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Linear Floatation

Wednesday, November 4, 2009. Nuke] Snap Keyframes in the Curve Editor. When moving keyframes around in the curve editor, to avoid them ending up with fragmented numbers:. Select the keyframes, right click- edit- move. In the inputs type :. Monday, October 26, 2009. Came across this today when needing to resize a bunch of instanced objects for a particle debris explosion:. Select all the instanced objects. Press R for Scale (or any transformation). Sunday, September 13, 2009. Linear Workflow in Maya 2010.

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Linear Floatation | jonathanspence.blogspot.com Reviews
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Wednesday, November 4, 2009. Nuke] Snap Keyframes in the Curve Editor. When moving keyframes around in the curve editor, to avoid them ending up with fragmented numbers:. Select the keyframes, right click- edit- move. In the inputs type :. Monday, October 26, 2009. Came across this today when needing to resize a bunch of instanced objects for a particle debris explosion:. Select all the instanced objects. Press R for Scale (or any transformation). Sunday, September 13, 2009. Linear Workflow in Maya 2010.
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1 linear floatation
2 rint x
3 rint y
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5 jonathan
6 no comments
7 maya relative transform
8 maya
9 4 テクスチャー毎に0 4545gammacorrectノードを掛ける
10 research
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Linear Floatation | jonathanspence.blogspot.com Reviews

https://jonathanspence.blogspot.com

Wednesday, November 4, 2009. Nuke] Snap Keyframes in the Curve Editor. When moving keyframes around in the curve editor, to avoid them ending up with fragmented numbers:. Select the keyframes, right click- edit- move. In the inputs type :. Monday, October 26, 2009. Came across this today when needing to resize a bunch of instanced objects for a particle debris explosion:. Select all the instanced objects. Press R for Scale (or any transformation). Sunday, September 13, 2009. Linear Workflow in Maya 2010.

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1

Linear Floatation: [Maya] Render Layers Tip

http://jonathanspence.blogspot.com/2009/07/maya-render-layers-tip.html

Friday, July 17, 2009. Maya] Render Layers Tip. 1) Create multiple Render Layers and assign your objects to them. 2) Select a Render Layer. 3) In the R.Settings window - hover over an attribute. If an icon appears next to the cursor you can right click and select Create Layer Override. The attribute turns orange and the setting will change only for that particular render layer. Subscribe to: Post Comments (Atom). Life on the Bubble. Screenwriting tips. you hack. Go into the story. Music / Sound Design.

2

Linear Floatation: August 2009

http://jonathanspence.blogspot.com/2009_08_01_archive.html

Wednesday, August 26, 2009. Maya] broken image plane workaround. Sometimes the image plane just stops showing up in the viewports which can be really frustrating. Not exactly sure what causes it, but it seems to happen on cameras with multiple sub groups when using the mia exposure simple lens shader. If adjusting the near/far clip plane doesnt fix it, the camera is probably broken. 1) Create a new camera. 2) Copy all settings from old to new camera. 3) Constrain point/orient from old to new. Motionograp...

3

Linear Floatation: June 2009

http://jonathanspence.blogspot.com/2009_06_01_archive.html

Friday, June 26, 2009. Maya] [AE] Exporting Maya Camera to After Effects. Heres a technique for baking and exporting your camera data from maya to after effects. In CG means rendering or fixing something down so it doesnt change. For instance- baking lighting into a texture, or in this case- baking keyframes into every single frame so there is no interpolation. 1) Make a copy of your maya scene file and name it file camExport. 2) In Maya, select the Camera. From the Channel Box. 4) Open the graph editor.

4

Linear Floatation: [Maya] Relative Transform

http://jonathanspence.blogspot.com/2009/10/relative-transform.html

Monday, October 26, 2009. Came across this today when needing to resize a bunch of instanced objects for a particle debris explosion:. Select all the instanced objects. Press R for Scale (or any transformation). Change the Menu of Input Line Operations dropdown to Relative Transform. Change the scale in the input boxes to the right of the dropdown. All the selected objects will transform and stay relative to their original values. Subscribe to: Post Comments (Atom). Life on the Bubble. Go into the story.

5

Linear Floatation: [Maya] Linear Workflow in Maya 2010

http://jonathanspence.blogspot.com/2009/09/linear-workflow.html

Sunday, September 13, 2009. Maya] Linear Workflow in Maya 2010. Linear Workflow in Maya 2010. 1) モニターカリブレーションをsRGB 2.2ガンマに設定. 2) Photoshop等でテクスチャーを作る(イメージは2.2ガンマ). 3) Mental Ray Render Settings/Quality/FramebufferをGamma 1.0 RGBA (Float) 4X32Bitに設定 . 5) 色・ライト・マテリアルは0.4545を掛ける. 6) プレビューの為に2.2ガンマのレンズシェーダーを掛ける (physical sun, physical sky/mia exposure simple). 7) レンダーする前、mia exposure simple gamma を1.0に戻す. 8) コンポジットはNUKE/AEで 32bit Linear Float with sRGB 2.2 vlut. Maya 2011にはLWF設定があるので、それを使ったほうが便利。 Http:/ www&#...

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Linear Floatation

Wednesday, November 4, 2009. Nuke] Snap Keyframes in the Curve Editor. When moving keyframes around in the curve editor, to avoid them ending up with fragmented numbers:. Select the keyframes, right click- edit- move. In the inputs type :. Monday, October 26, 2009. Came across this today when needing to resize a bunch of instanced objects for a particle debris explosion:. Select all the instanced objects. Press R for Scale (or any transformation). Sunday, September 13, 2009. Linear Workflow in Maya 2010.

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