pixeltwitcher.wordpress.com
Bored? Fancy playing some Indie games – try these: | pixeltwitcher
https://pixeltwitcher.wordpress.com/2011/11/07/bored-fancy-playing-some-indie-games-try-these
Just another WordPress.com site. Fancy playing some Indie games – try these:. November 7, 2011. For all you Indie game lovers, here’s a couple links to some games that you may very well find interesting. Http:/ www.realmofthemadgod.com/. This entry was posted in Uncategorized. First Earth: Exciting hints of up and coming UO inspired sandbox MMO. 2 responses to “. Fancy playing some Indie games – try these:. November 11, 2011 at 8:16 pm. Warlight seems interesting as well. November 11, 2011 at 8:27 pm.
gamedevfest.pl
Game Dev Fest - edycja listopad 2015
http://www.gamedevfest.pl/edycje/listopad-2015
Pierwsza edycja Game Dev Fest obfitowała w znakomite wykłady weteranów polskiego gamedevu, m.in. Macieja Miąsika, Michała Marcinkowskiego, Toma Grochowiaka czy Daniela Sadowskiego. Specjalnie z Poznania przyjechał do nas również Sos Sosowski, który podczas swojej prezentacji karmił wszystkich chętnych ostrymi papryczkami. Na zainteresowanie nie można było narzekać - średnia liczba uczestników wyniosła ponad 200 osób! Oprócz samych wykładów odbyła się także impreza w Padbarze. Spotkanie 4 listopada 2015 r.
mm.soldat.pl
Defining Awesome — My Music
https://mm.soldat.pl/my-music
Michał Marcinkowski's: Gamedev Log and Articles. Hey, we searched all over the database, but we couldn't find any status updates. Have you posted any yet? Posted at 7:11 am on November 24th, 2007. Last update 31.01.2007. I would like to write a song. That is so vibrant and so intimate. That the earth would adopt it. As if it had sprung like the stream. From the land’s memory. As if no one had written it but life itself. And my song would travel along. From bird to wing, to tree. A Song; Vangelis. I have ...
mm.soldat.pl
Defining Awesome — News
https://mm.soldat.pl/category/news
Michał Marcinkowski's: Gamedev Log and Articles. Hey, we searched all over the database, but we couldn't find any status updates. Have you posted any yet? Posts categorized “News”. King Arthur’s Gold or Michal Marcinkowski’s quest to build the best multiplayer game ever. An awesome and very comprehensive article about me on Indie Statik:. Interview on IndieGames.com and Gamasutra.com. There’s an interview up on IndieGames.com. With me with the glorious title:. State of the game – September 2011. About 2 ...
psychicsoftware.com
psychicsoftware | Category Archives: Uncategorized
http://www.psychicsoftware.com/category/uncategorized
February 26, 2015. Zed’s Dead – Progress Report Feb 2015. February 26, 2015. What I have worked on. I have an efficient multiplayer isometric shooter game in place, with a master-server/lobby and a system for hosting games locally or on a publicly-accessible server. The map maker works pretty well. The game needs a lot more graphics. However, it all runs nicely and is pretty light-weight in terms of server load so it’s feasible to run lots of game instances on a single physical server. A game lobby that ...
psychicsoftware.com
psychicsoftware | Monthly Archives: February 2015
http://www.psychicsoftware.com/2015/02
February 26, 2015. Zed’s Dead – Progress Report Feb 2015. February 26, 2015. What I have worked on. I have an efficient multiplayer isometric shooter game in place, with a master-server/lobby and a system for hosting games locally or on a publicly-accessible server. The map maker works pretty well. The game needs a lot more graphics. However, it all runs nicely and is pretty light-weight in terms of server load so it’s feasible to run lots of game instances on a single physical server. A game lobby that ...
gavanw.com
Voxel-Based GUI - Gavan Woolery
http://www.gavanw.com/news/voxel-based-gui
Full time now, which means this website will definitely be seeing a lot more updates. That said, a screenshot:. And a video (sorry its a bit choppy, I had to capture in software this time vs using a hardware recorder):. One thing that you may have noticed is the color, which is more vivid than your typical game engine (IMO). It uses the LAB. Eventually I may use this GUI to power the Voxel Quest website (since it runs in a browser, obviously), but its other uses are:. Stat Screen / Character Creation.
gavanw.com
Voxel Quest (.com) Making Headway - Gavan Woolery
http://www.gavanw.com/news/voxel-quest-com-making-headway
Voxel Quest (.com) Making Headway. Website is slowly coming to life, give it a look. I have posted a fair amount of info about the game in the "about" section. I have also attached a screenshot of the current hex layout and perspective below:. Am I missing something? I just see a photo and a short bit of text in the 'about' section. You can just go ahead and ignore that. Silly me. To me it just makes the maps look so unnatural. I mean wth you can't even go North or South? But seriously, why hexes?
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