yet another review ( translated. In czech, english translation.

3

A Super Mario Summary – by Johan Peitz

http://johanpeitz.com/asms

Let's make SOMETHING. A Super Mario Summary. A Super Mario Summary. Was my entry for the 23rd Ludum Dare. 48 hour game development challenge. The theme was. And I decided to recreate every single world from the original Super Mario Brothers as a single screen puzzle level. The result is a tricky mix of platforming, reflexes, and timing. To complete a level you only need to reach the flagpole, but try to reach the top and get all the coins for maximum rating! Subscribe to comments on this post ). Inspired...

4

A Summary of A Super Mario Summary – by Johan Peitz

http://johanpeitz.com/a-summary-of-a-super-mario-summary

Let's make SOMETHING. A Super Mario Summary. A Summary of A Super Mario Summary. I posted a post mortem of. A Super Mario Summary. Over at the Ludum Dare site. Since I don't like to copy/paste jobs, go here. To read it. Enjoy! Tagged as: ludum dare. Subscribe to comments on this post ). Leave a comment Cancel reply. A Super Mario Summary – v1.1. A Super Mario Summary. Middot; Powered by WordPress. Go to top ↑.

5

pixelizer – by Johan Peitz

http://johanpeitz.com/tag/pixelizer

Let's make SOMETHING. A Super Mario Summary. Pixelizer 0.4.3. A lot of fixes later I can finally push Pixelizer 0.4.3! Mostly bug fixes but a new feature is the ability to record and replay input. This can be seen in A Super Mario Summary and is a really neat way to make replays and other fun stuff. Another feature is a central repository for storing global things. 2012-05-13, 0.4.3, "the squasher of bugs". Fixed underflow bug in collision detection code. Fixed broken visibility control on tilemaps.

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mycrosssoft.blogspot.com mycrosssoft.blogspot.com

MyCrossSoft Blog: czerwca 2013

http://mycrosssoft.blogspot.com/2013_06_01_archive.html

Czwartek, 20 czerwca 2013. If you don't have proper tools. If you decide to build your own engine from scratch using only barebone frameworks, like OpenGL, then yes, it IS hard. But in the advent of easy to use tools like Game Maker, Unity, Stencyl, Game Develop, etc. the only thing you REALLY wants to take care of is to make actual game content - models (or sprites if it's 2d game), music/sounds and levels. Also choice of programming language for your game matters too. Some languages like C#, Java a...

neochange.blogspot.com neochange.blogspot.com

Super Mario Bros Resumen ~ Neochange blog

http://neochange.blogspot.com/2012/04/super-mario-bros-resumen.html

Criptografía, Robótica, Linux, como afectan a nuestra vida la tecnología y más. 25 abr. 2012. Super Mario Bros Resumen. Posted by Michael Delgado. Aunque tengo el blog un poco abandonado por intentar acabar mi proyecto final de carrera, no quería pasar la oportunidad de comentar esta maravilla. Super Mario Summary se trata de un juego desarrollado por Johan Peitz. Sin más dilación os invito a que lo probéis: http:/ johanpeitz.com/asms/. Enviar por correo electrónico. Un blog muy interesante, sigue así!

neochange.blogspot.com neochange.blogspot.com

abril 2012 ~ Neochange blog

http://neochange.blogspot.com/2012_04_01_archive.html

Criptografía, Robótica, Linux, como afectan a nuestra vida la tecnología y más. 25 abr. 2012. Super Mario Bros Resumen. Posted by Michael Delgado. Aunque tengo el blog un poco abandonado por intentar acabar mi proyecto final de carrera, no quería pasar la oportunidad de comentar esta maravilla. Super Mario Summary se trata de un juego desarrollado por Johan Peitz. Sin más dilación os invito a que lo probéis: http:/ johanpeitz.com/asms/. Dalí y las matemáticas. Super Mario Bros Resumen.

superlevel.de superlevel.de

7 Day Roguelike Challenge … mit Rat King | Superlevel

https://superlevel.de/spiele/indie/7-day-roguelike-challenge-mit-ratking

Blast from the Past. 7 Day Roguelike Challenge … mit Rat King. Ein Roguelike mit einem Schwert als Protagonist? Das kommt davon, wenn man überarbeitete Spieleentwickler dazu zwingt beim 7 Day Roguelike Challenge. 7DRL) innerhalb von sieben Tagen ein neues Roguelike auf die Beine zu stellen. Ganz vorne dabei bei den beeindruckenden Resultaten ist Me Against The Mutants. Ein Gehirne-zerstörendes Echtzeit-Roguelike (Echtzeit-like! Was soll das, Jana! In Me Against the Mutants. Außerdem kann man wegrennen un...

mycrosssoft.blogspot.com mycrosssoft.blogspot.com

MyCrossSoft Blog: GameDev is hard

http://mycrosssoft.blogspot.com/2013/06/gamedev-is-hard.html

Czwartek, 20 czerwca 2013. If you don't have proper tools. If you decide to build your own engine from scratch using only barebone frameworks, like OpenGL, then yes, it IS hard. But in the advent of easy to use tools like Game Maker, Unity, Stencyl, Game Develop, etc. the only thing you REALLY wants to take care of is to make actual game content - models (or sprites if it's 2d game), music/sounds and levels. Also choice of programming language for your game matters too. Some languages like C#, Java a...

exitmouse.wordpress.com exitmouse.wordpress.com

Bathos: Finding the right key | EXIT MOUSE

https://exitmouse.wordpress.com/2015/09/22/bathos-finding-the-right-key

Crusader of Centy Retrospective. Thoughts on neurotically collecting cats →. Bathos: Finding the right key. September 22, 2015. I am surrounded by keys and none of them do a damn thing. There’s an endless list of things you can do with 48 hours. For instance, you might finally tackle one of the four hundred games you bought in the Steam Sale or you might rush to finish your taxes. But if you were Johan Peitz. It’s tough to talk about the claustrophobic and atmospheric. Crusader of Centy Retrospective.

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johanpedersen.dk johanpedersen.dk

Portfolio // Johan Lund Pedersen - stud.maa

Portfolio / johan lund pedersen - ba.arch.maa. Johan Lund Pedersen / lund@johanpedersen.dk / 45 26 25 48 76. StudMAA studying at The Royal Danish Academy of Fine Arts, Schools of Architecture. CNC 04 is a 3-axis CNC-mill of my own design. Its parts are laser-cut from 6mm MDF. CNC 04 uses the arduino platform and the GRBL library with "GRBL Controller" on. SpirographA tribute to the Spirograph - By simulating the behavior of the Spirograph, these drawings are generated with algorithms made in grasshopper ...

johanpeeters.com johanpeeters.com

Johan Peeters bvba: home

Independent software consultant and contractor. We increasingly rely on software systems, so it is crucial that we can trust them. Ideally, systems are built from the ground up guided by secure design principles. However, mostly the security architect has to work within an existing architecture, identifying threats and mitigating security risks. To improve performance, the bottleneck resource must be identified, then scaled or used more efficiently. In a particularly common problem, requests spend so muc...

johanpehrson.blogspot.com johanpehrson.blogspot.com

Rättare sagt om företag och politik

Leta i den här bloggen. Rättare sagt om företag och politik. En blogg av Johan Pehrson. Vad behöver vi göra för att förbättra företagsklimatet i Örebro län? Mars 27, 2018. Vad behöver vi göra för att förbättra företagsklimatet i Örebro län? 160;Med det som utgångpunkt besökte jag Nora kommun med Liberalernas gruppledare i Nora, Birgitta Borg. . En viktig fråga är att koppla ihop företagare och skolan bättre för att match det behov länets företag har på arbetskraft.  Läs mer om besöket på NA. Mars 16, 2018.

johanpehrson.com johanpehrson.com

Fotograf Johan Pehrson

2018 Allt material på denna webbsida är skyddat enligt lagen om upphovsrätt.

johanpeitz.com johanpeitz.com

Johan Peitz

Let's make SOMETHING. A Super Mario Summary. I'm Johan Peitz and I like to make games. I've been fortunate enough to make a living out of it and have spent my entire professional life (20 years) working with everything form electric board games to massive mainstream games. That was a long time ago and since then I've been involved with games in various ways, including game design research, teaching simulation engines, and building physical prototypes of innovative game ideas. A Super Mario Summary.

johanpeix.skyrock.com johanpeix.skyrock.com

Blog de johanpeix - =DjôhânX3 - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Voici moi avec om. Je Suis Beau Vous Trouver Pas dit Oui ou. Non Je Me Sans Seul Mdr. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 19 janvier 2008 06:17. Modifié le mercredi 06 janvier 2010 13:46. Moi le beau goss.

johanpelgrim.blogspot.com johanpelgrim.blogspot.com

Johan Pelgrim

Wednesday, September 16, 2009. Set up a front end caching in Grails by using Spring EhCache. Set up a front end caching in Grails by using Spring EhCache:. Add the following to your resources.groovy file:. ContentCache(org.springframework.cache.ehcache.EhCacheFactoryBean) {. Monday, May 18, 2009. Grails morph deploy failing with OutOfMemory errors. When deploying a grails application to Mor.ph I got a very annoying OutOfMemory error. Java] Uploading the code. Java] Java Result: 1. Anttaskdef( classname:"...

johanpellsater.com johanpellsater.com

Wordpress Management & Maintenance – We take care of your website so you can focus on your business!

Wordpress Management and Maintenance. We take care of your website so you can focus on your business! We keep your website running smoothly so you can focus on your visitors! Some words about me. I specialize in backend customisations, custom plugins and custom functionality for more complex websites. I am proud to work with. After having managed all aspects of WordPress websites and servers for my clients for years I decided to offer it as a recurring service. Here’s what’s included:. Safe Testing Envir...

johanpercherin.info johanpercherin.info

JohanAero

Living the Dream…. How to become a Boeing 737 Ryanair Pilot. In this article, I will try to explain what you have to go through when you apply to Ryanair as a cadet. It’s a long way since you succeed the interview to when you get the chance to fly the Boeing 737-800 on a scheduled flight. How to apply and what to expect for the interview. Contractor Pilot: Set up an Irish Ltd Company, CAE contract, IAA transfer licence and Airport ID. Introduction week and CAE B737NG Type Rating. Second Edition). Thi...

johanperez.wordpress.com johanperez.wordpress.com

Johan's Blog | .Net Development and anything else

Net Development and anything else. Integrating BITS with Amazon S3 (Part 1). August 10, 2014. The application we were bulding is a WPF application written in C#. We tried to leverage as many libraries available in order to expedite development and so for communicating with BITS we leveraged SharpBITS. A NET wrapper of the BITS API. Using SharpBITS is outside the scope of this post but if you’d like more information on using this library, there is a nice post that is very educational here. A great way to ...