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Junkship - News

A game about being an interplanetary arms dealer in a procedurally generated universe. My god its full of stars. Posted on Feb 2, 2014 graphics. It has been a long time since I last worked on generating procedural star fields, but I was never particularly happy with the result that I came up with in my first attempt. So when some time presented itself I decided to revisit the problem to see if I could come up with a better solution. It turns out I could, below is an example of what I came up with. In tha...

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1490 Sa●●●●●●● street

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San ●●●●isco , California, 94109

United States

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mr●●●●●●●●●●●●●@gmail.com

View this contact

Glenn Conner

1490 Sa●●●●●●● street

4●B

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United States

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mr●●●●●●●●●●●●●@gmail.com

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Junkship - News | junkship.net Reviews
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A game about being an interplanetary arms dealer in a procedurally generated universe. My god its full of stars. Posted on Feb 2, 2014 graphics. It has been a long time since I last worked on generating procedural star fields, but I was never particularly happy with the result that I came up with in my first attempt. So when some time presented itself I decided to revisit the problem to see if I could come up with a better solution. It turns out I could, below is an example of what I came up with. In tha...
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2 news
3 gallery
4 download
5 follow on twitter
6 programming
7 directx
8 proceduralcontent
9 cbuffer
10 constants
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Junkship - News | junkship.net Reviews

https://junkship.net

A game about being an interplanetary arms dealer in a procedurally generated universe. My god its full of stars. Posted on Feb 2, 2014 graphics. It has been a long time since I last worked on generating procedural star fields, but I was never particularly happy with the result that I came up with in my first attempt. So when some time presented itself I decided to revisit the problem to see if I could come up with a better solution. It turns out I could, below is an example of what I came up with. In tha...

INTERNAL PAGES

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1

Beachballs in space

https://www.junkship.net/News/2012/06/25/beachballs-in-space

Creating a procedurally generated universe, one algorithm at a time. Posted on Jun 25, 2012 graphics. Heres a quick post on how I elaborated on a technique I first saw used by Paul Whigham. Diagram on the surface of the sphere mapping out for each pixel which cone is closest and encoding this into the textures RGBA data (as shown below). Whigham doesn’t go into detail as to how to calculate this offset, so in the interest of helping others out, here’s the relevant pieces of HLSL that I came up with.

2

Porting to Directx 11 - A Code Odyssey

https://www.junkship.net/News/2012/11/04/porting-to-directx-11-a-code-odyssey

Creating a procedurally generated universe, one algorithm at a time. Porting to Directx 11 - A Code Odyssey. Posted on Nov 4, 2012. Well its finally done. Junkship and the MGDF framework. Domain shaders and Tessellation are awesome. Sane initialization and feature support. No more lost devices (Great for GPU generated procedural resources). D3D Debug mode is useful and not a global setting. In DX9, there’s a switch in the DirectX control panel to enable D3D debug mode, which unfortunately applies to ever...

3

Junkship - News

https://www.junkship.net/page3

Creating a procedurally generated universe, one algorithm at a time. Posted on Dec 31, 2010 design. Here’s a few thoughts of mine regarding player empathy in games. Its an old essay but I had forgotten about it until today when I did a clean out of my documents folder. Posted on Dec 31, 2010 design. Okay, So I was watching the Zero punctuation left4Dead review. Subjectivity and perspective in games. Posted on Dec 31, 2010 design. Here’s an old essay of mine detailing how to allow game players to experien...

4

Constants are changing

https://www.junkship.net/News/2012/06/25/constants-are-changing

Creating a procedurally generated universe, one algorithm at a time. Posted on Jun 25, 2012 design. You can make a movie where people have to press the right buttons to see the next scene, but it’s hard, expensive, and spectacularly missing the point. These things count as ‘games’ in the same way that a wheel on a stick once counted as a ‘toy’, and we’ll look back on them with same tragicomic pity. Comments powered by Disqus. My god its full of stars. How to properly distribute DirectX in an installer.

5

Junkship - News

https://www.junkship.net/page2

Creating a procedurally generated universe, one algorithm at a time. Posted on Jun 25, 2012 graphics. Heres a quick post on how I elaborated on a technique I first saw used by Paul Whigham. Diagram on the surface of the sphere mapping out for each pixel which cone is closest and encoding this into the textures RGBA data (as shown below). Whigham doesn’t go into detail as to how to calculate this offset, so in the interest of helping others out, here’s the relevant pieces of HLSL that I came up with.

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Carlos the Jekyll

https://www.sharpoblunto.com/News/2014/11/20/carlos-the-jekyll

Over the event horizon, toward the singularity. Posted on Nov 20, 2014 programming. I recently decided to shift a bunch of my websites ( sharpoblunto.com. After a quick look around Jekyll. Emerged as the most suitable solution, helped in part by the fact that one can host Jekyll powered sites for free on GitHub. Using a custom domain name. Porting over the asp.net MVC view files to Jekyll templates was pretty straightforward (If your curious how it all looks, this sites source is available here. Unit tes...

sharpoblunto.com sharpoblunto.com

Coloring the void

https://www.sharpoblunto.com/News/2011/06/21/coloring-the-void

Over the event horizon, toward the singularity. Posted on Jun 21, 2011 ramblings. Things are happening over at junkship.net. For the first time in a long time (Well they will be soon! I’ve finally got my homebrew game development framework (MGDF) to the point where I think I can release it (as an alpha) and more importantly actually start building a game on top of it. MGDF also has an optional statistics collection service (which is entirely opt-in by the end-user) which allows developers to collect stat...

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Junkshion | Junk for Cool Fashion

Junk for Cool Fashion. Boo ya happy lala! October 21, 2009. Boo to me. Work’s taking a huge chunk of my time and I realise I kinda suck at blogging. Boo. But I love my job too. Heaps! Are sporadic posts better than none at all? Make that really sporadic posts? On a happy note (this is so silly girlish of me but whatever), I have mid to dark jade green nails today! They kinda change in the light :). Makes me happy whilst typing away. Cheap thrills! Dank u wel to my klein zusje! August 16, 2009. 8216;Can&#...

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Junkship - News

A game about being an interplanetary arms dealer in a procedurally generated universe. My god its full of stars. Posted on Feb 2, 2014 graphics. It has been a long time since I last worked on generating procedural star fields, but I was never particularly happy with the result that I came up with in my first attempt. So when some time presented itself I decided to revisit the problem to see if I could come up with a better solution. It turns out I could, below is an example of what I came up with. In tha...

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JunkShip 5 – Universal Productions

JunkShip 5 – Universal Productions. There’s no shortage of world-class backpacking in. Grand Staircase-Escalante National Monument. This place is huge, and with few exceptions you can have it to yourself. Is it on your bucket list? This template is built with validated CSS and XHTML, by Wordpress templates. To download more WordPress Themes. Please visit www.ndesign-studio.com. Open "about text.txt" file in the theme folder to edit this text.

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Junk Shoot Comment

Shoot Comments meant to be.shoot comments? View my complete profile. I'm on Facebook Too! Friends of the Friendless.

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Coyote at the Speed of Tao

Coyote at the Speed of Tao. If you dont like it, theres the passing lane; you know what to do. June 29th, 2013. I felt like I was starting to sour on the furry scene. I tend to get the seven-year itch with groups Im active in. Then I realized what its really about. Every time I find some new subculture to hang out and be part of, I think, heres my chance to be a big shot and make lots of friends. When it doesnt happen, I get disillusioned and bitter. United States, Indiana, Indianapolis. Another friend, ...

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