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J.Majlov | Game development & programmingGame development & programming
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Game development & programming
J.Majlov | Game development & programming | Page 2
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TTF is not my friend. Post #7. January 17, 2014. Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything. Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now. It’s just bonus score to have ttf, but bonus score is nice. I want bonus score. So, due to ...
valyyri | J.Majlov
https://jokkemajlov.wordpress.com/author/valyyri
All posts by valyyri. ARTIFACT BLOG #5 COLLECTIBLES. March 13, 2014. This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score. The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player. March 6, 2014.
ARTIFACT BLOG #4 Second Enemy, again | J.Majlov
https://jokkemajlov.wordpress.com/2014/03/06/artifact-blog-4-second-enemy-again
ARTIFACT BLOG #4 Second Enemy, again. March 6, 2014. Hi This post will refer quite a lot to Box2D, you can check out my first post for the course to see more about what we’re using it for, or go to http:/ box2d.org to read more on your own. Then came the second problem, the behaviour of our first enemy wasn’t working correctly either. It moved around, but the rotation (which the velocity uses) was incorrect, so it didn’t move or rotate towards the player. This was solved like this:. One thought on &ldquo...
Good thing I like writing | J.Majlov
https://jokkemajlov.wordpress.com/2014/01/29/good-thing-i-like-writing
Good thing I like writing. January 29, 2014. Hi again, so yesterday our programming teacher told us something wonderful(? We have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do. General thoughts on programming:. This is the end! Artifact blog #1 Collision. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
J.Majlov | Game development & programming | Page 3
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December 17, 2013. Sure hope this category-thing works. December 17, 2013. Greetings, I suppose this’ll be my schoolwork blog seeing as I don’t want to make another email. Over ‘n’ out! Game development and programming. Blog at WordPress.com.
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Hearthstone BETA Key giveaway | Sparkileptic
https://sparkileptic.com/2013/09/19/hearthstone-beta-key-giveaway
Hearthstone BETA Key giveaway. Earlier today, I sent out a seemingly innocent tweet proclaiming that I had 8 keys to give away for this highly anticipated card game. What I did not expect was the flurry of responses that it has received. You obviously want to play it, and I would love nothing more than to hand over the codes to you. To gain access to this awesome game and win yourself a key, just drop in a comment letting me know what you are most looking forward to in the game. Let the world know! IR...
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Jokkelinus's Blog | Just another WordPress.com weblog
Just another WordPress.com weblog. Et halvtårs dag på lørdag:). Bull;mars 12, 2010 • 1 kommentar. På lørdag har jeg og kjæresten et halvt årsdag, og da skal jeg ta hun med på noe spennende men er ikke sikker på hva ennda, vurderer restaurant da, det er jo ganske safe:). Det har gått veldig fort siden vi ble sammen til i dag, og jeg er så glad jeg begynte på folkehøyskole, for ellers har jeg ikke møtt hun. Bull;mars 11, 2010 • Legg igjen en kommentar. Trening og, kommende «bryllup». Det skal bli gøy og fl...
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Perjantai 30. maaliskuuta 2018. Tuon pääsiäisen ratoksi terveiset keväisestä Etelä-Italista, jossa kävin patikointimatkalla maaliskuun alussa. Sää oli vaihteleva, mutta ei se ulkoilmaihmistä haitannut. Pluspuolena oli se, että turisteja oli vielä vähän liikkeellä. Keräsin tähän vähän pääsiäiseen sopivia kukkakuvia. Sitruunapuita matkalla Punta della Campanellaan. Sadesäässä keltaiset käenkaalit olivat nupussa. Vehkakasvi oli jo vähän ohikukkinut. Jokin kärsäkalla? Tunnen ulkovehkoja aika huonosti. Teen e...
J.Majlov | Game development & programming
ARTIFACT BLOG #5 COLLECTIBLES. March 13, 2014. This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score. The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player. ARTIFACT BLOG #4 Second Enemy, again.
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Tuesday, October 20, 2009. Why I dislike the Big Bang theory. Leonard kisses like a lubed-up vacuum cleaner. Posted by Jokken at 1:12 AM. Monday, October 12, 2009. Barely a year has passed since I stepped out of Malaysia. I now realize that some things which I held dear, to boost my self-worth, are nothing. I cannot even spurn the people whom I used to spurn. I am a disgrace to the Chinese people, and to the Malaysian people in general. I don’t fit in anywhere. I am an outcast wherever I go. Back then, I...
jokken99's blog - jokken99 - Skyrock.com
08/06/2008 at 5:53 AM. 28/06/2008 at 6:54 AM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (23.21.86.101) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Saturday, 28 June 2008 at 6:54 AM. Please enter the sequence of characters in the field below. Posted on Sunday, 08 June 2008 at 5:58 AM. Posted on Sunday, 08 June 2008 at 5:58 AM. Poste...
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Runouteen liittyvä blogi. Arvioin lukemiani runoteoksia ja blogissa jotakin itse kirjoitettua runon tapaista ja sekalaista sekoilua. Koittakaa kestää. Yhteystieto jokken.kirjanurkka (at) gmail.com. Sunnuntai 16. elokuuta 2015. Henrik Ibsen: Päiväkummun pidot. Alkuteos Gildet paa Solhaug. 1856 suomentaja Aarni Kouta, WSOY 1923. (1884 - 1924). Henrik Ibsenin (1828 - 1906). Kolminäytöksinen näytelmä. Päiväkummun pidot näytelmästä on lisää norjaksi Ibsen.nb.no-sivuilla. Joka on Bengt Gautinpojan. Nora, Margi...