twentymilliseconds.com
How Lucky's Tale Avoids Making Users Sick · Twenty Milliseconds
https://www.twentymilliseconds.com/post/luckys-tale-avoids-vr-sickness-camera
This is Twenty Milliseconds. A site documenting what works and what doesn't in virtual reality design. How Luckys Tale Avoids Making Users Sick. September 28, 2014. It's difficult to avoid sickness with a moving camera, but Playful did it by compressing the camera's range of motion, focusing the user's attention on a single point, and experimenting with all types of designs. As the flagship game, it’s being designed for. Camera Movement is Everything. That acceleration should be controlled by the user.
tola.me.uk
Ben Francis
http://tola.me.uk/blog
Pinned Apps – An App Model for the Web. Re-posted from a page I created on the Mozilla wiki. On 17th December 2014). The per-OS app store model has resulted in a market where a small number of OS companies have a large amount of control, limiting choice for users and app developers. In order to get things done on mobile devices users are restricted to using apps from a single app store which have to be downloaded and installed on a compatible device in order to be useful. A Web App Manifest. 8221;App dis...