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Art by JP

Sunday, 10 May 2015. UI art from The Presequel! Here's some of my work from Borderlands: The Presequel! Character action skill timer. Tuesday, 3 February 2015. Here's a little hard surface to kick off 2015. Mostly doing this as a modelling exercise, I took a concept I really liked and executed it with some tweaks in line with that Maliwan 2.0 concept I posted last year. Now onto texturing! Sunday, 23 March 2014. Sunday, 16 February 2014. Wednesday, 18 December 2013. Tuesday, 12 November 2013. Model Somet...

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Art by JP | john-pauljones.blogspot.com Reviews
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Sunday, 10 May 2015. UI art from The Presequel! Here's some of my work from Borderlands: The Presequel! Character action skill timer. Tuesday, 3 February 2015. Here's a little hard surface to kick off 2015. Mostly doing this as a modelling exercise, I took a concept I really liked and executed it with some tweaks in line with that Maliwan 2.0 concept I posted last year. Now onto texturing! Sunday, 23 March 2014. Sunday, 16 February 2014. Wednesday, 18 December 2013. Tuesday, 12 November 2013. Model Somet...
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1 art by jp
2 logo back plate
3 grinder interface
4 iconography
5 red belly title
6 posted by
7 john paul jones
8 no comments
9 email this
10 blogthis
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art by jp,logo back plate,grinder interface,iconography,red belly title,posted by,john paul jones,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,maliwan smg,labels art,asset,borderlands,hard surface,maliwan,mesh
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Art by JP | john-pauljones.blogspot.com Reviews

https://john-pauljones.blogspot.com

Sunday, 10 May 2015. UI art from The Presequel! Here's some of my work from Borderlands: The Presequel! Character action skill timer. Tuesday, 3 February 2015. Here's a little hard surface to kick off 2015. Mostly doing this as a modelling exercise, I took a concept I really liked and executed it with some tweaks in line with that Maliwan 2.0 concept I posted last year. Now onto texturing! Sunday, 23 March 2014. Sunday, 16 February 2014. Wednesday, 18 December 2013. Tuesday, 12 November 2013. Model Somet...

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john-pauljones.blogspot.com john-pauljones.blogspot.com
1

Art by JP: February 2014

http://www.john-pauljones.blogspot.com/2014_02_01_archive.html

Sunday, 16 February 2014. Quick modelling challenge, did this over the weekend. I was trying for something with the broad forms of a vintage wrench, but slickly designed in a futuristic sci-fi way. Gonna rough it up and give it a little texture lovin, that's an area I need some practice in! Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

2

Art by JP: November 2013

http://www.john-pauljones.blogspot.com/2013_11_01_archive.html

Tuesday, 12 November 2013. Model Something Challenge #2: Murder of Crows. Model Something is a miniature project I set for myself to get better at asset production. I sometimes find myself focusing on minor details at the expense of the larger goal. That's why I've decided to take on these smaller tasks to get better at staying goal focused and production oriented. Episode 1 of Bioshock Infinite's story based DLC is out tomorrow, so in that spirit I decided to model this:. Subscribe to: Posts (Atom).

3

Art by JP: UI art from The Presequel!

http://www.john-pauljones.blogspot.com/2015/05/ui-art-from-presequel.html

Sunday, 10 May 2015. UI art from The Presequel! Here's some of my work from Borderlands: The Presequel! Character action skill timer. Subscribe to: Post Comments (Atom). UI art from The Presequel! View my complete profile. Simple template. Powered by Blogger.

4

Art by JP: Maliwan SMG

http://www.john-pauljones.blogspot.com/2015/02/maliwan-smg.html

Tuesday, 3 February 2015. Here's a little hard surface to kick off 2015. Mostly doing this as a modelling exercise, I took a concept I really liked and executed it with some tweaks in line with that Maliwan 2.0 concept I posted last year. Now onto texturing! Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

5

Art by JP: October 2013

http://www.john-pauljones.blogspot.com/2013_10_01_archive.html

Sunday, 27 October 2013. Maliwan is my favorite brand in Borderlands. I think it could be because it combines two of my passions: graphic design and first person shooters. I did this re-imagining of the Maliwan SMG as a tribute to the original, artistically one of my favorite weapons in any game or film (not that I'd call myself any sort of firearm enthusiast! I went more minimalist with the design, and incorporated some elements from early concepts that I found on Google. Sunday, 13 October 2013. I star...

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Art by JP

Sunday, 10 May 2015. UI art from The Presequel! Here's some of my work from Borderlands: The Presequel! Character action skill timer. Tuesday, 3 February 2015. Here's a little hard surface to kick off 2015. Mostly doing this as a modelling exercise, I took a concept I really liked and executed it with some tweaks in line with that Maliwan 2.0 concept I posted last year. Now onto texturing! Sunday, 23 March 2014. Sunday, 16 February 2014. Wednesday, 18 December 2013. Tuesday, 12 November 2013. Model Somet...

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