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Yet another dev blog...Yet another game / engine development blog.
http://k15games.blogspot.com/
Yet another game / engine development blog.
http://k15games.blogspot.com/
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Yet another dev blog... | k15games.blogspot.com Reviews
https://k15games.blogspot.com
Yet another game / engine development blog.
Yet another dev blog...: September 2012
http://k15games.blogspot.com/2012_09_01_archive.html
Yet another dev blog. Yet another game / engine development blog. Tuesday, September 18, 2012. As I promised before via Twitter. This post is about the memory management / tracking systems we use in our K15 EngineV2 (I hate that name.gotta change it soon). Memory leak detection and memory tracking. From Microsoft or some other debug helper, but they are either ridiculously slow during run-time or hard to configure. I've decided to implement a very, very. The first two members (namely Next. Are to keep tr...
Yet another dev blog...: Lua IDE Decoda is now open source and free
http://k15games.blogspot.com/2013/10/lua-ide-decoda-is-now-open-source-and.html
Yet another dev blog. Yet another game / engine development blog. Friday, October 18, 2013. Lua IDE Decoda is now open source and free. Decoda is an IDE for the scripting language Lua. It's finally free and open source. Be sure to download it now if you're working with Lua as it is by far the best Lua IDE out there. Subscribe to: Post Comments (Atom). Lua IDE Decoda is now open source and free. Tweets by @FelixK 15. Interested in how stuff works (especially games). View my complete profile.
Yet another dev blog...: C++ Build Preprocessing Thoughts
http://k15games.blogspot.com/2014/02/c-build-preprocessing-thoughts.html
Yet another dev blog. Yet another game / engine development blog. Thursday, February 6, 2014. C Build Preprocessing Thoughts. Something that's been on my mind lately is how you could automatize many otherwise tedious and repetitive programming tasks by using custom build preprocessing tools. If you're familiar with Qt's meta object compiler (moc) then you should have a good understanding of what I'm trying to talk about in this post. Serialization, for instance, was just filling out a virtual serialize().
Yet another dev blog...: April 2012
http://k15games.blogspot.com/2012_04_01_archive.html
Yet another dev blog. Yet another game / engine development blog. Monday, April 2, 2012. Visual Studio 2011 Beta. I just downloaded the Visual Studio 2011 Beta. I wonder how much they changed except the design. (I'm not a big fan of the new metro layout). However, I look forward to some of the new C 11 features that have been implemented in VS11. EDIT: Am I the only one having speed problems with VS2011? Subscribe to: Posts (Atom). Visual Studio 2011 Beta. Tweets by @FelixK 15. View my complete profile.
Yet another dev blog...: Memory management 2/2
http://k15games.blogspot.com/2013/10/memory-management-22.html
Yet another dev blog. Yet another game / engine development blog. Monday, October 14, 2013. Wow after a year I finally manage to write this post. Well, as promised we'll take a look at some memory management implementations (stack allocator, block allocator, pool allocator). Ok, so what's the motiviation behind all this? Why would we even need something like memory management? What's wrong about new and delete (or malloc and free if you're a C programmer)? The switch from 'User Mode' to 'Kernel Mode' and...
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Linus Torvalds Was (Sorta) Wrong About C++ - Dice Insights
http://insights.dice.com/2015/03/10/linus-torvalds-was-sorta-wrong-about-c
Linus Torvalds Was (Sorta) Wrong About C. March 10, 2015. Stay ahead. Get the weekly Dice Advisor with a digest of freshly posted jobs, tech news headlines and career advice. Please enter a valid email address. Validating your email address. This may take a few moments. Thank you for subscribing! You will receive an email confirmation shortly. What Engineering Positions Really Pay. 5 Top Python GUI Frameworks for 2015. The Most Annoying Part of Job Hunting. Mid-Year Skills and Certifications Report Card.
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k15bus.com | The Definitive Guide to the Matchbox K15 Bus
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K15E | Le Quy Don™
Danh sách thành viên. THÔNG TẤN XÃ K15E. Kiến thức bổ ích. Sách - Tài liệu. Phần mềm giáo dục. Phần mềm hữu ích. Hình ảnh - Clip vui. 20 tháng 11, 2012. Chúc mừng Ngày Nhà giáo Việt Nam. Posted by Anh I.T. Đăng một nhận xét. Happy Vietnam Teacher's Day! Chuyên mục Tin tức. 16 tháng 11, 2012. Posted by Anh I.T. Đăng một nhận xét. Bạn sẽ là người thứ mấy trong cuộc sống của tôi? Chuyên mục Cùng suy ngẫm. 10 tháng 11, 2012. Định nghĩa các môn học. Posted by Anh I.T. Chuyên mục Giải trí. 169; Mr. Anh IT.
Carina, Fábio e Marta - Ciências Naturais
Carina, Fábio e Marta - Ciências Naturais. Segunda-feira, 12 de julho de 2010. Why Don't You Love Me? Carina, Fábio e Marta. Enviar a mensagem por email. Dê a sua opinião! O Sistema Neuro-Hormonal engloba dois grandes sistemas: Sistema Nervoso e Sistema Endócrino. Para compreenderes melhor a diferença entre os dois sistemas, vê o seguinte vídeo que explica resumidamente as suas funções e como funcionam. O sistema nervoso é constituído pelo sistema nervoso central e pelo sistema nervoso periférico. Contac...
Yet another dev blog...
Yet another dev blog. Yet another game / engine development blog. Friday, May 8, 2015. AlphaValue = GetAlphaValue(pixelIndex);. AlphaValue 250) { PutPixel(); }. AlphaValue 5) { return; }. The above code is a trivial optimization for a 2D software renderer I currently write for a course I'll be giving at my old university. At one point I was thinking of mulithreading the rasterization but those 5-ish lines saved me from all the work. Sometime you just got to keep it simple. Tuesday, March 10, 2015. As bot...
a butterfly's dream
At L’Atelier-ksr, Berlin, Germany. John Henderson, 2016 Courtesy Galerie Perrotin. Permalink (14,075 notes). José Manuel Ballester. Permalink (2,637 notes). Source: galerialuisastrina.com.br.
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