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Art Portfolio

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Tuesday, May 14, 2013. Real Time Game Art 04 - Battleship. Props were built by an out source company. Links to this post. Monday, April 30, 2012. Links to this post. Monday, June 20, 2011. Real Time Game Art 04: Green Lantern - Rise of the Manhunters. Links to this post. Monday, May 17, 2010. Real Time Game Art 03: ARK II. Links to this post. Sunday, May 16, 2010. Real Time Game Art02: UnderWater.

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Art Portfolio | jontucci.blogspot.com Reviews
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Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Tuesday, May 14, 2013. Real Time Game Art 04 - Battleship. Props were built by an out source company. Links to this post. Monday, April 30, 2012. Links to this post. Monday, June 20, 2011. Real Time Game Art 04: Green Lantern - Rise of the Manhunters. Links to this post. Monday, May 17, 2010. Real Time Game Art 03: ARK II. Links to this post. Sunday, May 16, 2010. Real Time Game Art02: UnderWater.
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Art Portfolio | jontucci.blogspot.com Reviews

https://jontucci.blogspot.com

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Tuesday, May 14, 2013. Real Time Game Art 04 - Battleship. Props were built by an out source company. Links to this post. Monday, April 30, 2012. Links to this post. Monday, June 20, 2011. Real Time Game Art 04: Green Lantern - Rise of the Manhunters. Links to this post. Monday, May 17, 2010. Real Time Game Art 03: ARK II. Links to this post. Sunday, May 16, 2010. Real Time Game Art02: UnderWater.

INTERNAL PAGES

jontucci.blogspot.com jontucci.blogspot.com
1

Art Portfolio: Real Time Game Art 03: ARK II

http://www.jontucci.blogspot.com/2010/05/real-time-game-art-02.html

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Monday, May 17, 2010. Real Time Game Art 03: ARK II. Did u work on high poly to low poly technique for this onw. October 6, 2012 at 12:38 AM. Yes i did. Much of the 2D surface normal detail was generated post in Photoshop. October 9, 2012 at 11:30 AM. Subscribe to: Post Comments (Atom). Real Time Game Art 03: ARK II. Real Time Game Art02: UnderWater. GIJOE: Rise of Cobra. Star Wars EPIII The Game.

2

Art Portfolio: Real Time Game Art 04 - Battleship

http://www.jontucci.blogspot.com/2013/05/real-time-game-art-04-battleship.html

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Tuesday, May 14, 2013. Real Time Game Art 04 - Battleship. Props were built by an out source company. Subscribe to: Post Comments (Atom). Real Time Game Art 04 - Battleship.

3

Art Portfolio: May 2010

http://www.jontucci.blogspot.com/2010_05_01_archive.html

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Monday, May 17, 2010. Real Time Game Art 03: ARK II. Links to this post. Sunday, May 16, 2010. Real Time Game Art02: UnderWater. Links to this post. Thursday, May 13, 2010. GIJOE: Rise of Cobra. Links to this post. Real Time Game Art 01: Silent Hill Homecoming. Links to this post. Subscribe to: Posts (Atom). Real Time Game Art 03: ARK II. Real Time Game Art02: UnderWater. GIJOE: Rise of Cobra.

4

Art Portfolio: March 2008

http://www.jontucci.blogspot.com/2008_03_01_archive.html

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Sunday, March 30, 2008. Versatile 3D Environmental Artist with Industrial Design and traditional art background. Quick learning and adaptable to new software, tools, techniques, artistic styles and genres. Established in designing and creating innovative and immersive. Lead/Senior Environmental Artist, The Collective/Double Helix Games, Irvine, CA. Mentored and trained over 5 associate artists.

5

Art Portfolio: June 2011

http://www.jontucci.blogspot.com/2011_06_01_archive.html

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Monday, June 20, 2011. Real Time Game Art 04: Green Lantern - Rise of the Manhunters. Links to this post. Subscribe to: Posts (Atom). Real Time Game Art 04: Green Lantern - Rise of the.

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blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Dana Point Harbor

http://blog.davidheidhoff.com/2015/04/dana-point-harbor.html

Saturday, April 18, 2015. Looking forward to getting outside to paint more after graduation. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Throne

http://blog.davidheidhoff.com/2015/03/throne.html

Wednesday, March 11, 2015. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: More Plein Air studies

http://blog.davidheidhoff.com/2015/02/more-plein-air-studies.html

Monday, February 9, 2015. More Plein Air studies. All on the galaxy note 10.1. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Winter sketches

http://blog.davidheidhoff.com/2015/01/winter-sketches.html

Thursday, January 15, 2015. All on the small tablet and from life, some from Germany others still in the US. I 3d printed parts for a custom case for my galaxy note 10.1 that can fold out into a screen shade. I will try to get a post together about what it looks like! Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Prop Process

http://blog.davidheidhoff.com/2015/04/prop-process.html

Wednesday, April 8, 2015. View the results here. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Recent Work in Progress

http://blog.davidheidhoff.com/2015/04/blog-post.html

Wednesday, April 8, 2015. Recent Work in Progress. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Lunch sketch

http://blog.davidheidhoff.com/2015/04/lunch-sketch.html

Monday, April 13, 2015. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Space Race Update

http://blog.davidheidhoff.com/2015/02/space-race-update.html

Friday, February 27, 2015. February 27, 2015 at 5:37 PM. March 1, 2015 at 6:34 AM. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

blog.davidheidhoff.com blog.davidheidhoff.com

David Heidhoff Concept Art Blog: Project teaser

http://blog.davidheidhoff.com/2015/03/project-teaser.html

Wednesday, March 25, 2015. Little preview of some stuff in the works. I'm gonna try to do a loose retake on the Siegfried stories from the Nibelungen. And some more Space Race work. Subscribe to: Post Comments (Atom). I am a Concept Artist focused on world building currently studying at Laguna College of Art and Design. View my complete profile. All content (c) David Heidhoff. Powered by Blogger.

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Art Portfolio

Video Game Art, Concept Art, Industrial Design, 3D Modeling and Texturing, Lead/Senior Environmental Artist. Tuesday, May 14, 2013. Real Time Game Art 04 - Battleship. Props were built by an out source company. Links to this post. Monday, April 30, 2012. Links to this post. Monday, June 20, 2011. Real Time Game Art 04: Green Lantern - Rise of the Manhunters. Links to this post. Monday, May 17, 2010. Real Time Game Art 03: ARK II. Links to this post. Sunday, May 16, 2010. Real Time Game Art02: UnderWater.

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