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James Earl Cox III100 Games in 5 Years
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100 Games in 5 Years
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James Earl Cox III | justdeleteit.com Reviews
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100 Games in 5 Years
James Earl Cox III » Gummy Bear Saga; The Candy-Block Scroller
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100 Games in 5 Years. 100 Games in 5 Years. Gummy Bear Saga; The Candy-Block Scroller. Play on Game Jolt. Development time: 2 months. Made by James Earl Cox III. Game 79 of 100. Made for #CandyJam back in 2014, help a village of gummy bears climb for their lives. Side scroller tower builder meets Tetris. James Earl Cox III.
James Earl Cox III » The World the Children Made
http://www.justdeleteit.com/documents/the-world-the-children-made
100 Games in 5 Years. 100 Games in 5 Years. The World the Children Made. Play on Game Jolt. Play on itch.io. Winner of Silver at Serious Play Conference 2014. Winner of Game of the Year 2014 by AIMS Game Center. Winner of Best Digital Game 2014 by AIMS Game Center. Development time: 6 months. Made by James Earl Cox III. Game 43 of 100. The World the Children Made is a narrative adaptation of Ray Bradbury’s. James Earl Cox III.
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An Occurrence at Owl Creek Bridge - Seemingly Pointless
http://seeminglypointless.com/aoaocb
We make funny less funny. James Earl Cox III. An Occurrence at Owl Creek Bridge. An Occurrence at Owl Creek Bridge is a game adaptation of the story by the same name written by Ambrose Bierce. Won Silver Medal at Serious Play Conference. Won Most Meaningful Game at 2014 Meaningful Play Conference. Featured on FreeIndieGam.es. Freeware Pick on IndieGames. Interview about at OrdinaryGamer. Very generous write up at Beefjack. Displayed at the Smithsonian Pop-up Arcade. Displayed at Different Games. Leave a ...
Landers - Seemingly Pointless
http://seeminglypointless.com/landersgame
We make funny less funny. James Earl Cox III. Landers is a Space Invader inspired and themed critical game. Take on the role of an Invader entering the invasion force. What is your war story? You’re the only one with agency in a system that expects obedience, treats your peers as disposable. This game was made by James Earl Cox III. Development time: One week. Leave a Reply Cancel reply. You must be logged in. To post a comment. Proudly powered by WordPress.
Bottle Rockets - Seemingly Pointless
http://seeminglypointless.com/bottle-rockets
We make funny less funny. James Earl Cox III. Bottle Rockets is a music videogame about a mother and her daughter with Alberto Balsalm by Aphex Twin. As the featured song. This game also fit perfectly into GameJolt’s #glitchjam. As well as the Women are too hard to animate jam. GameJolt page: http:/ gamejolt.com/games/adventure/bottle-rockets/28448/. Shown at Different Games Conference 2015. Displayed at DIGRA 2015. Featured in Warp Door’s Pocket Dimension Endless Dreams. Rock, Paper, Shotgun.
The World the Children Made - Seemingly Pointless
http://seeminglypointless.com/the-world-the-children-made
We make funny less funny. James Earl Cox III. The World the Children Made. The World the Children Made is a narrative adaptation of Ray Bradbury’s. Arrow Keys, Number Keys to play. ESC to restart if not on the intro screen and quit if on the intro screen. Dwnload and play online, at GameJolt. Winner of Silver at Serious Play Conference. Winner of Game of the Year 2014 by AIMS Game Center at Miami of Ohio. Winner of Best Digital Game 2014 by AIMS Game Center at Miami of Ohio. Displayed at GLS 11.
Music Video(game)s - Seemingly Pointless
http://seeminglypointless.com/music-videogames
We make funny less funny. James Earl Cox III. You Dont Know the Half of It. It’ll All Be Ok. Rules behind a music video(game). No sounds outside of the selected song. The game must end when the song does. The ending should (ideally) concluded the game in a satisfying and logical way. The game should showcase the song. Why make a music video(game)? How does this tie into anything? A short bit I wrote on Gamasutra about Non-player-centric games. Music Video(game) jam (#MVGJam) that took place in Jan 2015.
Harvey H. Johnson - Seemingly Pointless
http://seeminglypointless.com/hhj
We make funny less funny. James Earl Cox III. Harvey H. Johnson. Hello I’m Harvey H Johnson. I’m new to the team but I hope to make some games. I am trying to make a game for the GBJam. Right now so we will see what comes out of that. If you want to keep up with me on there my game’s forum post can be found right here. My twitter is: @HarveyHJohnson. And you can contact me at HarveyHJohnson@gamail.com. If this game jam turns out alright Id like to collaborate with whoever would would be willing.
Snack - Seemingly Pointless
http://seeminglypointless.com/snack
We make funny less funny. James Earl Cox III. Imagine that image above, but with a port of snake on it. Photo from: http:/ stockphoto.com/photo/MTc1NjgxMWY1YmNmYjBlZA= /-woman-smiling-drinking-tea/. Snake from: http:/ sandbox.yoyogames.com/games/9275. Explanation can be found here: http:/ www.pippinbarr.com/2015/01/09/game-readymades/. Experience on GameJolt: http:/ gamejolt.com/games/other/readymade-game-snack/44860/. Combined by James Earl Cox III. In less than 20 minutes. Leave a Reply Cancel reply.
Temporality - Seemingly Pointless
http://seeminglypointless.com/temporality
We make funny less funny. James Earl Cox III. Interactive Reflection; a music video(game) featuring Transitivity by Julie Buchanan. By Julie Buchanan: https:/ soundcloud.com/juliebuchanan/transitivity. A and D to play. Temporality got to me, as I suspect it will you. Temporality displays unique beauty that encourages interpretation. It made me shed some tears too if I have to be honest. Jury Select and exhibited in the 19th Japan Media Arts Festival. Bronze at Serious Play Conference 2015.
Don't Kill the Cow - Seemingly Pointless
http://seeminglypointless.com/dktc
We make funny less funny. James Earl Cox III. Don’t Kill the Cow. A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player? At Indie Game Magazine Arcade. Not mouse and touchscreen supported. Day counter not in title. At GLS 9.0. Displayed at Miami University’s Digital Expo.
DarkWhite - Seemingly Pointless
http://seeminglypointless.com/darkwhite
We make funny less funny. James Earl Cox III. A little less polished than my other other games, DarkWhite is a short sidescrolling critical game that questions the relationship between the player, in game characters, and narrative goals. This theme (and art) will be reworked into future games. This game was made by James Earl Cox III. Development time: One month. One thought on “ DarkWhite. Pingback: Who Is The Next Cactus? Leave a Reply Cancel reply. You must be logged in. To post a comment.
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When you live like this you're supposed to party
Stephanie, 19. Brazil - Sorocaba/SP. When you live like this you're supposed to party. Eis a minha loucura: o mundo quer ter, eu quero ternura. Pó de Lua. Namore alguém que entenda que você pode dormir a qualquer momento e deixar ela no vácuo. Exatamente eu nas minhas folgas. Was a stray dog found on the streets of Thailand and nursed back to health by her new owner Sorasart Wisetsin, consequently making her the happiest dog in the world. Follow along on Tumblr. Filed under things that make me happy.
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Mot de passe :. J'ai oublié mon mot de passe. Bienvenu Sur mOn blOg! N'Hésite Pas A y Laisser Des cOm's. Mais Laisse tOn nOm =). BOnne Visite ;). Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Posté le dimanche 02 avril 2006 16:47. Modifié le vendredi 16 juin 2006 07:30. SOirée ...
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James Earl Cox III
100 Games in 5 Years. James Earl Cox III. 100 Games in 5 Years. James Earl Cox III. 100 Games in 5 Years. Ancient Temple of the Sacred Snails. Paul Rudd’s American Goos. Should I Harass Today? You Must be 18 or Older to Enter. Moon Legacy: Fallen Angels. Ten Games You Can Play with Business Cards. Gummy Bear Saga; The Candy-Block Scroller. Charlie Made a Brown. Mega 3 Hour Game Jam Game. Australia Repopulates the World: The Game. It’ll All Be Ok. I Can Feel It Coming In the Air Tonight. Don’t Kill the Cow.
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