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Diary of an Indie Programmer

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Tuesday, March 11, 2014. Building My AI Engine. If I don't keep my idea ...

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Diary of an Indie Programmer | journal.squaredprogramming.com Reviews
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Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Tuesday, March 11, 2014. Building My AI Engine. If I don't keep my idea ...
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pages,journal home,squared programming home,a youtube channel,posted by,dominque douglas,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels independent developers,moving to america,south korea,teaching english,labels ai
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Diary of an Indie Programmer | journal.squaredprogramming.com Reviews

https://journal.squaredprogramming.com

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Tuesday, March 11, 2014. Building My AI Engine. If I don't keep my idea ...

INTERNAL PAGES

journal.squaredprogramming.com journal.squaredprogramming.com
1

Diary of an Indie Programmer: Indies--Stop Treating Your Ideas Like Classified Secrets

http://journal.squaredprogramming.com/2014/02/secrets.html

Diary of an Indie Programmer. Thursday, February 13, 2014. Indies- Stop Treating Your Ideas Like Classified Secrets. I know what many of you are thinking now. "What do you mean? If I don't keep my idea a secret, some big company is going to steal my idea." Well I'm sorry to break this to you, but no one wants to steal your idea. Even from a business point of view, it doesn't make sense to steal your idea. I found a very interesting article over at Kotaku.com. And its copies like Flappy Bee. You can look ...

2

Diary of an Indie Programmer: April 2014

http://journal.squaredprogramming.com/2014_04_01_archive.html

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Subscribe to: Posts (Atom). View my complete profile.

3

Diary of an Indie Programmer: Greetings

http://journal.squaredprogramming.com/2014/02/greetings.html

Diary of an Indie Programmer. Tuesday, February 11, 2014. I've decided to start another blog that'll be separate from the other information on www.squaredprogramming.com. Subscribe to: Post Comments (Atom). View my complete profile. Indies- Stop Treating Your Ideas Like Classified S. Simple template. Powered by Blogger.

4

Diary of an Indie Programmer: Closing Days in Korea

http://journal.squaredprogramming.com/2014/04/closing-days-in-korea.html

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Subscribe to: Post Comments (Atom). View my complete profile.

5

Diary of an Indie Programmer: Building My AI Engine

http://journal.squaredprogramming.com/2014/03/building-ai-engine.html

Diary of an Indie Programmer. Tuesday, March 11, 2014. Building My AI Engine. How and why do I want to make a general AI framework? I want to model my AI system like other middleware SDKs. I've used many different kinds of middleware including, graphics APIs, physics SDKs, networking engines, and scripting languages. Of all of the different middleware libraries that I've used, which system is most like the AI engine that I want to build? Subscribe to: Post Comments (Atom). View my complete profile.

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Squared Programming: Services

http://www.squaredprogramming.com/p/services.html

I will work on a contract basis. Feel free to contact me if there's anything that you'd like to discuss. I work on PC projects, but I'm currently working on Android projects as well. Look around my blog and take a look at my YouTube channel and you'll see some of the projects that I've been working on. You can contact me at: dominque.a.douglas@gmail.com. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: February 2014

http://www.squaredprogramming.com/2014_02_01_archive.html

Friday, February 28, 2014. Component based entity system. Thursday, February 27, 2014. New Game Engine Article Posted. I've just posted a new article that gives a high-level overview of my 3D game engine. You can check it out here: Squared Game Engine High-level Overview. Monday, February 24, 2014. Latest - Game Engine Development. I'm currently working on an article and video that will give details on how both the 2D engine and the 3D engine work. Component based entity system. One of the most important...

squaredprogramming.com squaredprogramming.com

Squared Programming: AI System Progress

http://www.squaredprogramming.com/2014/06/ai-system-progress.html

Tuesday, June 24, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: What's Up with Me and the Micro 3D

http://www.squaredprogramming.com/2014/05/whats-up-with-me-and-micro-3d.html

Wednesday, May 21, 2014. What's Up with Me and the Micro 3D. Subscribe to: Post Comments (Atom). View my complete profile. Whats Up with Me and the Micro 3D. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: Auxnet: Battlegrounds Progress

http://www.squaredprogramming.com/2014/04/auxnet-battlegrounds-progress.html

Monday, April 7, 2014. I'll be moving back to the US tomorrow. Hopefully I'll be able to force my way back into the job market. I guess if things don't work out, I can always move back to Korea, but I'm going to try my hardest at becoming a successful indie developer. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: June 2014

http://www.squaredprogramming.com/2014_06_01_archive.html

Tuesday, June 24, 2014. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: Latest - March 31

http://www.squaredprogramming.com/2014/03/latest-march-31.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Code Bits: Linear Equation From Two Points. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: March 2014

http://www.squaredprogramming.com/2014_03_01_archive.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Friday, March 28, 2014. Useful Game Programming Videos. Here are some links to some useful programming videos that I've made. An Intro To Video Game AI for Beginners and Young Programmers. Game Engine Modular Architecture Overview - Making a Video Game. Tuesday, March 11, 2014. These days, I've ...

squaredprogramming.com squaredprogramming.com

Squared Programming: About

http://www.squaredprogramming.com/p/about.html

Welcome to the Squared Programming blog. My name is Dominque Douglas and I am a game programmer. I specialize in 3D PC game using Direct X 9 and Direct X 11, but I feel that to be a good developer, one must be willing to try new things and expand. I am willing to work on game development projects with others. Feel free to contact me using Google . You can also email me: squaredprogramming(at)gmail.com. Squared Programming Google Page. Subscribe to: Posts (Atom). View my complete profile.

squaredprogramming.com squaredprogramming.com

Squared Programming: Fun Indie Games in Development (playlist)

http://www.squaredprogramming.com/2014/03/fun-indie-games-in-development-playlist.html

Tuesday, March 11, 2014. Fun Indie Games in Development (playlist). Fun Indie Games in Development (playlist). I'm all for support other independent developers. That's why I've decided to put this little playlist together of some good indie games that I feel people should see. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Simple template. Powered by Blogger.

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Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Tuesday, March 11, 2014. Building My AI Engine. If I don't keep my idea ...

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