jokerswild-altgames.blogspot.com
Wacky Wednesday Late Night
Wacky Wednesday Late Night. All of these Specialty Tours will be Played with 8 Hands Regular Format:. Rated Partners 8 Hands Regular Nil 100 NBN Timeout Players Cut Deck (opt). 301 = Closes to 301 without going over Wins Auto Loss if 400 score in 8 Hands. 3 Plus = Bid 3 or Nil. 7-Up = TEAM TOTAL Bid must = 7; if your partner bids Nil, you must bid 7. Bag Lady = Team Bid must = 5, FIRST Team to Bag Out - WINS (No Nils) (10 Bid Each hand). Carbon Copy = Bid same as your P All bids are accepted. Rainbow Mir...
jokerswild-boots-lags.blogspot.com
Boots / Lags
Thursday, July 29, 2010. Booted Player (completely left chair, not just Brown) notify your team captain or an admin present. 5-3-0 Rule for Boots. First Boot 5 min. Second Boot 3 min. Third Boot Must finish with a Sub or a Bot or forfeit the game. You will have 3 min to find a Sub to finish the game. No matter who is winning. No exceptions! You may not kick a player to return faster. If you kick a player you will forfeit the game. If a Sub is needed at the beginning of the game and the Sub finishes the f...
jokerswild-boxed.blogspot.com
Boxed Players
Tuesday, September 14, 2010. On the Team in which they received the Box on, rather it is an Admin or Captain Box. They may not go Homeless. Until the Box time has been completed. They may not be Added. To another Team, until the Box time has been completed. They may not be Kicked. From Jokers Wild League, until the Box time has been completed. May move a Boxed Player for any reason, until the Box time has been completed. Subscribe to: Posts (Atom). Jokers Wild Rules Page.
jokerswild-brb.blogspot.com
Be Right Backs
Thursday, July 29, 2010. Please Time your BRB before the next hand is dealt. Meaning, before your current hand is over. Subscribe to: Posts (Atom). Jokers Wild Rules Page. Awesome Inc. template. Powered by Blogger.
jokerswild-captains.blogspot.com
Captains
Thursday, July 29, 2010. The Team Captain is responsible for his/her team players on the roster. You may only have 1 Captain to a team. Each team, if they want, can rotate Team Captains and elect to have Co-Captains, but who ever is the Captain on the Roster will be the one responsible for that Team if anything arises. NOT the Co-Captain. The Team Captain should be familiar with all League Rules. They should help their Team members understand the Rules of the League. If Captain is going on vacation or is...
jokerswild-cc.blogspot.com
Co-Captains
Saturday, July 31, 2010. The Captain can elect to have as many Co-Captains as he/she would like to have. Your name in Hardwood does not have to have the (cc) by it, but should say (cc) in your profile. Should have knowledge of the Rules for both Ladder and Tournament of Jokers Wild League. Should set an example of Leadership, Sportsmanship, and be Non-Judgmental of his/her Players. Subscribe to: Posts (Atom). Jokers Wild Rules Page. Awesome Inc. template. Powered by Blogger.
jokerswild-complaints.blogspot.com
Complaints
Thursday, July 29, 2010. All complaints should be done through your Team Captain FIRST. Team Captains have 72 Hours (Three Days) to resolve any complaints among the Players or Teams. Head Admins should be sent the copies of ALL complaints during this process, so that they can be in the loop of any problems going on. Head Admins will only intervene if one captain shows another disrespect. All Matters should be handled through your Team Captain and/or any Available Admin at the time. Jokers Wild Rules Page.
jokerswild-conference.blogspot.com
Conference Room
Friday, August 20, 2010. Please Download the chat room for conferences. It seems to have less boots than yahoo. Just register with your player name or name, something that we can tell who you are. Top Left Corner Hit Down Scroll Arrow on CHAT Enter Private Room Type in JokersWild ok. If you would like the type to be larger:. Options preferences general (scroll) font Select Preferred Font Size Color ok. Chat Favorite Room Edit Favorite Room type in JokersWild Click Private Room Add Room x out.
jokerswild-disruptions-fighting.blogspot.com
Disruptions / Fighting
Thursday, July 29, 2010. Lobby or Game disruptions are subject to 10 minute silence and/or Box Time. No swearing or cursing is permitted. Remember this is a family site. Be Nice to Everyone. We are here to Relax and have Fun. Take all disputes to a private table and OUT of the LOBBY. If you get mad in the middle of a game and leave, you will be penalized as followed:. Second - 1 Day Box. Third - 3 Day Box. Fourth - Will be up to the Head Admins discretion. Admins decision are Final! Jokers Wild Rules Page.
jokerswild-fooms.blogspot.com
Fooms
Monday, August 23, 2010. Fooming is ONLY allowed on Last Card, between hands. You may Foom the "Luck" Foom to a person bidding "Nil", but absolutely NO FOOMING during the play of the hand! This Foom can only be done after they have bid the Nil, or with the First card played. Please let players bid before you Foom them. Subscribe to: Posts (Atom). Jokers Wild Rules Page. Awesome Inc. template. Powered by Blogger.
jokerswild-founders.blogspot.com
Founders
Thursday, August 12, 2010. The founders are the original Admins that started Jokers Wild League. The Two Original Founders:. Head Admin: Courts Jester Celeste (Jag). Co-Head Admin: Vito-Corleone Brian (Ranger). TD: Courts Jester Celeste (Jag). Banners and League Page: Tennie Frog Tennie. Greeters/Rm Helpers (Joker Helpers): Firm Biz Brendan (Dap). Recruiting: JC Harlequin Barb (BBQ). Subscribe to: Posts (Atom). Jokers Wild Rules Page. Awesome Inc. template. Powered by Blogger.