
juliankantor.com
Julian KantorThe online portfolio of Julian Kantor, game designer and visual music artist
http://www.juliankantor.com/
The online portfolio of Julian Kantor, game designer and visual music artist
http://www.juliankantor.com/
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Contact Privacy Inc. Customer 0136577233
Contact Privacy Inc. Customer 0136577233
96 M●●●● Ave
To●●to , ON, M6K 3M1
CANADA
View this contact
Contact Privacy Inc. Customer 0136577233
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Julian Kantor | juliankantor.com Reviews
https://juliankantor.com
The online portfolio of Julian Kantor, game designer and visual music artist
Psynchrony — Julian Kantor
http://www.juliankantor.com/psynchrony-1
Psynchrony is a cinematic rhythm action game for the iPad. You play as Kay, a young writer whose path through life has come to a crossroads. In order to break free from the rigid rhythms of her daily routine, Kay must reach the center of her inner dream world and confront the shadowy figure who has haunted her since childhood. For more information about Psynchrony, please visit the project's website.
Midnight Quarters — Julian Kantor
http://www.juliankantor.com/midnight-quarters
Midnight Quarters (2013) is an animated music video I created for Mike Patterson's Visual Music class in the USC Department of Animation and Digital Arts. The piece was originally designed to be projected onto a large-scale clock frame in a live event setting; the cut posted above is the stand-alone film version. Midnight Quarters is an Adobe First Frame 2014 selection. Once I completed the composition of the music, I set about animating the piece. From my music production environment, Reason, I expo...
The Groov Cosmos — Julian Kantor
http://www.juliankantor.com/the-groov-cosmos
The Groov Cosmos (started in 2010) is a musical action adventure that takes the aesthetics and standards of musical interaction established in my first game, Groov. And integrates them into a fully-realized fictional universe. I began development by creating a music game engine in C# for my Yale senior thesis in Computing and the Arts.
Extrapolspace — Julian Kantor
http://www.juliankantor.com/extrapolspace
Extrapolspace (2013) is a short animated film I created in Source Filmmaker for Peter Brinson's. Games for Animation class in USC's Interactive Media and Games MFA program. I played around with Source Filmmaker a lot as part of the class. I've never been a Team Fortress 2 player, and so the predominant use of Source Filmmaker, creating TF2 machinima, was of little interest to me.
RoomAlive: The Other Resident — Julian Kantor
http://www.juliankantor.com/roomalive-the-other-resident
ROOMALIVE: THE OTHER RESIDENT. RoomAlive: The Other Resident is an immersive narrative experience for Microsoft Research's RoomAlive system, made as my intern project at Microsoft Research in the summer of 2014. I started this project by collaborating with the team at MSR to come up with several ideas for novel interactions and visual effects that would take advantage of these characteristics. Over the course of the summer, I created several prototypes involving dynamic relighting, distortion effects...
TOTAL PAGES IN THIS WEBSITE
7
A Dreamy Breeze — Psynchrony
http://www.psynchrony.com/blog/2015/2/9/a-dreamy-breeze
The official development blog for. A cinematic rhythm action game for the iPad. February 09, 2015. February 09, 2015.
Development Updates – Berättande
https://berattande.wordpress.com/development-updates
Exploring Environmental Narrative through Interaction Design. February 27, 2015. February 25, 2015. I quickly prototyped a simple fixed camera system and asked my advisors for some feedback. (I would also like to thank my fellow MFA classmate Julian Kantor. Continue reading →. Varför är jag här? February 5, 2015. February 23, 2015. One month down and three more to go! Using the question Why am I here? Will peak the curiosity of the player to read through the journal to see what lead Liliana up to this po...
Missed Call — Psynchrony
http://www.psynchrony.com/blog/2015/2/21/missed-call
The official development blog for. A cinematic rhythm action game for the iPad. February 21, 2015. February 21, 2015.
Rhythm Action — Psynchrony
http://www.psynchrony.com/blog/2014/12/24/rhythm-action
The official development blog for. A cinematic rhythm action game for the iPad. December 24, 2014. Welcome to the first entry in the. Development blog. If you want to know more about what. Is, check out the site's "about" page. In order to play. All you have have to do is tap anywhere on the screen. With each tap, you will make Kay, the game's protagonist, spring into action. It might seem simple, but this single input allows for three types of interactions: rhythm action,. Music is at the core of the.
Team – Berättande
https://berattande.wordpress.com/team
Exploring Environmental Narrative through Interaction Design. Kylie is a writer and baking enthusiast. She has a BA in English from Reed College and is currently pursuing an MFA in Interactive Media at USC. She is also way cooler than Patrick. Patrick likes to make things. He started off in Australia and kept moving west until he got to LA. Now he makes things at USC, where he is getting a Master’s degree in Interactive Media. Christina Orcutt – Art Director. Http:/ www.christinaorcutt.net/. In 2011, Chi...
The Time Approaches — Psynchrony
http://www.psynchrony.com/blog/2015/2/14/the-time-approaches
The official development blog for. A cinematic rhythm action game for the iPad. February 14, 2015. February 14, 2015.
About — Psynchrony
http://www.psynchrony.com/about
The official development blog for. A cinematic rhythm action game for the iPad. Psynchrony is a cinematic rhythm action game for the iPad. You play as Kay, a young writer whose path through life has come to a crossroads. In order to break free from the rigid rhythms of her daily routine, Kay must reach the center of her inner dream world and confront the shadowy figure who has haunted her since childhood. My name is Julian Kantor. A game designer and visual music artist. Design, art), Zach R.D.
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