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Jon Shafer on Design | jonshaferondesign.com Reviews
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Google+ | Jon Shafer on Design
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Jon Shafer on Design. All posts tagged Google. Daily AtG Progress Updates. Because it’s usually a month or two between major updates (and when they do finally appear they tend to be… a little long) I’ve started providing daily progress updates via the official Conifer Games Twitter. In case Twitter isn’t your cup of tea I’ve added the feed to the AtG website. And also post everything to our Facebook. November 25, 2014. Posted in At The Gates. Tagged At The Gates. Posted by Jon Shafer on November 25, 2014.
Daily AtG Progress Updates | Jon Shafer on Design
https://jonshaferondesign.com/2014/11/25/daily-atg-progress-updates
Jon Shafer on Design. Daily AtG Progress Updates. Because it’s usually a month or two between major updates (and when they do finally appear they tend to be… a little long) I’ve started providing daily progress updates via the official Conifer Games Twitter. In case Twitter isn’t your cup of tea I’ve added the feed to the AtG website. And also post everything to our Facebook. November 25, 2014. Posted in At The Gates. Tagged At The Gates. Posted by Jon Shafer on November 25, 2014. Enter your comment here.
At The Gates | Jon Shafer on Design
https://jonshaferondesign.com/category/at-the-gates
Jon Shafer on Design. All posts in category At The Gates. A Preview of AtG’s Revolutionary UI. Hello again from the Conifer team! At long last, we’re finally back with a new edition of ‘Jon rambles for too long about some esoteric game design topic (and along the way mentions AtG once or twice)’. It may also come as a relief that this update is actually a 3-for-1 deal where ‘Jon waxing poetically about his eternal love for UI and the beautiful soul it hides from the big, bad world’. In big, bold text.
Updates | Jon Shafer on Design
https://jonshaferondesign.com/tag/updates
Jon Shafer on Design. All posts tagged Updates. Daily AtG Progress Updates. Because it’s usually a month or two between major updates (and when they do finally appear they tend to be… a little long) I’ve started providing daily progress updates via the official Conifer Games Twitter. In case Twitter isn’t your cup of tea I’ve added the feed to the AtG website. And also post everything to our Facebook. November 25, 2014. Posted in At The Gates. Tagged At The Gates. Posted by Jon Shafer on November 25, 2014.
AtG Update: Progress, Pacing & People | Jon Shafer on Design
https://jonshaferondesign.com/2014/09/15/atg-update-progress-pacing-people
Jon Shafer on Design. AtG Update: Progress, Pacing & People. A few months ago I hinted at the possibility of some big changes – well, said “possibility” has turned into reality, which means some exciting new features to talk about. But before getting into the details I think it’s best to explain why. We have “big changes” to talk about at all. Iterative Design – Not Just a Buzzword! I’m sure some of you are thinking “What do you mean ‘big changes’? Wasn’t the game supposed to be done by now? As one might...
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Remy77077 – Agoners
http://www.agoners.com/index.php/author/remy77077
Agon – a sense of struggle or contest. Street Fighter V-Sync In the Lag of Time. On May 25, 2016. Insert Dic Joke Here. I’ve been pretty quiet the last couple of months here on Agoners, but with good reason – it’s mainly because I’ve been able to do a ton of lovely gaming! On April 28, 2016. Tagged with: fighting game design. V Hype or Not? On February 4, 2016. Tagged with: fighting game design. On February 3, 2016. Tagged with: fighting game design. On February 1, 2016. On November 13, 2015. Fantasy Str...
Do Something! with Dan Hibiki – Agoners
http://www.agoners.com/index.php/do-something-with-dan-hibiki
Agon – a sense of struggle or contest. Well, I did. With Dan, of course. First up is an long battle vs a fairly typical run-away-ish Gouken player. A pretty even fight until I unleashed the secrets of Saikyo-ryu. This guy has actually beaten me a few times too. What an incredible finish – why oh why did he throw that fireball at the end though? There was no need to take that risk of getting an Ohgi to the face… “That’s. 8230; and now they have the experience of a beating from Dan! That would be why….
morfologiadeljuego.blogspot.com
Morfología del juego: Enlaces
http://morfologiadeljuego.blogspot.com/p/enlaces.html
Esta sección está en construcción, pero en todo caso nunca será un compendio bibliográfico exhaustivo, sino una simple referencia general a las páginas que considero de mayor interés. Nos comprometemos a mantener actualizados los enlaces y a no mantener páginas y blogs desactualizados o que hayan visto mermada su calidad. Si conoces alguna página que consideres deba estar aquí, por favor, contacta conmigo. Entrevistas a los creadores de diferentes juegos de Nintendo. Proporcionan una inusual visión i...
achievements – Agoners
http://www.agoners.com/index.php/tag/achievements
Agon – a sense of struggle or contest. Kore ga saikyo-ryu da! On November 26, 2014. Confessions of a Whore. On July 17, 2009. Ultimate Achievement Unlocked: MACROSS Gamerscore. On February 15, 2009. Posted by Navan Daughn. On November 25, 2008. To strive, to seek, to find, and not to Achieve. 8221; But the more I’ve played with them though, I have come around to liking them; but only when they are actually fun. I like […Full Story…]. On November 24, 2008. We believe you can THINK. On Insert Dic Joke Here.
Steel Boots 2 – Sheffield Divekick Tournament – Agoners
http://www.agoners.com/index.php/steel-boots-2-sheffield-divekick-tournament
Agon – a sense of struggle or contest. Steel Boots 2 – Sheffield Divekick Tournament. Well the first Steel Boots tournament was a lot of fun, and this time we doubled the players! Here’s the results 🙂. The tournament format was Double Elmination, best of 3 matches, loser can change character (& gem) after each match loss. Remy77077 played as: Dr Shoals, Kenny, S-Kill, Markman and The Baz. Navan Daughn played as:. Id0ru played as: Kick. Ineedleladybra played as: S-Kill. FieryBiscuit8 played as: Dr Shoals.
matchmaking – Agoners
http://www.agoners.com/index.php/tag/matchmaking
Agon – a sense of struggle or contest. On February 1, 2016. The road to Saikyo. On July 23, 2015. Here’s our first Agoners podcast. I hope you enjoy it! On July 2, 2015. Fantasy strike fighting game. Back for more Dantics! For how this all got started, read here) Omatase shimashita saikyo fans! On December 15, 2014. Tagged with: gaming emotions. Kore ga saikyo-ryu da! On November 26, 2014. Xbox One and done? On May 24, 2013. Tagged with: first impressions. Hero Academy: Early impressions from the Academy.
gaming emotions – Agoners
http://www.agoners.com/index.php/tag/gaming-emotions
Agon – a sense of struggle or contest. Insert Dic Joke Here. I’ve been pretty quiet the last couple of months here on Agoners, but with good reason – it’s mainly because I’ve been able to do a ton of lovely gaming! On April 28, 2016. Tagged with: fighting game design. Back for more Dantics! For how this all got started, read here) Omatase shimashita saikyo fans! On December 15, 2014. Tagged with: gaming emotions. Yomi: A Grave Decision. On January 11, 2013. Yomi: An Intimidating Introduction? The excelle...
Episode 216: Lost in Space - Three Moves Ahead Episodes - Idle Forums
https://www.idlethumbs.net/forums/topic/8613-episode-216-lost-in-space
Three Moves Ahead Episodes. Episode 216: Lost in Space. Started by Rob Zacny. May 14 2013 01:41 PM. Page 1 of 4. Please log in to reply. 68 replies to this topic. Host: Three Moves Ahead and Esports Today. 14 May 2013 - 01:41 PM. Paul Dean joins Rob to talk about their shared frustration with the state of strategy games among the stars. 14 May 2013 - 04:45 PM. 14 May 2013 - 04:50 PM. I really like ship customisation, i like it in galactic civilisation 2, but wish the design of the ship had a bigger impac...
Kore ga saikyo-ryu da! – Agoners
http://www.agoners.com/index.php/kore-ga-saikyo-ryu-da
Agon – a sense of struggle or contest. Kore ga saikyo-ryu da! I’ve written a lot before about some of the issues I’ve had over the years. And so, inspired by a photo of a friend’s mug on facebook – yes a. Mug, not her face – bearing the slogan “Do more of what makes you happy”, as well as finding a little more spare time for gaming in my life right now, I’ve taken up the mantle and set off on the unruly internet waves of Steam “to go to meet the mighty! 8221; at USF4. This first match is one of the more ...
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Lifestyle Writer, Editor and Content Marketer in Portland. Social Change and Personal Essays. I am a Portland-based lifestyle writer, editor and content marketer, and I’m not afraid of circling the globe to tell unexpected stories of game-changers, do-gooders and crafty-makers. My writing has appeared in more than a dozen publications, and I’ve helped some of the leading brands in the Pacific Northwest tell better stories as a content marketing consultant. Me, follow me on Twitter.
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Jon Shafer on Design
Jon Shafer on Design. AtG Update: March 2018 – Diplomacy. Hey all, in this update we’ll be taking a quick tour of the design for the new diplomacy system. In last month’s post I talked a lot about high-level design goals, but another important consideration is how things actually play out from the player’s perspective, especially with an abstract system like diplomacy. What is the actual thing that you’re doing? What is the player trying to achieve? You know, what’s. This being a game about. March 2, 2018.
Jon Shafran, Ph.D. – Sociologist, STEM Diversity/Inclusion Researcher and Consultant
Jon Shafran, Ph.D. Sociologist, STEM Diversity/Inclusion Researcher and Consultant.
JON SHAFT // PHOTOGRAPHER
JON SHAFT / PHOTOGRAPHER. Eclipse of the Moon / April 15, 2014.
Remedial Christianity
September 1, 2014. KICKOFF in REVIEW…. Hey everyone, this fall I celebrate my 20th fall kickoff in campus church ministry! I am feeling OLD) The last 3 weeks have been a whirlwind of preparation, prayer and excitement. I thought it might be nice to share with you a brief overview of some of the highlights! This is for all of you that wonder….what exactly do these people do? A little collaboration for our leadership team. Aug 13-14th : Staff Orientation. Small (how do you update this google doc? Now that ...
Jon's Blog | Just do it
Service Encounters – Blog #4. March 13, 2013. Service Provider: Soccer World Purchase: Soccer Cleats Date/Time: March. 7, 2013 at 5:00pm Chapters this service encounter relates to: Ch.6, 7, 10, 11 Total Cost: $80.34 Concepts discussed in this blog: – Customers as Acquaintances – Service Recovery – Voicers – Facilitator – Variations in Individual Responses – Climate for Service – Measure and … Continue reading →. Service Encounters – Blog #3. February 13, 2013. Service Encounters – Blog #2. Phone Provider...
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