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Long Names Are Long. June 16, 2016. One smart thing Google does is rigorous code reviews. Every change, before you can land it, gets reviewed in at least two way. First, someone on the team does a normal review to make sure the code does what it’s supposed to. But, then, there’s a second layer of review called. It makes sure the code is, well, readable: Is it easy to understand and maintain? Does it follow the style and idioms of the language? Yes, names can be too short. Back when C only required ex...

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Long Names Are Long. June 16, 2016. One smart thing Google does is rigorous code reviews. Every change, before you can land it, gets reviewed in at least two way. First, someone on the team does a normal review to make sure the code does what it’s supposed to. But, then, there’s a second layer of review called. It makes sure the code is, well, readable: Is it easy to understand and maintain? Does it follow the style and idioms of the language? Yes, names can be too short. Back when C only required ex...
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1 code
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3 readability
4 is it well documented
5 idxcrpm
6 are rare
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journal.stuffwithstuff.com | journal.stuffwithstuff.com Reviews

https://journal.stuffwithstuff.com

Long Names Are Long. June 16, 2016. One smart thing Google does is rigorous code reviews. Every change, before you can land it, gets reviewed in at least two way. First, someone on the team does a normal review to make sure the code does what it’s supposed to. But, then, there’s a second layer of review called. It makes sure the code is, well, readable: Is it easy to understand and maintain? Does it follow the style and idioms of the language? Yes, names can be too short. Back when C only required ex...

INTERNAL PAGES

journal.stuffwithstuff.com journal.stuffwithstuff.com
1

Stuff I Wrote About Game Development – journal.stuffwithstuff.com

http://journal.stuffwithstuff.com/category/game-dev

Stuff I Wrote About Game Development. Rooms and Mazes: A Procedural Dungeon Generator. How My Book Launch Went. Zero to 353 Pages: Bringing My Web Book to Print and eBook. A Turn-Based Game Loop. Zero to 95,688: How I wrote Game Programming Patterns. Fibers: Coroutines in Finch. Amaranth, an Open Source Roguelike in C#. New Chapter Up: Component. Using an Iterator as a Game Loop. Incremental Development for Games (Is Hard). The one on the left. I wrote a book called Game Programming Patterns.

2

Stuff I Wrote About Java – journal.stuffwithstuff.com

http://journal.stuffwithstuff.com/category/java

Stuff I Wrote About Java. Multimethods, Multiple Inheritance, Multiawesome! Pratt Parsers: Expression Parsing Made Easy. Extending Syntax from Within a Language. Bootstrapping a Type System. Solving the Expression Problem. Future-proofing, Uniform Access, and Masquerades. Type-checking a Dynamic Language. Void, null, Maybe and nothing. Class in the Front, Proto in the Back. The one on the left. I wrote a book called Game Programming Patterns. You can email me at. At this site or follow me on twitter at.

3

Stuff I Wrote About Dart – journal.stuffwithstuff.com

http://journal.stuffwithstuff.com/category/dart

Stuff I Wrote About Dart. Long Names Are Long. The Hardest Program I've Ever Written. What Color is Your Function? Rooms and Mazes: A Procedural Dungeon Generator. A Turn-Based Game Loop. What is "Open Recursion"? Playing with Generics in TypeScript 0.9.0. Iteration Inside and Out, Part 2. Iteration Inside and Out. A Proposal for Null-safety in Dart. Wrapping My Head Around Optional Typing. Semicolons are a Shibboleth. The one on the left. I wrote a book called Game Programming Patterns.

4

What Color is Your Function? – journal.stuffwithstuff.com

http://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function

What Color is Your Function? February 01, 2015. I don’t know about you, but nothing gets me going in the morning quite like a good old fashioned programming language rant. It stirs the blood to see someone skewer one of those “blub”. Languages the plebians use, muddling through their day with it between furtive visits to StackOverflow. Meanwhile, you and I, only use the most enlightened of languages. Chisel-sharp tools designed for the manicured hands of expert craftspersons such as ourselves.). Because ...

5

Rooms and Mazes: A Procedural Dungeon Generator – journal.stuffwithstuff.com

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes

Rooms and Mazes: A Procedural Dungeon Generator. December 21, 2014. Several months ago I promised a follow-up to my previous blog post about turn-based game loops. Then I got completely sidetracked by self-publishing. And forgot all about it. I totally left you hanging. Well, I finally got some time to think about my roguelike again and today, I’m here to… keep you hanging. Alas, you are at the mercy of my wandering attention span! Go ahead and click the little box below to see what we end up with:.

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Senzee 5 - Paul Senzee: Cholera

http://www.paulsenzee.com/2011/05/cholera.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Tuesday, May 24, 2011. People talked of the days of cholera, of Xochitlán's baptism in a great flood of diarrhea and vomit. In those days there were wives and husbands, children, mothers and fathers just gone. The water was unclean and there is no deliverance from water. Subscribe to: Post Comments (Atom). View my complete profile. Jim Hejl's Hacker's Delight. Ryan Wiancko's Industry Broadcast.

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Senzee 5 - Paul Senzee: C String Library for C++ and Objective-C

http://www.paulsenzee.com/2012/07/c-string-library-for-c-and-objective-c.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Friday, July 13, 2012. C String Library for C and Objective-C. In the last couple of years I've shifted professionally to iOS development. In doing so, I adapted some of my previous code for use with Objective-C. You can find strs c.c, strs c.h at GitHub. Subscribe to: Post Comments (Atom). View my complete profile. JSON Parser for Objective-C. C String Library for C and Objective-C.

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Senzee 5 - Paul Senzee: JSON Parser for Objective-C

http://www.paulsenzee.com/2012/07/json-parser-for-objective-c.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Saturday, July 14, 2012. JSON Parser for Objective-C. Building on the string code in the previous post, here is a simple Objective-C JSON parser that I use a lot. Jsonh, Json.m at GitHub. Both links point to the .h file. Its just a matter of changing .h to .m to view the implementation file. I fixed that link. Subscribe to: Post Comments (Atom). View my complete profile. JSON Parser for Objective-C.

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Senzee 5 - Paul Senzee: Xbox 360, PS3 Games Unplayable on Future Hardware?

http://www.paulsenzee.com/2007/12/xbox-360-ps3-games-unplayable-on-future.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Sunday, December 30, 2007. Xbox 360, PS3 Games Unplayable on Future Hardware? Earlier I posted about concurrency. Being a crucial issue in today's and tomorrow's games. Recently, my son has been playing the original Xbox game Thrillville. The only way we find threading issues, it seems, is through testing. So if testing fails to reveal real issues, games are shipped with them. We also may occasiona...

paulsenzee.com paulsenzee.com

Senzee 5 - Paul Senzee: Fibonacci Code Golf

http://www.paulsenzee.com/2015/05/fibonacci.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Saturday, May 30, 2015. The other day, one of my colleagues said he'd once been asked to code a function to produce the nth. For a job interview. We got talking about the shortest possible function to do this. Beautiful, Recursive and Horribly Inefficient. A clean and simple implementation in C might look like this:. Since I'm not a golfer, and code golf. That works. Kind of. The highest n. They ar...

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Senzee 5 - Paul Senzee: Ideas Are Cheap

http://www.paulsenzee.com/2015/01/ideas-are-cheap.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Friday, January 02, 2015. Ideas Are Cheap, Execution is Worth Millions. This has been on my mind lately regarding mobile app ideas. Or as Thomas Edison most famously put it,. Genius is one percent inspiration, ninety-nine percent perspiration.". These days it seems like 99.999%. Subscribe to: Post Comments (Atom). View my complete profile. The Book of Sand. A Prediction from 2007.

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Senzee 5 - Paul Senzee: The Book of Sand

http://www.paulsenzee.com/2015/01/the-book-of-sand.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Saturday, January 31, 2015. The Book of Sand. Argentine literary genius Jorge Luis Borges. And man's struggle to find meaning in endless information (. The Library of Babel. The Book of Sand. Short story is beautiful (which is the gut-wrenching, depth-of-human-suffering-and-existential-torment sort of way) or in the way a Hemingway story (the depth-of-human-suffering-but-don't-actually-ever-say-it.

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Senzee 5 - Paul Senzee: Core Plot Tutorials

http://www.paulsenzee.com/2015/01/core-plot-tutorials.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Tuesday, January 13, 2015. Handy references for Core Plot, which I use for making charts in iOS apps. Pie Chart at Ray Wenderlich. Core Plot itself on github. Subscribe to: Post Comments (Atom). View my complete profile. The Book of Sand. A Prediction from 2007. Java-Style Properties Files in C. Surge of Video Game Nostalgia. Jim Hejl's Hacker's Delight. Ryan Wiancko's Industry Broadcast.

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Senzee 5 - Paul Senzee: Google's Deep Dream

http://www.paulsenzee.com/2015/07/googles-deep-dream.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Friday, July 17, 2015. Google put their image recognition software into a feedback loop and produced Deep Dream. Then they released the code into the wild. At some later time, I want to post a bit about the theory behind deep learning. Especially convolutional neural networks. Anyhow, a good place to find Deep Dream images is reddit /r/deepdream. Here's a google blog post describing the software.

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Senzee 5 - Paul Senzee: Geek History #1

http://www.paulsenzee.com/2008/11/geek-history-1.html

Senzee 5 - Paul Senzee. Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life. Saturday, November 15, 2008. With a tiny bit of programming in school ( Applesoft. When we got our first computer (a Tandy 1000SX. I naturally started with GW-BASIC. It was too slow for the kinds of games I wanted to make - games like Ultima V. And Times of Lore. For Christmas, I asked my parents for a BASIC. Compiler ( a what? More importantly, there was one specific technical issue that simply co...

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Long Names Are Long. June 16, 2016. One smart thing Google does is rigorous code reviews. Every change, before you can land it, gets reviewed in at least two way. First, someone on the team does a normal review to make sure the code does what it’s supposed to. But, then, there’s a second layer of review called. It makes sure the code is, well, readable: Is it easy to understand and maintain? Does it follow the style and idioms of the language? Yes, names can be too short. Back when C only required ex...

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