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josefbell.blogspot.com

Josef Bell's Blog

Sunday, January 18, 2015. Updates, Updates, and more Updates. Out with the old. In with the new. The Art Director and I also created a new pipeline for model and texture importing which dropped our draw calls by about 1/3rd of the previous builds. Most of these particles use the same texture and material. New Squire with armor. New Squire without armor. As more stuff gets pushed through I will keep updating about the grind to make The Grind. Tuesday, April 29, 2014. Wednesday, April 23, 2014. While I am ...

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Josef Bell's Blog | josefbell.blogspot.com Reviews
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Sunday, January 18, 2015. Updates, Updates, and more Updates. Out with the old. In with the new. The Art Director and I also created a new pipeline for model and texture importing which dropped our draw calls by about 1/3rd of the previous builds. Most of these particles use the same texture and material. New Squire with armor. New Squire without armor. As more stuff gets pushed through I will keep updating about the grind to make The Grind. Tuesday, April 29, 2014. Wednesday, April 23, 2014. While I am ...
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Josef Bell's Blog | josefbell.blogspot.com Reviews

https://josefbell.blogspot.com

Sunday, January 18, 2015. Updates, Updates, and more Updates. Out with the old. In with the new. The Art Director and I also created a new pipeline for model and texture importing which dropped our draw calls by about 1/3rd of the previous builds. Most of these particles use the same texture and material. New Squire with armor. New Squire without armor. As more stuff gets pushed through I will keep updating about the grind to make The Grind. Tuesday, April 29, 2014. Wednesday, April 23, 2014. While I am ...

INTERNAL PAGES

josefbell.blogspot.com josefbell.blogspot.com
1

Josef Bell's Blog: I got one hand in my pocket, the other one texturing characters!

http://josefbell.blogspot.com/2014/04/i-got-one-hand-in-my-pocket-other-one.html

Wednesday, April 23, 2014. I got one hand in my pocket, the other one texturing characters! For the past three weeks, I have flipped over to the art team to help push out our last batch of assets. My task was to complete the remaining character textures, an enemy texture, and some extra small assets, so here is an update on some of those guys. The family is all here! Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Theme images by Ollustrator.

2

Josef Bell's Blog: Almost There... Almost There...

http://josefbell.blogspot.com/2013/11/almost-there-almost-there.html

Friday, November 8, 2013. Almost There. Almost There. So week 8 of production comes to an end and the group is closing in on our Alpha goal. I added all of our current environment assets to the levels I made last week. I also added some preliminary lighting to a couple of the levels. Here is what our white boxed levels look like. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Theme images by Ollustrator.

3

Josef Bell's Blog: Down Goes Texture!

http://josefbell.blogspot.com/2014/04/down-goes-texture.html

Tuesday, April 29, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Theme images by Ollustrator.

4

Josef Bell's Blog: It's Beginning To Look A Lot Like A Game

http://josefbell.blogspot.com/2014/03/its-beginning-to-look-lot-like-game.html

Tuesday, March 11, 2014. It's Beginning To Look A Lot Like A Game. Be prepared for a wall of text and images, this post deals with a large period of time. On the level design side, the playests showed that many testers were hung up on geometry that interfered with the desired play experience we wanted. So this time around we are making sure the assets never (or as close to never as we can get) intrude in play. Subscribe to: Post Comments (Atom). View my complete profile.

5

Josef Bell's Blog: Updates, Updates, and more Updates

http://josefbell.blogspot.com/2015/01/updates-updates-and-more-updates.html

Sunday, January 18, 2015. Updates, Updates, and more Updates. Out with the old. In with the new. The Art Director and I also created a new pipeline for model and texture importing which dropped our draw calls by about 1/3rd of the previous builds. Most of these particles use the same texture and material. New Squire with armor. New Squire without armor. As more stuff gets pushed through I will keep updating about the grind to make The Grind. Subscribe to: Post Comments (Atom). View my complete profile.

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Project Bala: October 2013

http://projectbala.blogspot.com/2013_10_01_archive.html

Sunday, October 27, 2013. This week I'm going to talk a little bit about our goals for this project. Specifically, go into a little more detail about what we plan to deliver at the end of this first quarter (which is 4 weeks away). It perhaps goes without saying that at the very least, the game will be playable (and it already is! In addition, most of the core features will be in place to expand upon in the second quarter. This includes the player's resources, children, and enemies. 1) Ponds: with Water ...

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Hesitate yourself | Ama en mi camino, dueña de mi destino

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Josef Bell's Blog

Sunday, January 18, 2015. Updates, Updates, and more Updates. Out with the old. In with the new. The Art Director and I also created a new pipeline for model and texture importing which dropped our draw calls by about 1/3rd of the previous builds. Most of these particles use the same texture and material. New Squire with armor. New Squire without armor. As more stuff gets pushed through I will keep updating about the grind to make The Grind. Tuesday, April 29, 2014. Wednesday, April 23, 2014. While I am ...

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