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Hidden Edge-Musings of a Prospective Game Designer

Hidden Edge-Musings of a Prospective Game Designer. Tuesday, 22 February 2011. Astral Plane Design Doc. Hi guys, another design doc here. Since my hard drive combusted all I have is the scaned pages of my hard copy. I am hoping to clear it up later. Astral Plane is the concept for a 2D platformer set is a trippy woderscape known as the Astral Plane and saw a young backpacker attempt to save this world form a cruel fast food tycoon. Hope you enjoy it. Thursday, 10 February 2011. Tuesday, 1 February 2011.

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Hidden Edge-Musings of a Prospective Game Designer | johnstephenson1000.blogspot.com Reviews
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Hidden Edge-Musings of a Prospective Game Designer. Tuesday, 22 February 2011. Astral Plane Design Doc. Hi guys, another design doc here. Since my hard drive combusted all I have is the scaned pages of my hard copy. I am hoping to clear it up later. Astral Plane is the concept for a 2D platformer set is a trippy woderscape known as the Astral Plane and saw a young backpacker attempt to save this world form a cruel fast food tycoon. Hope you enjoy it. Thursday, 10 February 2011. Tuesday, 1 February 2011.
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posted by,johnthebaffled,1 comment,email this,blogthis,share to twitter,share to facebook,share to pinterest,soulless,no comments,just cause 2,welcome,followers,blog archive,about me
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Hidden Edge-Musings of a Prospective Game Designer | johnstephenson1000.blogspot.com Reviews

https://johnstephenson1000.blogspot.com

Hidden Edge-Musings of a Prospective Game Designer. Tuesday, 22 February 2011. Astral Plane Design Doc. Hi guys, another design doc here. Since my hard drive combusted all I have is the scaned pages of my hard copy. I am hoping to clear it up later. Astral Plane is the concept for a 2D platformer set is a trippy woderscape known as the Astral Plane and saw a young backpacker attempt to save this world form a cruel fast food tycoon. Hope you enjoy it. Thursday, 10 February 2011. Tuesday, 1 February 2011.

INTERNAL PAGES

johnstephenson1000.blogspot.com johnstephenson1000.blogspot.com
1

Hidden Edge-Musings of a Prospective Game Designer: Just Cause 2

http://www.johnstephenson1000.blogspot.com/2011/02/just-cause-2.html

Hidden Edge-Musings of a Prospective Game Designer. Tuesday, 1 February 2011. This is my new revised review, that a developer required as part of their application process. Far better than the old one, I have revised my views on the games and made it less rambly. Considering my prefrence for open world sandbox games, I think it would be appropriate to review the most recent game that I have played from the same genre. Take for example the hero, Rico Rodriguez, who was our protagonist in the first game.

2

Hidden Edge-Musings of a Prospective Game Designer: February 2011

http://www.johnstephenson1000.blogspot.com/2011_02_01_archive.html

Hidden Edge-Musings of a Prospective Game Designer. Tuesday, 22 February 2011. Astral Plane Design Doc. Hi guys, another design doc here. Since my hard drive combusted all I have is the scaned pages of my hard copy. I am hoping to clear it up later. Astral Plane is the concept for a 2D platformer set is a trippy woderscape known as the Astral Plane and saw a young backpacker attempt to save this world form a cruel fast food tycoon. Hope you enjoy it. Thursday, 10 February 2011. Tuesday, 1 February 2011.

3

Hidden Edge-Musings of a Prospective Game Designer: Welcome

http://www.johnstephenson1000.blogspot.com/2011/01/welcome.html

Hidden Edge-Musings of a Prospective Game Designer. Friday, 28 January 2011. Well here I am, its been four long months since I triumphantly earned my Masters in digital game design and I am still (despairingly) trying to brake into the industry. I was told it would be hard to get my foot in the proverbial door but I hadn't quite imagined how difficult it really could be. Labels: Welcome game design. 28 January 2011 at 05:14. Keeping an eye on this :). Subscribe to: Post Comments (Atom).

4

Hidden Edge-Musings of a Prospective Game Designer: January 2011

http://www.johnstephenson1000.blogspot.com/2011_01_01_archive.html

Hidden Edge-Musings of a Prospective Game Designer. Friday, 28 January 2011. Well here I am, its been four long months since I triumphantly earned my Masters in digital game design and I am still (despairingly) trying to brake into the industry. I was told it would be hard to get my foot in the proverbial door but I hadn't quite imagined how difficult it really could be. Labels: Welcome game design. Subscribe to: Posts (Atom). Aylesbury, Buckinghamshire, United Kingdom. View my complete profile.

5

Hidden Edge-Musings of a Prospective Game Designer: Soulless

http://www.johnstephenson1000.blogspot.com/2011/02/soulless.html

Hidden Edge-Musings of a Prospective Game Designer. Thursday, 10 February 2011. Hello everyone, just though that I would provide a link to some of my game designs. So, it is my pleasure to present my dissertation piece, Soulless, a science fiction RPG. Http:/ cid-0052d4424d882b7e.office.live.com/view.aspx/Soulless%20-%20Design%20Doc/Soulless%20Design%20Doc.doc. Labels: Soulless RPG science fiction design document. Subscribe to: Post Comments (Atom). Astral Plane Design Doc. View my complete profile.

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Robot | Ludiotic

https://ludiotic.com/tag/robot

This all sounds rather Ludiotic…. Posts Tagged ‘Robot’. MorpHex Portal Turret Voice. October 31, 2012. When I saw the video of the MorpHex robot rolling around, I couldn’t help but be reminded of the cute little turrets in Portal. The voices made me do this…. This is a re-cut of the original video, with voice clips from Portal 2, as well as some home-made foley sounds. Original video can be seen here. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers.

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Uncategorized | Ludiotic

https://ludiotic.com/category/uncategorized

This all sounds rather Ludiotic…. Archive for the ‘Uncategorized’ Category. Laquo; Older Entries. FMod Demo – Mech Sound effects. October 31, 2012. This is a video showing some sound design in the audio middleware software FMod. All sounds were produced by me in Logic Studio. MorpHex Portal Turret Voice. October 31, 2012. When I saw the video of the MorpHex robot rolling around, I couldn’t help but be reminded of the cute little turrets in Portal. The voices made me do this…. ExPlay Game Jam 2012. This i...

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MorpHex | Ludiotic

https://ludiotic.com/tag/morphex

This all sounds rather Ludiotic…. Posts Tagged ‘MorpHex’. MorpHex Portal Turret Voice. October 31, 2012. When I saw the video of the MorpHex robot rolling around, I couldn’t help but be reminded of the cute little turrets in Portal. The voices made me do this…. This is a re-cut of the original video, with voice clips from Portal 2, as well as some home-made foley sounds. Original video can be seen here. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers.

ludiotic.com ludiotic.com

FMod | Ludiotic

https://ludiotic.com/tag/fmod

This all sounds rather Ludiotic…. Posts Tagged ‘FMod’. FMod Demo – Mech Sound effects. October 31, 2012. This is a video showing some sound design in the audio middleware software FMod. All sounds were produced by me in Logic Studio. Douglas Pennant is a composer/sound designer based in the UK. He spends a lot of his time creating sound and music for video games and short films. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers. Can't Buy My Love.

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Bestival 2012 | Ludiotic

https://ludiotic.com/tag/bestival-2012

This all sounds rather Ludiotic…. Posts Tagged ‘Bestival 2012’. Bestival 2012: Beyond amazing…. September 12, 2012. Douglas Pennant is a composer/sound designer based in the UK. He spends a lot of his time creating sound and music for video games and short films. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers. Do you need some music for your game? Please email: douglas.pennant@gmail.com. Can't Buy My Love. Create a free website or blog at WordPress.com.

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Music | Ludiotic

https://ludiotic.com/tag/music

This all sounds rather Ludiotic…. Posts Tagged ‘Music’. Laquo; Older Entries. Back when I wrote music for me…. October 5, 2012. I’ve just unearthed a load of MIDI files from around 8 or 9 years ago. These are all songs I wrote with Guitar Pro, some of them are only a few seconds long, just a fleeting idea I had and threw it into the tab so I didn’t forget it. Sound Design Replacement – Sing for Absolution. October 4, 2012. Bestival 2012: Beyond amazing…. September 12, 2012. March 15, 2012. I rarely manag...

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Penguins | Ludiotic

https://ludiotic.com/tag/penguins

This all sounds rather Ludiotic…. Posts Tagged ‘Penguins’. Bestival 2012: Beyond amazing…. September 12, 2012. Douglas Pennant is a composer/sound designer based in the UK. He spends a lot of his time creating sound and music for video games and short films. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers. Do you need some music for your game? Please email: douglas.pennant@gmail.com. Can't Buy My Love. Blog at WordPress.com. Follow “Ludiotic”.

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Video Games | Ludiotic

https://ludiotic.com/tag/video-games

This all sounds rather Ludiotic…. Posts Tagged ‘Video Games’. FMod Demo – Mech Sound effects. October 31, 2012. This is a video showing some sound design in the audio middleware software FMod. All sounds were produced by me in Logic Studio. Douglas Pennant is a composer/sound designer based in the UK. He spends a lot of his time creating sound and music for video games and short films. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers. Can't Buy My Love.

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Portfolio | Ludiotic

https://ludiotic.com/tag/portfolio

This all sounds rather Ludiotic…. Posts Tagged ‘Portfolio’. WWise Interactive Music Demo. October 4, 2012. This is a video showing an example of some interactive music scripted in WWise. This video features basic playback, as well as sequencing and state changes. All the music segments were created by me in Logic Studio. Sound Design Replacement – Sing for Absolution. October 4, 2012. Special thanks to Tariq, Pete, Claire, and Rachel for lending their voices to this project! Matt's Dead Cat.

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Isle of Wight | Ludiotic

https://ludiotic.com/tag/isle-of-wight

This all sounds rather Ludiotic…. Posts Tagged ‘Isle of Wight’. Bestival 2012: Beyond amazing…. September 12, 2012. Douglas Pennant is a composer/sound designer based in the UK. He spends a lot of his time creating sound and music for video games and short films. Matt's Dead Cat. Subscribe to Ludiotic and receive updates by email. Join 3 other followers. Do you need some music for your game? Please email: douglas.pennant@gmail.com. Can't Buy My Love. Create a free website or blog at WordPress.com.

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Hidden Edge-Musings of a Prospective Game Designer

Hidden Edge-Musings of a Prospective Game Designer. Tuesday, 22 February 2011. Astral Plane Design Doc. Hi guys, another design doc here. Since my hard drive combusted all I have is the scaned pages of my hard copy. I am hoping to clear it up later. Astral Plane is the concept for a 2D platformer set is a trippy woderscape known as the Astral Plane and saw a young backpacker attempt to save this world form a cruel fast food tycoon. Hope you enjoy it. Thursday, 10 February 2011. Tuesday, 1 February 2011.

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