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Jeff Severson - Environment Artist

Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http:/ www.xnormal.net/Downloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene I've been working on in UE4. It's a Steam Punk themed environment. L...My ma...

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Jeff Severson - Environment Artist | jseverson3d.blogspot.com Reviews
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Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http:/ www.xnormal.net/Downloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene I've been working on in UE4. It's a Steam Punk themed environment. L...My ma...
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Jeff Severson - Environment Artist | jseverson3d.blogspot.com Reviews

https://jseverson3d.blogspot.com

Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http:/ www.xnormal.net/Downloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene I've been working on in UE4. It's a Steam Punk themed environment. L...My ma...

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jseverson3d.blogspot.com jseverson3d.blogspot.com
1

Jeff Severson - Environment Artist: Baking Material IDs Using Max and Xnormal

http://www.jseverson3d.blogspot.com/2015/06/baking-material-ids-using-max-and.html

Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http:/ www.xnormal.net/Downloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Subscribe to: Post Comments (Atom). View my complete profile. Buy My Game Assets. Baking Material IDs Using Max and Xnormal. Mesh Paint Material 1.0. Welcome to my b...

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Jeff Severson - Environment Artist: June 2015

http://www.jseverson3d.blogspot.com/2015_06_01_archive.html

Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http:/ www.xnormal.net/Downloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene I've been working on in UE4. It's a Steam Punk themed environment. L...My ma...

3

Jeff Severson - Environment Artist: Mesh Paint Material 1.0

http://www.jseverson3d.blogspot.com/2015/06/mesh-paint-material-10.html

Jeff Severson - Environment Artist. Sunday, June 7, 2015. Mesh Paint Material 1.0. Welcome to my blog. This is where I plan on sharing stuff that I'm working on or have learned along the way. Feel free to comment or share your insights. The blend mask for the green channel is setup the same as the red channel. The BlendMask, MaskSharpness, and Clamp nodes get plugged into the same inputs as the red blend mask on the 2nd HeightLerp node. Here's the normal map setup. Originally I had a detail normal, b...

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LINKS TO THIS WEBSITE

jeffseverson3d.com jeffseverson3d.com

Props

http://www.jeffseverson3d.com/101995/947372/portfolio/props

Le Grand Pont ou le Torrent. Digital Art, Game Design. Props created for in game environments. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. Basement scene created in UDK. Digital Art, Game Design. Digital Art, Game Design. Digital Art, Video Game Design.

jeffseverson3d.com jeffseverson3d.com

Chinese Courtyard

http://www.jeffseverson3d.com/101995/677394/portfolio/chinese-courtyard

Le Grand Pont ou le Torrent. Digital Art, Game Design. Chinese courtyard scene created in UDK. Chinese Courtyard Scene - Work in Progress. Created in 3D Studio Max and UDK. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. Basement scene created in UDK.

jeffseverson3d.com jeffseverson3d.com

Icy Corridor

http://www.jeffseverson3d.com/101995/947319/portfolio/icy-corridor

Le Grand Pont ou le Torrent. Digital Art, Game Design. Icy Sci-Fi corridor created in UDK. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. Basement scene created in UDK. Digital Art, Game Design. Digital Art, Game Design. Digital Art, Video Game Design.

jeffseverson3d.com jeffseverson3d.com

Abandoned Warehouse

http://www.jeffseverson3d.com/101995/945569/portfolio/abandoned-warehouse

Le Grand Pont ou le Torrent. Digital Art, Game Design. Environment created in UDK. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. Basement scene created in UDK. Digital Art, Game Design. Digital Art, Game Design. Digital Art, Video Game Design.

jeffseverson3d.com jeffseverson3d.com

Jeff Severson's Environment Art Portfolio

http://www.jeffseverson3d.com/101997/about

Le Grand Pont ou le Torrent. I’m an Environment Artist with over seven years of experience in the video games industry and three years in the Architectural Visualization industry. All works Jeff Severson 2012. Please do not reproduce without the expressed written consent of Jeff Severson. Powered by ProSite. FOLLOW ON Bēhance.

jeffseverson3d.com jeffseverson3d.com

War Torn

http://www.jeffseverson3d.com/101995/945528/portfolio/war-torn

Le Grand Pont ou le Torrent. Digital Art, Video Game Design. This scene is featured in 3D Artist Magazine issue #49 as part of the I Made This. section. This Scene is featured in 3D Artist Magazine Issue #49. As part of the I Made This. section. Here's the magazine. 3D Artist issue #49. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Digital Art, Game Design.

jeffseverson3d.com jeffseverson3d.com

Subway

http://www.jeffseverson3d.com/101995/945344/portfolio/subway

Le Grand Pont ou le Torrent. Digital Art, Game Design. New York style subway scene created for UDK. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. Basement scene created in UDK. Digital Art, Game Design. Digital Art, Game Design. Digital Art, Video Game Design.

jeffseverson3d.com jeffseverson3d.com

Le Grand Pont ou le Torrent

http://www.jeffseverson3d.com/101995/1715060/portfolio/le-grand-pont-ou-le-torrent

Le Grand Pont ou le Torrent. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. TThis image is based on a Hubert Robert painting titled Le Grand Point. This piece was created in 3D Studio Max and the Unreal Development Kit. This is the original painting by Hubert Robert titled Le Grand Pont ou le Torrent - The Great Bridge or Torrent. Back To Top ↑. Digital Art, Game Design. Basement scene created in UDK. FOLLOW ON Bēhance.

jeffseverson3d.com jeffseverson3d.com

Cemetery

http://www.jeffseverson3d.com/101995/937490/portfolio/cemetery

Le Grand Pont ou le Torrent. Digital Art, Game Design. Game environment created in UDK for the Showdown Challenge on artbypapercut.com. I worked on this project with. For the Showdown Challenge on www.artbypapercut.com. The poly budget for the entire scene was 250,000 and all textures had to fit within one 4096x4096 texture sheet. The goal of the project was to recreate a historical place/landmark in another time period. Back To Top ↑. Digital Art, Game Design. Le Grand Pont ou le Torrent.

jeffseverson3d.com jeffseverson3d.com

Vehicles

http://www.jeffseverson3d.com/101995/945575/portfolio/vehicles

Le Grand Pont ou le Torrent. Digital Art, Game Design. High poly to low poly vehicles. Back To Top ↑. This project was created in 3D Studio Max and rendered using the Unreal 4 engine. All post process work was done in Unreal 4. Digital Art, Game Design. Le Grand Pont ou le Torrent. Environment created in UDK based on a painting by Hubert Robert titled Le Grand Pont ou le Torrent. Basement scene created in UDK. Digital Art, Game Design. Digital Art, Game Design. Digital Art, Video Game Design.

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Jeff Severson - Environment Artist. Sunday, June 21, 2015. Baking Material IDs Using Max and Xnormal. Load xNormal. Make sure you have the latest version http:/ www.xnormal.net/Downloads.aspx. Choose where you want the Output File to save and hit bake. If everything worked your texture map should bake out with the colors you assigned in Max. Sunday, June 7, 2015. Mesh Paint Material 1.0. The image above is a screencap of a scene I've been working on in UE4. It's a Steam Punk themed environment. L...My ma...

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