triplefx.com
Steve Main - Game Developer
http://www.triplefx.com/portfolio.html
RoboShambo is a 3rd-person action shooter game created by a team of student programmers, artists and designers for the Games Production Workshop course at The Art Institute of Vancouver. It was developed in XNA within the course of 6 months. 6 player combat over a network. 3 distinct robot classes. 3 highly detailed arenas. Deathmatch and Team Deathmatch modes. Competitive or Cooperative gameplay. Pygame 2D Game Engine (Faust). Requires: Python (www.python.org). And Pygame (www.pygame.org).
triplefx.com
Steve Main - Game Developer
http://www.triplefx.com/about.html
From when I can remember, I have always had an affinity for programming and the inner workings of computers and from my early teens dabbled in all manner of programming from Pascal to Actionscript to C . In high school, my interests started to gravitate towards game programming and implementing physics and motion within graphical applications, creating several simple flash game prototypes in the process.
triplefx.com
Steve Main - Game Developer
http://www.triplefx.com/links.html
Scientific Ninja - Write Games, Not Engines. Toymaker - Computer Games Programming. The Inspiracy - Current Game Rules Master List. Goal-Orientated Action Planning (GOAP). Engine Design and Architecture. Gamasutra - Making Your Game Tools Fast And Efficient. Data Glass - Data Modelling Questionnaire. Microsoft - HLSL Reference. Ultimate 3D Game Engine Design and Architecture. HazelH Texture and Skybox sets. 40 Pixel art tutorials. Aliceorg - Panda3D Models(.egg). 7 Fonts that should die.