indiegamehouse.com
Indie Game House » Growing
http://indiegamehouse.com/category/growing
Posted by Corey Nolan. On August 7th, 2013. Crossposted from coreynolan.com. YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games. Section of my blog. That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects. Read More ». Web design by Kyle Pulver.
indiegamehouse.com
Indie Game House » igh podcast
http://indiegamehouse.com/tag/igh-podcast
IGH Podcast – Episode 6. Posted by Kyle Pulver. On February 20th, 2014. Finally after 3 months everyone is back in the house, together, at the same time! Including a special guest: Michael Todd! He’s back and better than ever. Check out the newest episode of the Indie Game House Podcast 2014 edition! IGH Podcast - Episode 6. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we probably talked about:. As always special thanks to Ben Prunty. Download the epis...
indiegamehouse.com
Indie Game House » Erin Robinson
http://indiegamehouse.com/author/erin
Gravity Ghost funtimes, deconstructed. Posted by Erin Robinson. On November 12th, 2012. The latest Gravity Ghost devlog. Is up, and as always, it’s full of pictures like this:. It makes perfect sense if you’re me. And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding. Web design by Kyle Pulver. Logo design by Greg Wohlwend.
indiegamehouse.com
Indie Game House » Blog Archive » IGH Podcast – Episode 5
http://indiegamehouse.com/2013/08/14/igh-podcast-episode-5
IGH Podcast – Episode 5. Posted by Kyle Pulver. On August 14th, 2013. Last week we managed to all sit down together without TowerFall in front of us to record a new podcast, check it out! Our special guest this time was our dishwasher running in the background, and a cricket that makes some appearances from time to time.). IGH Podcast - Episode 5. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we might’ve talked about:. What we’ve been up to!
indiegamehouse.com
Indie Game House » Corey Nolan
http://indiegamehouse.com/author/corey
Posted by Corey Nolan. On August 7th, 2013. Crossposted from coreynolan.com. YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games. Section of my blog. That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects. Read More ». Web design by Kyle Pulver.
joshwhelchel.com
Jottobots, original sound. | Josh Whelchel
http://joshwhelchel.com/album/jottobots-original-sound
Jottobots, original sound. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Get all 16 Josh Whelchel releases. Available on Bandcamp and save 50%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Oblitus. Rise of the Blobs Original Soundtrack. The Spirit Engine: Original Soundtrack. Zeldas First Trip to the Village. Jottobots, original sound. Ravenmark: Scourge of Estellion (Original Soundtrack). Premonitions V...
indiegamehouse.com
Indie Game House » Blog Archive » Inputting in the LA Gamespace Kickstarter
http://indiegamehouse.com/2012/11/12/inputting-in-the-la-gamespace-kickstarter
Inputting in the LA Gamespace Kickstarter. Posted by Steve Swink. On November 12th, 2012. My man Adam, of AttractMode. Fame, is putting together this totally bananas artist collective thing! It’s super neat and cool! I donated an old prototype to his Kickstarter. It’s called Inputting and it looks like this:. Check it out and donate to the kickstarter if you want to play! Web design by Kyle Pulver. Logo design by Greg Wohlwend. Indie Game House 2012 - 20XX.
indiegamehouse.com
Indie Game House » Blog Archive » Gravity Ghost funtimes, deconstructed
http://indiegamehouse.com/2012/11/12/gravity-ghost-funtimes-deconstructed
Gravity Ghost funtimes, deconstructed. Posted by Erin Robinson. On November 12th, 2012. The latest Gravity Ghost devlog. Is up, and as always, it’s full of pictures like this:. It makes perfect sense if you’re me. And if you’re interested in game design, I also talk about the evolution of the terraforming mechanic, and how we took a behavior that players seemed to enjoy (running in circles) and turned it into something directly rewarding. Web design by Kyle Pulver. Logo design by Greg Wohlwend.
indiegamehouse.com
Indie Game House » Blog Archive » IGH Podcast – Episode 6
http://indiegamehouse.com/2014/02/20/igh-podcast-episode-6
IGH Podcast – Episode 6. Posted by Kyle Pulver. On February 20th, 2014. Finally after 3 months everyone is back in the house, together, at the same time! Including a special guest: Michael Todd! He’s back and better than ever. Check out the newest episode of the Indie Game House Podcast 2014 edition! IGH Podcast - Episode 6. Download the episode directly right here. Or subscribe on iTunes. Here’s a quick overview on what we probably talked about:. As always special thanks to Ben Prunty.