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Kaduria

roguelike programming blog

http://kaduria.blogspot.com/

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Kaduria | kaduria.blogspot.com Reviews
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roguelike programming blog
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6 fov hardships
7 alpha release model
8 remaking level generation
9 older posts
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Kaduria | kaduria.blogspot.com Reviews

https://kaduria.blogspot.com

roguelike programming blog

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1

Kaduria: Refactoring - that was it

http://kaduria.blogspot.com/2015/06/refactoring-that-was-it.html

Friday, 26 June 2015. Refactoring - that was it. I had to refactor the Spawner class. It's creating lists of items (or any object types) for later creation, because you need somehow determine which items are created in various places. The hard work is done in the initialization where lists are created, by going through object data for each object type. The bookkeeping feature was useful right away when I noticed there were no traps for containers. They didn't exist so the spawner list was empty for t...

2

Kaduria: Evolution of diggers

http://kaduria.blogspot.com/2015/07/evolution-of-diggers.html

Thursday, 23 July 2015. In still unfinished Teemu 1.3 I was experimenting with so called 'diggers' which are corridor creating "robots" that can create clones of themselves which simply are the branching corridors of a labyrinth. I realized that diggers can be evolved to do much more than just labyrinths if you create a set of rules for them. More than one branching rate. And 100 percent double clone. So I guess I'll spend this day searching for that bug. The level theme creation in where I was calling t...

3

Kaduria: The Mountain of Doom

http://kaduria.blogspot.com/2015/06/the-mountain-of-doom.html

Tuesday, 16 June 2015. The Mountain of Doom. 16 June 2015 at 15:48. He he Onwards, never give up! Subscribe to: Post Comments (Atom). Refactoring - that was it. The Mountain of Doom. Game designer and artist. View my complete profile. Simple template. Powered by Blogger.

4

Kaduria: July 2015

http://kaduria.blogspot.com/2015_07_01_archive.html

Thursday, 23 July 2015. In still unfinished Teemu 1.3 I was experimenting with so called 'diggers' which are corridor creating "robots" that can create clones of themselves which simply are the branching corridors of a labyrinth. I realized that diggers can be evolved to do much more than just labyrinths if you create a set of rules for them. More than one branching rate. And 100 percent double clone. So I guess I'll spend this day searching for that bug. The level theme creation in where I was calling t...

5

Kaduria: May 2015

http://kaduria.blogspot.com/2015_05_01_archive.html

Wednesday, 20 May 2015. As expected the compression routine must be custom created to be compatible for both the save file format and map format which contains four mandatory variables to be saved: the tile itself (terrain), fov value (known tiles), mask and room id. These four variables can't be reproduced from any other data. The mask value is mostly used in the level's creation process, but it might just be used during the game in pathfinding situations. Tuesday, 12 May 2015. When I get save/load read...

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kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 1

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-1.html

Roguelike Development in the 21st Century. Monday, 10 October 2011. Magic in DAEMON Part 1. I thought I'd write a little bit more about the Magic system in Daemon. Its very heavily (well, more like ripped-straight-off from) two real-world occult systems: the medieval grimoire Ars Goetia. Also known as the Lesser Key of Solomon. Tree of Life) of the Western Mystery Tradition. The Real "Tree of Life". I intend gameplay to metaphorically simulate the path of the Goetic. Spirits of Golachag are those who bur...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: December 2010

http://kharne-rl.blogspot.com/2010_12_01_archive.html

Roguelike Development in the 21st Century. Wednesday, 22 December 2010. Yes, I'm still alive. Due to other things, work on the next version of Kharne is progressing slowly. One feature I'm thinking of adding to the next version (0.06, which will also include NPCs and potions) is random flavour text for items, e.g. when you inspect say a 1 Spear. You get something along the lines of:. This is fairly easy to program, e.g. it is nothing more than a series of randomized phrases in a format such as:. Owner us...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: March 2011

http://kharne-rl.blogspot.com/2011_03_01_archive.html

Roguelike Development in the 21st Century. Thursday, 17 March 2011. I've done some code to handle random townspeople on the town level, to give the town level a bit of atmosphere. I've not checked it into the repository yet, as its incomplete, but each townsperson will have its own unique behaviour and its own unique sayings. I don't intend on these townspeople to be attackable, but I do hope to add some interaction between them, based upon their (randomly-generated) behaviours; for example, a drunken.

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 3

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-3.html

Roguelike Development in the 21st Century. Monday, 17 October 2011. Magic in DAEMON Part 3. This is an early screenshot of the Spirit Details page from DAEMON. Ignore the details for now, they're still being worked on in terms of creating the algorithms for the details of the various powers of the spirits. But each spirit controlled by the character has a power (a castable effect. Like a spell in other roguelikes), and this has four parameters:. The time to recharge the on-use version of the power. There...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: October 2011

http://kharne-rl.blogspot.com/2011_10_01_archive.html

Roguelike Development in the 21st Century. Monday, 17 October 2011. Magic in DAEMON Part 3. This is an early screenshot of the Spirit Details page from DAEMON. Ignore the details for now, they're still being worked on in terms of creating the algorithms for the details of the various powers of the spirits. But each spirit controlled by the character has a power (a castable effect. Like a spell in other roguelikes), and this has four parameters:. The time to recharge the on-use version of the power. I've ...

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: September 2011

http://kharne-rl.blogspot.com/2011_09_01_archive.html

Roguelike Development in the 21st Century. Saturday, 24 September 2011. Well, that's a function for rendering Enochian on the fly using Libtcod.NET completed. I'm using Enonchian as a general purpose magical language to add atmosphere and mystique. Sunday, 18 September 2011. So, I've decided to take my existing 7DRL, Stygia. Which is a complete game) and use it as a framework to commence an in-parallel. And much less ambitious) rewrite of Kharne, using C# and Libtcod.NET. And this mysterious text below?

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Daemon has commenced

http://kharne-rl.blogspot.com/2013/03/daemon-has-commenced.html

Roguelike Development in the 21st Century. Sunday, 10 March 2013. At 1159pm this evening (UK Time), I started my 7DRL, Daemon. Really looking forward to see what comes out of it :). 16 March 2013 at 10:52. Did you manage to get it finished? 20 March 2013 at 10:12. Subscribe to: Post Comments (Atom). Kharne Alpha 23 (854K ZIP). Kharne Alpha 23 source (602K ZIP). Configuring and Compiling the Kharne Source. There was an error in this gadget. Temple of the Roguelike. The Roguelike Development List.

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: Magic in DAEMON Part 2

http://kharne-rl.blogspot.com/2011/10/magic-in-daemon-part-2.html

Roguelike Development in the 21st Century. Tuesday, 11 October 2011. Magic in DAEMON Part 2. In DAEMON, each spirit you summon will have its own unique seal. Seal from the Ars Goetia. I've written code to procedurally generate similar-looking seals, given names and colours which as passed in as parameters:. Rendered on screen using Libtcod's functions the above seal appears as (actual size):. What's the point of all this? Hope to see how the magic system develops! Http:/ www.nolithius.com.

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: January 2011

http://kharne-rl.blogspot.com/2011_01_01_archive.html

Roguelike Development in the 21st Century. Tuesday, 25 January 2011. The End - an announcement. I've held off making this post for quite a while, but I think looking back now, that its obvious, and it deserves to be made given the recent lack of activity on Kharne. I'm abandoning any further development on Kharne. This is for a number of reasons, which can be summarised below:. The idea and what I've implemented so far is much much too ambitious for it to be completed. So what I have learned from this?

kharne-rl.blogspot.com kharne-rl.blogspot.com

Kharne: I'm alive

http://kharne-rl.blogspot.com/2012/06/im-alive.html

Roguelike Development in the 21st Century. Tuesday, 19 June 2012. Yup, I am alive. Started working seriously again on Daemon after a long time. Here's a revamped Spirit screen:. To get a playable and completable game out within a few weeks. Excellent and congrats- - keep at it! 20 June 2012 at 04:32. Thats what we call a good surprise. 22 June 2012 at 17:12. 30 December 2012 at 17:04. Subscribe to: Post Comments (Atom). Kharne Alpha 23 (854K ZIP). Kharne Alpha 23 source (602K ZIP). Temple of the Roguelike.

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י.מ.י.ש כדורי | התמחות בעבודות ברזל ופלדה

לפרוייקט שלך תחת קורת גג אחת. Becomes perfect with us. קונסטרוקציה כבדה וקלה מדרגות פנים וחוץ מסגרות בלגי פרגולות שערים מעקות סורגים. לפרוייקט שלך תחת קורת גג אחת. קונסטרוקציה כבדה וקלה מדרגות פנים וחוץ מסגרות בלגי פרגולות שערים מעקות סורגים. משרד: yamish@kaduri.co.il. מחלקת תכנון: yossib@kaduri.co.il. קיבוץ קרית ענבים, ת.ד. 207, מיקוד 9083300. מדרגות משוננות ופלדה מכופפת. פרויקט מבנה לוגיסטי ארצי 15 דונם הר טוב. פרויקט קונסטרוקציית גג לקניון גנים פתח תקווה. פרויקט מסעדה גן העצמאות ירושלים.

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כדורי.נט | גדולי התורה והקבלה ברשת

Thisvalue=' :this.select();" onkeyup="fnSetDir(this)". הרב יצחק כדורי זצוק' ל. חנוכה: סגולה לזיווג ולפרנסה טובה. חג החנוכה מלא וגדוש בסגולות ובמנהגים שונים כדורינט מגיש: מדריך הסגולות המלא לחג - לזיווג הגון, לפרנסה ולשמירה מעובד עי שיחתה של הרבנית ימימה מזרחי. רעיון לחג הח נ כ ה. כ ש ע מ ד ה מ ל כו ת י ו ן ה ר ש ע ה ע ל ע מ ך י ש ר א ל ל הש כ יח ם מ ת ו ר ת ך , ו ל ה ע ב יר ם מ ח ק י ר צו נ ך מה הייתה הסכנה הגדולה בתרבות יון, שהוציאה את המכבים למלחמה? הרב ערן שצמן מגיש: רעיון לחג הח נ כ ה. מגזין תועלתי ל...

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Test Page for the SSL/TLS-aware Apache Installation on Web Site

Hey, it worked! The SSL/TLS-aware Apache webserver was. Successfully installed on this website. If you can see this page, then the people who own this website have just installed the Apache Web server. Software and the Apache Interface to OpenSSL (mod ssl). Successfully. They now have to add content to this directory and replace this placeholder page, or else point the server at their real content. Try sending mail to. The Apache online documentation. Has been included with this distribution.

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Kaduria

Thursday, 8 February 2018. The account problem with VS was fixed, but I've also made a project for new Code: Blocks with virtual folders trying to make some kind of sense to it. The Cornucopia. System I made for Teemu is going to be in Kaduria too. I think it will work well in town generation which is a missing piece in dungeon generation algorithms. Wednesday, 30 August 2017. Switching to Code: Blocks. Code: Blocks is surprisingly stable for open source program which is great, because without it there w...

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KadurielYashar

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Д-р Кадурина

Проф Д-р Кадурина д.м.н. дерматология и естетична медицина. Професор към Департамент по Дерматология. Почeтен член на Deutsche Dermatologische Gellschaft. Член на редакционния борд на. Joumal of the European Academy fo Dermatology (JEADV). Генерален секретар на Европейска Асоциация по Лазерна Медицина.

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כדורלדת - אירועים באוירה ספורטיבית

ניתן לשלם גם בכרטיס אשראי. הכל כלול - עוגה מעוצבת ,בצק סוכר או זילוף ,עיצוב שולחן לפי נושא כדורגל וקבוצתו האהובה של הילד(שאל את המפעיל ). גם הבנות משתתפות בחגיגה. יום הולדת עם לירון - יצירה ,עיצוב,רסטות לשיער,קעקועים,חול צבעוני,מוביילים ,תיקים ,נעליים ועוד המון עבודות יצירה. ניתן לשלב יום הולדת ספא לבנות - ספא-לדת כי מגיע להן להתפנק אחרי הספורט. ימי שיא ,הפעלות לגנים ,הפעלות לקייטנות,ימי גיבוש ותחרויות ספורט למבוגרים. מחפשים יום הולדת לבנים. קפטן ליום אחד - יום הולדת כדורגל חוויה בלתי נשכחת בכל עונות השנה.

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