
jonathangutman.com
GamesMy Mind Is My Home. My Mind Is My Home.
http://www.jonathangutman.com/
My Mind Is My Home. My Mind Is My Home.
http://www.jonathangutman.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Thursday
LOAD TIME
1.7 seconds
PAGES IN
THIS WEBSITE
7
SSL
EXTERNAL LINKS
1
SITE IP
46.30.211.246
LOAD TIME
1.656 sec
SCORE
6.2
Games | jonathangutman.com Reviews
https://jonathangutman.com
My Mind Is My Home. My Mind Is My Home.
Vikings Quest
http://www.jonathangutman.com/home/vikings%20quest.html
My Mind Is My Home. Viking's Quest is an isometric turn based strategy game. The game was written in C and we used HGE for rendering and Tiled as a level editor. Development: 8 weeks (half speed). Team: 2 level designers, 3 graphical artists and 4 programmers. Gametime: around 60 minutes. API: HGE, FMOD. Multi-layered isometric tile-system (Creation, rendering, selection etc). Conversions from/to isometric coordinates. Tile overlays (Walkable, hovered, selected etc). My Mind Is My Home.
My Mind Is My Home
http://www.jonathangutman.com/home/my%20mind%20is%20my%20home.html
My Mind Is My Home. My Mind Is My Home. My Mind Is My Home. MY MIND IS MY HOME. My Mind Is My Home is a horror themed Point'n'click game. The game was made in C , using HGE for rendering. Development: 8 weeks (half speed). Team: 2 level designers, 3 graphical artists and 4 programmers. Gametype: Point and Click. Gametime: around 40 minutes. API: HGE, FMOD. Animation class to handle spritesheets.
Galaxy Raider
http://www.jonathangutman.com/home/galaxy%20raider.html
My Mind Is My Home. My Mind Is My Home. Galaxy Raider is an action-packed platform shooter. The game was made in C , using HGE for rendering and Tiled as a level editor. 8 weeks (half speed). 2 level designers, 4 graphical artists and 5 programmers. HGE, FMOD, TinyXML. Multi-layer tile system (using tiled as editor). Collision (supporting rectangles, circles, points and combined shapes, pixel perfect collision detection for actors. ). Level creation through XML from tiled. (Tiles and colliders).
Hateful Space
http://www.jonathangutman.com/home/hateful%20space.html
My Mind Is My Home. My Mind Is My Home. Hateful space is a story driven space shooter. Made in our own 3D engine which we developed parallel to the game. The game and engine was written in C and our tools were made in C#. Development: 10 weeks (half speed). Team: 2 level designers, 4 graphical artists and 4 programmers. Gametime: around 30 minutes. API: DirectX, Wwise. 3d engine(co-developed, using directx). Post-processing effects (hdr, bloom, motion blur). AI (Finite State Machine).
Four Seasons
http://www.jonathangutman.com/home/four%20seasons.html
My Mind Is My Home. My Mind Is My Home. Four Seasons is a First Person Shooter. We developed the 3D engine and tools parallel with the game. The game and engine was written in C , tools were made in C# and scripts were done in LUA. 9 weeks (half speed). 2 level designers, 4 graphical artists and 4 programmers. DirectX, Wwise, PhysX. First Person Camera (using quaternions). PhysX (implementing various functionality, controllers, dynamic objects, overlaps). Network system (using Winsock, over UDP).
TOTAL PAGES IN THIS WEBSITE
7
Programming 14 – The Game Assembly
http://www.thegameassembly.com/students/tga-14/programming-14
The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.
TOTAL LINKS TO THIS WEBSITE
1
Jonathan Gusoff
Welcome to Jonathan Gusoff. Latest from the Blog. On February 23, 2015. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! 2015 Jonathan Gusoff - WordPress Theme by Kadence Themes.
Home | Jonathan Guss & Associates
Life Purpose Coaching | Spiritual Teaching | Integral Awakening Center
Harness the Evolutionary Impulse of Your Soul. Do you want to reclaim your destiny, your sense of purpose, and a clear vision of your future? Do you sometimes feel like you live from a mere fraction of your true potential, knowing you posses treasure but forgetting where you buried it, sensing you have a destiny but you can’t remember what it is, knowing that the world needs you but not knowing where to serve? Have there been far too many days when you’ve experienced the sinking feeling that.
Music | Jonathan Guthrie
Or browse results titled. 1 & (pageBandParentLabel() pageLabel() , col1: columns() = = 1, col2: columns() = = 2, col3: columns() = = 3 } ". 0 }" Other Linked Artists/Labels. Edit artists. add more artists. Please verify your email by clicking the link we sent to . Change email / Send again. Switch to mobile view.
Jonathan Guthrie
Composer for film, television and games based in London, United Kingdom. Please contact for any enquiries.jguthriemusic@gmail.com. X3ciframe src= x22/ player.vimeo.com/video/101878468? Title=0 x26amp;byline=0 x26amp;portrait=0 x26amp;color=c9ff23 x26amp;autoplay=1 x22 width= x22500 x22 height= x22281 x22 frameborder= x220 x22 webkitallowfullscreen mozallowfullscreen allowfullscreen x3e x3c/iframe x3e'.
Coming Soon
Future home of something quite cool. If you're the site owner. To launch this site. If you are a visitor.
Jonathan Guttmann - JonathanGuttmann.com
Jonathan Guttmann is a Creative Artist based in Tenerife (Canary Islands), Spain, who began in the world of publicity by 1999. Started in Israel and continued in Greece, United States and Spain, from where he expanded his talent throughout his clients and also the internet, making designs worldwide. Besides this field, Jonathan Guttmann is also a filmmaker ( Revival Europe. Actor, dancer ( Energy Angels. En el mundo de la publicidad en 1999. Actor, bailarín ( Energy Angels. WORKS DONE TRABAJOS REALIZADOS.
MacGyver is a verb
Something used or included temporarily or as a substitute for something that is not known or must remain generic; that which holds, denotes or reserves a place for something to come later.
Jonathan Guyer - About
8203;Jonathan Guyer is a fellow at the Radcliffe Institute for Advanced Study. At Harvard University and a contributing editor of the. Cairo Review of Global Affairs. 8203;He has written for. Los Angeles Review of Books. New York Review Daily. Among others. His research has been supported by fellowships from Fulbright (2012–2013) and the Institute of Current World Affairs. He blogs about Arabic comics and caricature at Oum Cartoon. Create a free website.
Script Editor / Development Consultant - Home
Jonathan Guyett - Home. I am a script reader, script editor, researcher and development consultant with thorough approach and eye for moving and entertaining material across genre. A graduate of the London Film School, I am currently studying on the NFTS Script Development Program and working with writers, directors, producers and game developers. My recent work includes script editing on projects with director Nicolas Roeg (. If you have an idea you wish to develop, please see my contact details.