
johnsietsma.com
John SietsmaA portfolio of John Sietsma's game development and design work. John Sietsma has experience with Unity 3D, C#, .NET, Mono, WebGL, JavaScript, Python, Django and C/C++.
http://www.johnsietsma.com/
A portfolio of John Sietsma's game development and design work. John Sietsma has experience with Unity 3D, C#, .NET, Mono, WebGL, JavaScript, Python, Django and C/C++.
http://www.johnsietsma.com/
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John Sietsma
John Sietsma
108 Ma●●●●●●son St
Mel●●●rne , VIC, 3011
au
View this contact
John Sietsma
John Sietsma
108 Ma●●●●●●son St
Mel●●●rne , VIC, 3011
au
View this contact
John Sietsma
John Sietsma
108 Ma●●●●●●son St
Mel●●●rne , VIC, 3011
au
View this contact
15
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John Sietsma | johnsietsma.com Reviews
https://johnsietsma.com
A portfolio of John Sietsma's game development and design work. John Sietsma has experience with Unity 3D, C#, .NET, Mono, WebGL, JavaScript, Python, Django and C/C++.
Teaching | John Sietsma
http://johnsietsma.com/projects/teaching/index.html
Victoria University, TAFE division: I devised and delivered and introduction to games programming for designers. Footscray Primary School: I started and ran an after school games making class. Academy of Interactive Entertainment: I was invited in a number of times to judge and give feedback on students projects. Transmission Games: I initiated and lead a group of programmers through C#/.NET training.
Rugby League Live | John Sietsma
http://johnsietsma.com/projects/rugby/index.html
Platforms: Xbox360, PS3, PC. Technologies: C#, .NET, C/C , Xbox360, PS3. Big Ant Studios is an independant Australian games studio, specialising in sports and racing games. I was hired to lead the programming team on the game Rugby League Live . Project management and scheduling a team of 9 people using Agile principles. Architecting and overseeing key systems written in C and C# WPF.
Dekko Augmented Reality | John Sietsma
http://johnsietsma.com/projects/dekko/index.html
Position: Games Developer and Designer. Technologies: Unity, C#, Mono, .NET, ObjectiveC, C. Dekko developed augmented reality software which allows real and virtual objects to interact, without markers, on most surfaces. We published two demos to the app store, Dekko Monkey and Table Top Speed. Table Top Speed is still available for download. Tech Crunch: TableTop Speed. Tech Crunch: Funding Annoucement 2. Tech Crunch: Funding Annoucement 1.
Armello | John Sietsma
http://johnsietsma.com/projects/armello/index.html
Position: Company Director, Technical Director. Technologies: Unity, C#, Mono, .NET. Armello is a swashbuckling adventure that combines RPG elements with the strategic play of card and board games, creating a personal, story-fuelled experience. As one of the directors, I help set out our business model, attract and lead developers, set the technical direction and write a lot of code! Blake Mizzi Director at League of Geeks. Right up there on my iPad gaming radar". Luke Plunkett, Kotaku.
Heroes over Europe | John Sietsma
http://johnsietsma.com/projects/heroes/index.html
Technologies: C#, .NET, C/C , Xbox360, PS3. Transmission Games was one of Australia’s largest independent game development studios. There were over 100 employees working on a number of different sports and flying games. I was brought on as tools programmer and quickly became lead of one the two internal technology teams. Writing a city generation tool that combined OpenStreetMap data and 3D models to recreate London. Overseeing the creation of core C libraries for job dispatching and database management.
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Quarta-feira, 24 de fevereiro de 2010. Eu já não tenho muito tempo para vir aqui e quando tive hoje. a página de post no Blogger decidiu dar erro;. Sabe, se eu tivesse um computador portátil esse blog seria MUITO mais atualizado. há sempre tantas coisas a se dizer). Mas ainda bem que esse tempo não veio. Porque aí eu evitei de colocar um post - na verdade, dois - muito triste aqui. E isso me fez pensar mais uma vez no quão somos vulneráveis, afetáveis. porém, somos também capazes (e muito! Sim, eu estou ...
John Sietsma
I'm a developer and educator. Speaking about Unity and AR at conferences and workshops. I love figuring out ways to use technology to create new and interesting experiences. While you're here, checkout my projects. Using Angular.js to view Melbourne's public art. April 25, 2016. Using a Fluid Sim to Generate a Flow Map. April 14, 2016. A fluid sim with flow map ShaderToy experiment. April 13, 2016. Flow maps in three.js. December 1, 2015. How to use three.js in a blog post. November 30, 2015.
John Sietsma
Riptide - Full Resolution. 9/18/16 — 3:49pm. 27185;花季节. 6/21/16 — 3:03pm. 6/21/16 — 3:02pm. Norman Parkinson for Vogue, India, 1956. 12/6/15 — 3:08pm. Ldquo;Cats seem to go on the principle that it never does any harm to ask for what you want. 12/6/15 — 3:08pm. Jacket, 1910′s. 12/6/15 — 3:06pm. Isaotta nel bosco. Fata Morgana. 12/6/15 — 3:04pm. Heads will roll, Max de Esteban. 12/6/15 — 3:04pm. John Koch, Night. 12/6/15 — 3:02pm. 12/6/15 — 2:59pm. This website uses the NOTATIONS. Theme by Ben Delaney.
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