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Joramwolters.com | Game Design | Photography | Me.

KOLOM is a four-screen four-player gaming installation. Thresholder is an installation that entices players to discover the rules of the installation and their own thresholds through playful interaction. A social game for mobile platforms, designed for THQ bluetongue in my third year at USAT. Design Rant: In-game logic versus real world logic. Hold on. Back up. Breaking Games part 2 Cheesing. Breaking games part 1 Off The Map. Games and the Physical.

http://www.joramwolters.com/

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Joramwolters.com | Game Design | Photography | Me. | joramwolters.com Reviews
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KOLOM is a four-screen four-player gaming installation. Thresholder is an installation that entices players to discover the rules of the installation and their own thresholds through playful interaction. A social game for mobile platforms, designed for THQ bluetongue in my third year at USAT. Design Rant: In-game logic versus real world logic. Hold on. Back up. Breaking Games part 2 Cheesing. Breaking games part 1 Off The Map. Games and the Physical.
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3 times;
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5 kolom
6 view project
7 thresholder
8 bubbles
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Joramwolters.com | Game Design | Photography | Me. | joramwolters.com Reviews

https://joramwolters.com

KOLOM is a four-screen four-player gaming installation. Thresholder is an installation that entices players to discover the rules of the installation and their own thresholds through playful interaction. A social game for mobile platforms, designed for THQ bluetongue in my third year at USAT. Design Rant: In-game logic versus real world logic. Hold on. Back up. Breaking Games part 2 Cheesing. Breaking games part 1 Off The Map. Games and the Physical.

INTERNAL PAGES

joramwolters.com joramwolters.com
1

Joramwolters.com | Hold on. Back up.

http://www.joramwolters.com/hold-on-back-up

Hold on. Back up. As I sit here, about to write this, I have a deep, uncomfortable feeling in the pit of my stomach. It is the feeling of realizing I have just lost about six years worth of work. And it is completely, unequivocally, my own, stupid fault. Hopefully, by being the seven-thousandth person to share his story of how I should have backed up my files, I can prevent some-one else from making the same mistake. Lets start at the beginning, because really, there isn’t any other place to start. That ...

2

Joramwolters.com | Games and the Physical

http://www.joramwolters.com/games-and-the-physical

This supportive narrative concerns research on the question How do you ensure the interaction between players in the physical space enhances, but does not disrupt, interaction in the digital space? Games and the Physical. This supportive narrative concerns research on the question. How do you ensure the interaction between players in the physical space enhances, but does not disrupt, interaction in the digital space? You can download the entire paper by clicking on the image below. Hold on. Back up.

3

Joramwolters.com | Thresholder

http://www.joramwolters.com/portfolio/▲

Thresholder is an interactive installation that entices players to discover the rules of the installation and their own soci al thresholds through playful interaction. Commisioned by Born Digital for the Freemote Festival. Execution by Studio L-F with support from Born Digital and Utrecht School of the Arts. Exposed at the 2011 Freemote festival. Finals candidate for the 2012 Young TalentSpinawards. Recieved a Wildcard for the 2012 Spinawards. Featured in Control Magazine:. More information and contact:.

4

Joramwolters.com | KOLOM

http://www.joramwolters.com/portfolio/kolom-2

KOLOM is a four-screen four-player gaming installation. The first game to be developed for this installation is Alien BBQ, a versus game where-in players strive to hold an object for a total of two minutes, whilst the other players have to co-operate to take him down and take the object for themselves. KOLOM’s unique set-up, with four screens facing outward to give the impression of a pillar, gives players an hybrid physicial-digital experience. For more information, check out Raaskalgames’s website.

5

Joramwolters.com | Who I am

http://www.joramwolters.com/who-i-am

I like it when things are well-made. I am Joram Wolters, a designer living in Amsterdam. I am a design teacher and freelancer who makes video games, takes pictures and designs graphics. You may download a pdf version of my resumé here. You can also find me on Facebook. Design Rant: In-game logic versus real world logic. Hold on. Back up. Breaking Games part 2 Cheesing. Breaking games part 1 Off The Map. Games and the Physical.

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Joramwolters.com | Game Design | Photography | Me.

KOLOM is a four-screen four-player gaming installation. Thresholder is an installation that entices players to discover the rules of the installation and their own thresholds through playful interaction. A social game for mobile platforms, designed for THQ bluetongue in my third year at USAT. Design Rant: In-game logic versus real world logic. Hold on. Back up. Breaking Games part 2 Cheesing. Breaking games part 1 Off The Map. Games and the Physical.

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