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Industry Exercises 2

A Tutorial on UV Mapping a Human Head. Monday, 21 March 2011. Here is something that I made a while ago but I forgot to post up; it is the 3D Human head model with three different textures. I have started looking into lighting and I have practiced lighting the turntable animation with 3-point lighting. I think it turned out quite well. Here is a link to the human head model, so I can test to see if it works. Click here to download 3D Human head model. Sunday, 20 March 2011. Tuesday, 8 March 2011. UV co-o...

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Industry Exercises 2 | jpwani207.blogspot.com Reviews
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A Tutorial on UV Mapping a Human Head. Monday, 21 March 2011. Here is something that I made a while ago but I forgot to post up; it is the 3D Human head model with three different textures. I have started looking into lighting and I have practiced lighting the turntable animation with 3-point lighting. I think it turned out quite well. Here is a link to the human head model, so I can test to see if it works. Click here to download 3D Human head model. Sunday, 20 March 2011. Tuesday, 8 March 2011. UV co-o...
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2 pages
3 individual reflective journal
4 turntable animation
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6 james
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industry exercises 2,pages,individual reflective journal,turntable animation,posted by,james,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,3d painting,rigging,shadows and highlights,older posts,followers,about me
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Industry Exercises 2 | jpwani207.blogspot.com Reviews

https://jpwani207.blogspot.com

A Tutorial on UV Mapping a Human Head. Monday, 21 March 2011. Here is something that I made a while ago but I forgot to post up; it is the 3D Human head model with three different textures. I have started looking into lighting and I have practiced lighting the turntable animation with 3-point lighting. I think it turned out quite well. Here is a link to the human head model, so I can test to see if it works. Click here to download 3D Human head model. Sunday, 20 March 2011. Tuesday, 8 March 2011. UV co-o...

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Industry Exercises 2: 3d Painting

http://jpwani207.blogspot.com/2011/03/3d-painting.html

A Tutorial on UV Mapping a Human Head. Sunday, 20 March 2011. I am in the middle of editing my UV Mapping tutorial and it is already really long. I have found that towards the end, it was becoming less of a UV Mapping tutorial and more about 3D Painting and Texturing. I have therefore decided that I am going to cut out the 3D Paint method from my tutorial in order to keep it focused on the UV Map. Subscribe to: Post Comments (Atom). Here is a link to the human head model, so I can t. Why do we use UVs?

2

Industry Exercises 2: Shadows and Highlights

http://jpwani207.blogspot.com/2011/03/shadows-and-highlights.html

A Tutorial on UV Mapping a Human Head. Thursday, 3 March 2011. After looking around, I came across this tutorial on creating skin texture in Photoshop. Using the Shadows and Highlights; as well as the use of Multiply layers. I decided to apply this concept to my UV map, and here is the outcome. Subscribe to: Post Comments (Atom). Here is a link to the human head model, so I can t. Why do we use UVs? First attempt at photographic UV Map texture. I am a Character Animator and Artist. I am passionate ab...

3

Industry Exercises 2: Here is a link to the human head model, so I can test to see if it works

http://jpwani207.blogspot.com/2011/03/here-is-link-to-human-head-model-so-i.html

A Tutorial on UV Mapping a Human Head. Monday, 21 March 2011. Here is a link to the human head model, so I can test to see if it works. Click here to download 3D Human head model. Subscribe to: Post Comments (Atom). Here is a link to the human head model, so I can t. Why do we use UVs? First attempt at photographic UV Map texture. View my complete profile. Watermark template. Powered by Blogger.

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Industry Exercises 2: Why do we use UVs?

http://jpwani207.blogspot.com/2011/03/why-do-we-use-uvs.html

A Tutorial on UV Mapping a Human Head. Tuesday, 8 March 2011. Why do we use UVs? Many of the tutorials that I have come across have been very thorough in explaining how. We use UVs and UV Mapping when texturing a model, but one thing nearly all of them have neglected to explain is why. When I begin my tutorial, one issue that I would want to address is why UV Mapping is the method for applying texturing to Polygon models, that is universally accepted by industry, and not any other method. When I start re...

5

Industry Exercises 2: Turntable animation

http://jpwani207.blogspot.com/2011/03/turntable-animation.html

A Tutorial on UV Mapping a Human Head. Monday, 21 March 2011. Here is something that I made a while ago but I forgot to post up; it is the 3D Human head model with three different textures. I have started looking into lighting and I have practiced lighting the turntable animation with 3-point lighting. I think it turned out quite well. Subscribe to: Post Comments (Atom). Here is a link to the human head model, so I can t. Why do we use UVs? First attempt at photographic UV Map texture.

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jamespwaters.blogspot.com jamespwaters.blogspot.com

James Waters: Blog: October 2011

http://jamespwaters.blogspot.com/2011_10_01_archive.html

Saturday, 29 October 2011. My order from vistaprint finally came in the post after about two weeks; so now I have contact cards to give people whenever I want to get in touch and work on something. I'm quite pleased with them, because they really reflect my creative identity. Have a look: www.ravensbuzz.co.uk. Subscribe to: Posts (Atom). Subscribe to updates from my blog. Useful and interesting links. Creating a sky in Maya. Animation buffet- nice collection of rigs. James Waters BA Blog.

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James Waters: Blog: August 2012

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Tuesday, 7 August 2012. 11 Second Club Entry so far. So I filmed myself reciting the lines for this month's 11 Second Club competition and I chose the best poses from each time I recited the lines. I put those together into one video file, that I used as reference for the old man character. I like it so far but I still have a lot of work to do. In the mean time, I have posted it to this forum to get some initial feedback: http:/ www.11secondclub.com/forum/viewtopic.php? Saturday, 4 August 2012. However, ...

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James Waters: Blog: July 2012

http://jamespwaters.blogspot.com/2012_07_01_archive.html

Friday, 20 July 2012. So I passed my degree. With a 2:1. I am pretty happy about that result. Now I just need to look for a job; I've handed out CVs to everyone that I can think of, but I have also applied for a few runner jobs and a few character animator jobs. I hope I don't have to wait long before getting a job. Subscribe to: Posts (Atom). Subscribe to updates from my blog. So I passed my degree. Useful and interesting links. Creating a sky in Maya. Animation buffet- nice collection of rigs.

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James Waters: Blog: October 2012

http://jamespwaters.blogspot.com/2012_10_01_archive.html

Wednesday, 3 October 2012. 11 Second Club. Take Two. In the mean time, I have decided to enter this month's 11 second club and to make sure that I complete this one. I have already got quite a strong concept here and I have done some sketching of some poses and camera shots and I have visualised it by putting together a 3D Animatic. It does not look very exciting yet but here are the shots that I have worked out. Subscribe to: Posts (Atom). Subscribe to updates from my blog. 11 Second Club. Take Two.

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James Waters: Blog: November 2011

http://jamespwaters.blogspot.com/2011_11_01_archive.html

Monday, 7 November 2011. If you happen to come across this blog post, would you please be so kind as to fill in this questionnaire on the process of motion capture. It has two video clips that you will need to watch and answer questions about, both of which are around 1 minute long; but you will not need a thorough knowledge of motion capture to answer. Here is the link: http:/ www.surveymonkey.com/s/VY77ND5. Thursday, 3 November 2011. Life Drawing from 2nd November. Subscribe to: Posts (Atom).

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James Waters: Blog: Improvements...

http://jamespwaters.blogspot.com/2013/01/improvements.html

Wednesday, 23 January 2013. A bit more head movement, blinking, tidier lines and some colour. Looking good so far, hopefully I can get the bulk of the flash work completed this weekend. Subscribe to: Post Comments (Atom). Subscribe to updates from my blog. Concept Art for the 20-second segment. Useful and interesting links. Creating a sky in Maya. Animation buffet- nice collection of rigs. 11 second club- I'm interested in Character Animation so these competitions will help me develop this.

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James Waters: Blog: New project

http://jamespwaters.blogspot.com/2013/02/new-project.html

Sunday, 17 February 2013. So, I have submitted the segment for the 'To This Day' project and I can now announce that the film is going to be released on February 19th, this Tuesday. Subscribe to: Post Comments (Atom). Subscribe to updates from my blog. To This Day animation segment. done. Useful and interesting links. Creating a sky in Maya. Animation buffet- nice collection of rigs. 11 second club- I'm interested in Character Animation so these competitions will help me develop this. James Waters BA Blog.

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James Waters: Blog: September 2011

http://jamespwaters.blogspot.com/2011_09_01_archive.html

Monday, 5 September 2011. I am still on my summer holidays from uni, but I have finally managed to come up with a decent final film concept that I am still developing; I have therefore decided to create my blog for third year work early and document my progress. Take a look and follow. http:/ jameswatersbablog.blogspot.com/. Subscribe to: Posts (Atom). Subscribe to updates from my blog. Useful and interesting links. Creating a sky in Maya. Animation buffet- nice collection of rigs. James Waters BA Blog.

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James Waters: Blog: To This Day animation segment... done

http://jamespwaters.blogspot.com/2013/02/to-this-day-animation-segment-done.html

Monday, 4 February 2013. To This Day animation segment. done. I am really looking forward to seeing the final product in a few weeks time and I will be sure to put it up here when it's done. As well as this Superhero interview, I also have another interview this Wednesday at.believe it or not. Framestore! Subscribe to: Post Comments (Atom). Subscribe to updates from my blog. To This Day animation segment. done. Useful and interesting links. Creating a sky in Maya. Animation buffet- nice collection of rigs.

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James Waters: Blog: June 2011

http://jamespwaters.blogspot.com/2011_06_01_archive.html

Wednesday, 8 June 2011. There have been many posts on this blog this year where I have said, I haven't posted up here for a while. but I really haven't! Anyway, in this post, I would like to introduce you all to my first summer project. This is going to be Red Bull's Canimation. Competition which is going to involve producing a short animated piece that advertises the drink, Red Bull. There is a prize of £500 and the opportunity to get my work in the cinema, if I win. Subscribe to: Posts (Atom). Shot 1 -...

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James' Industry Exercises 1

James' Industry Exercises 1. Thursday, 16 December 2010. 3D Printout of Cornelius. This project is now finished as the 3D printout of Cornelius has just come through and here is the outcome. Click on an image to enlarge. It probably doesn't look like it in these photos but this model is pretty tiny and very delicate. In the end, he had to be printed out without the glasses because that was causing problems with his geometry, so they went in and fixed a few problems before they made this printout. I was a...

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Industry Exercises 2

A Tutorial on UV Mapping a Human Head. Monday, 21 March 2011. Here is something that I made a while ago but I forgot to post up; it is the 3D Human head model with three different textures. I have started looking into lighting and I have practiced lighting the turntable animation with 3-point lighting. I think it turned out quite well. Here is a link to the human head model, so I can test to see if it works. Click here to download 3D Human head model. Sunday, 20 March 2011. Tuesday, 8 March 2011. UV co-o...

jpwani208.blogspot.com jpwani208.blogspot.com

Industry Exercises III

Thursday, 16 June 2011. Final Industry Exercises Movie. This Industry Exercises movie had to be at least 30 seconds long, so to pad it out, I decided to include a few playblasts which showed the stages from initial blockout, right through to the smoothening out of the poses and the application of the camera movements and gravity. The playblasts that illustrated each stage of the piece are then followed by the final rendered shot. If you would prefer not to sit through 30 seconds of colour bars and a mono...

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