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J.Majlov | Game development & programming

Game development & programming

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J.Majlov | Game development & programming | jokkemajlov.wordpress.com Reviews

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Game development & programming

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J.Majlov | Game development & programming | Page 2

https://jokkemajlov.wordpress.com/page/2

TTF is not my friend. Post #7. January 17, 2014. Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything. Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now. It’s just bonus score to have ttf, but bonus score is nice. I want bonus score. So, due to ...

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valyyri | J.Majlov

https://jokkemajlov.wordpress.com/author/valyyri

All posts by valyyri. ARTIFACT BLOG #5 COLLECTIBLES. March 13, 2014. This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score. The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player. March 6, 2014.

3

ARTIFACT BLOG #4 Second Enemy, again | J.Majlov

https://jokkemajlov.wordpress.com/2014/03/06/artifact-blog-4-second-enemy-again

ARTIFACT BLOG #4 Second Enemy, again. March 6, 2014. Hi This post will refer quite a lot to Box2D, you can check out my first post for the course to see more about what we’re using it for, or go to http:/ box2d.org to read more on your own. Then came the second problem, the behaviour of our first enemy wasn’t working correctly either. It moved around, but the rotation (which the velocity uses) was incorrect, so it didn’t move or rotate towards the player. This was solved like this:. One thought on &ldquo...

4

Good thing I like writing | J.Majlov

https://jokkemajlov.wordpress.com/2014/01/29/good-thing-i-like-writing

Good thing I like writing. January 29, 2014. Hi again, so yesterday our programming teacher told us something wonderful(? We have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do. General thoughts on programming:. This is the end! Artifact blog #1 Collision. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

5

J.Majlov | Game development & programming | Page 3

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December 17, 2013. Sure hope this category-thing works. December 17, 2013. Greetings, I suppose this’ll be my schoolwork blog seeing as I don’t want to make another email. Over ‘n’ out! Game development and programming. Blog at WordPress.com.

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Hearthstone BETA Key giveaway | Sparkileptic

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Hearthstone BETA Key giveaway. Earlier today, I sent out a seemingly innocent tweet proclaiming that I had 8 keys to give away for this highly anticipated card game. What I did not expect was the flurry of responses that it has received. You obviously want to play it, and I would love nothing more than to hand over the codes to you. To gain access to this awesome game and win yourself a key, just drop in a comment letting me know what you are most looking forward to in the game. Let the world know! I&#82...

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J.Majlov | Game development & programming

ARTIFACT BLOG #5 COLLECTIBLES. March 13, 2014. This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score. The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player. ARTIFACT BLOG #4 Second Enemy, again.

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