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Jon ManateeRendering and Manatees: A match made in Heaven
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Rendering and Manatees: A match made in Heaven
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Rendering and Manatees: A match made in Heaven
Jon Manatee: Summertime, Clustered Shading, and Blogging
http://jonmanatee.blogspot.com/2012/05/summertime-clustered-shading-and.html
Rendering and Manatees: A match made in Heaven. Monday, May 28, 2012. Summertime, Clustered Shading, and Blogging. Now is the time to be roasting hot dogs and marshmallows around a fire (just did that myself this evening back on my parents farm)! And the GEL Lab. As well as the crew over at Adventure Club Games. Speaking of East Lansing game dev people of interest, the awesome Dan Sosnowski. Or submitting a talk or a paper or a game to the showcase! From the HPG conference that has been going on recently...
Jon Manatee: May 2012
http://jonmanatee.blogspot.com/2012_05_01_archive.html
Rendering and Manatees: A match made in Heaven. Monday, May 28, 2012. Summertime, Clustered Shading, and Blogging. Now is the time to be roasting hot dogs and marshmallows around a fire (just did that myself this evening back on my parents farm)! And the GEL Lab. As well as the crew over at Adventure Club Games. Speaking of East Lansing game dev people of interest, the awesome Dan Sosnowski. Or submitting a talk or a paper or a game to the showcase! From the HPG conference that has been going on recently...
Jon Manatee: March 2011
http://jonmanatee.blogspot.com/2011_03_01_archive.html
Rendering and Manatees: A match made in Heaven. Monday, March 21, 2011. Moving beyond the Linear Bezier. Value The formula is simple:. Lerp(t) = (1 - t) * StartPoint t * EndPoint. Moving to a more complex equation can allow us to overcome these difficulties. We know we can create curved functions with polynomial equations, but does this actually help us? LinearBezier(t) = (t - 1) * StartPoint t * EndPoint. Bit worse, but the similarities are still very visible to our friend linear interpolation. Let's lo...
Jon Manatee: 3 Years Later: Year Three
http://jonmanatee.blogspot.com/2012/04/3-years-later-year-three.html
Rendering and Manatees: A match made in Heaven. Wednesday, April 18, 2012. 3 Years Later: Year Three. This post is drawing to a close my little series on how I went from not knowing the first thing about game development to being a programmer that eats rendering code for breakfast (as all good graphics programmers should). Here are links to my posts about Year 1 and Year 2. On My Way Out. But it certainly reaffirmed my suspicions that I had gone from someone wanting to learn game dev to someone that coul...
Jon Manatee: June 2011
http://jonmanatee.blogspot.com/2011_06_01_archive.html
Rendering and Manatees: A match made in Heaven. Sunday, June 19, 2011. What do we really want from our rendering? Even after I decided to write about this, I spotted this part of a fitting conversation between Emil Persson, John Carmack, and Stephen Hill:. I've read papers that discuss the physical basis of how an effect occurs in a camera, and I've read papers that discuss how an effect occurs in an eye, so really either could apply. However, that reminds me of a similar discussion. Death of a Project.
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JonMan94 (Jonathan M.) - DeviantArt
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Jon Manack Golf Instruction Blog | Knowledge isnt' power… Applied knowledge is power!
Jon Manack Golf Instruction Blog. Knowledge isnt' power… Applied knowledge is power! Jon Manack – Pitching practice demo. Jon Manack Golf Instruction. Jon Manack Golf Instruction. Shadow hills golf club. Jon Manack – Pitching practice demo – Down the line. Jon Manack Golf Instruction. Jon Manack Golf Instruction. The Golf Swing is Counter Intuitive. Jon Manack Golf Instruction. Consider the following examples of what golfers instinctually want to do vs. what they should do in an efficient golf swing:.
Jon Manatee
Rendering and Manatees: A match made in Heaven. Sunday, December 1, 2013. I've decided to stop posting here, and start blogging (after my long hiatus from it), over on my personal website at www.JonManatee.com/blog/. If this upsets you and you refuse to read anything I write ever again, that's fine since I'm awfully shy anyways (and I apologize for the inconvenience). Everything old will also still stay live here though in case anyone has permalinked to it. Wednesday, September 26, 2012. Progression is n...
The JonManatee Blog - Jonathan Moore
Pusher of Pixels, Friend of Manatees. Snow Crash Web Player. Graphics Tech Demo Web Player. Improved Spotlight Culling for Clustered Forward Shading. Tuesday, January 20, 2015 at 11:31PM. Emil Persson proposed refining the sphere size smaller along each axis direction to get tighter culling. There's also another approach presented by Marc Fauconneau of Intel. At Siggraph 2014 and has source code included in their clustered shading sample. I'm much happier with how my approach to adapting Intel's point li...
Jon Manchester
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There's nothing worse than staring at a blank screen. And the damn blinking cursor constantly reminding you that time is ticking away on your deadline. What is it about the cocktail napkin that inspires the opposite reaction, filling every square inch with headfuls of thoughts- no matter how lousy- without giving time the time of day? The cocktails that accompany them are certainly suspect. Welcome to my site, where you'll get your fill of great ads- and a healthy dose of personality!
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Based out of Sun Valley, ID, Jon specializes in authentic adventure lifestyle media, including still photography and video production. His diverse client list has included the likes of Conde Naste Entertainment, Microsoft, Eddie Bauer, Smith Optics, ESPN, Nat Geo Adventure, Outside TV, Rolling Stone, Backpacker, Guitar World, Luxe, and Dwell, among others. Designed and Developed by Interwebing.
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