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Warai Otoko

Sunday, 26 June 2011. Code and custom binding. I was supposed to post some environment sketches but soemthing big happened during this week and I had to start working on my game. So I'm using a azerty keyboard when the rest fo the world use a qwerty one. So look into key binding in-game to remap the key. After looking for hours I finally found out how to do so;. Local name key01, key02, key03, key04;. PlayerInput.SetBind(key01, "GBA StrafeLeft");. PlayerInput.SetBind(key02, "GBA MoveForward");. I getting...

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Warai Otoko | kankeine.blogspot.com Reviews
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Sunday, 26 June 2011. Code and custom binding. I was supposed to post some environment sketches but soemthing big happened during this week and I had to start working on my game. So I'm using a azerty keyboard when the rest fo the world use a qwerty one. So look into key binding in-game to remap the key. After looking for hours I finally found out how to do so;. Local name key01, key02, key03, key04;. PlayerInput.SetBind(key01, GBA StrafeLeft);. PlayerInput.SetBind(key02, GBA MoveForward);. I getting...
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1 warai otoko
2 exec function goqwerty
3 log qwerty keyboard ;
4 exec function goazerty
5 log azerty keyboard ;
6 no comments
7 value sketch
8 painting
9 little sketch
10 canvas scaleform
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warai otoko,exec function goqwerty,log qwerty keyboard ;,exec function goazerty,log azerty keyboard ;,no comments,value sketch,painting,little sketch,canvas scaleform,dochi da,and actionscript 2,the hurling player,4 comments,busy busy busy,asset update
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Warai Otoko | kankeine.blogspot.com Reviews

https://kankeine.blogspot.com

Sunday, 26 June 2011. Code and custom binding. I was supposed to post some environment sketches but soemthing big happened during this week and I had to start working on my game. So I'm using a azerty keyboard when the rest fo the world use a qwerty one. So look into key binding in-game to remap the key. After looking for hours I finally found out how to do so;. Local name key01, key02, key03, key04;. PlayerInput.SetBind(key01, "GBA StrafeLeft");. PlayerInput.SetBind(key02, "GBA MoveForward");. I getting...

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kankeine.blogspot.com kankeine.blogspot.com
1

Warai Otoko: The Hurling player

http://kankeine.blogspot.com/2010/10/hurling-player.html

Sunday, 31 October 2010. Posted by Warai Otoko. 31 October 2010 at 22:07. The shorts look a little too tight if you know what I mean. Everything else looks amazing! Try not to put too much detail into the face as it will be covered by a helmet - but I guess this was from a template? How many polys is it at the moment? 5 November 2010 at 14:02. What do you mean a template? No at all I start sculpting from ground up. 5 November 2010 at 14:03. Ill post my progress this week end. 5 November 2010 at 19:55.

2

Warai Otoko: September 2010

http://kankeine.blogspot.com/2010_09_01_archive.html

Thursday, 23 September 2010. I've been busy but I still manage to work on zbrush. So this si one of my last work. It's not finish, just a rough version of a sportsman but I4m pretty happy with the initial result. Basically my approach was to stay as low poly as I could. Even now the model still quite low poly ( 19k) of a zbrush model. Posted by Warai Otoko. Sunday, 5 September 2010. So I've been busy working on zbrush-maya-udk workflow and this is the result of my experimentation. Posted by Warai Otoko.

3

Warai Otoko: Canvas, Scaleform ? Dochi da ?

http://kankeine.blogspot.com/2011/06/canvas-scaleform-dochi-da.html

Friday, 10 June 2011. So I'm working on new project (yeah a new one) and I was kind experimenting the Hud which is really important for that game or rather the feel of the game. So canvas or scaleform. Scaleform sounded like a nightmare. Having to learn flash . Ouh . Right? Where to find a simple video tutorial of action script 2? Exactly, nowhere. So was just left alone with the silly adobe page learn as2. What a joke. I mean why bother learning an outdated language. Anyway that's the good news. Awesome...

4

Warai Otoko: divin' into zbrush

http://kankeine.blogspot.com/2010/08/divin-into-zbrush.html

Monday, 30 August 2010. So this mesh is not impressive by itself but the technique I use is quite new to me. I use projection master to create the detail on the wall then I texture it, apply a mask using the texture intensity and inflate the mesh to get that look. I did the texturing using spotlight. This is all testing at moment but the main goal is to get more use in working in zbrush for some stuff that actually aren't real sculpting. Posted by Warai Otoko. Subscribe to: Post Comments (Atom).

5

Warai Otoko: Not dead massive update

http://kankeine.blogspot.com/2011/06/not-dead-massive-update.html

Thursday, 9 June 2011. Not dead massive update. I've been active those last six month but I couldn't get any time to update or post on my blog. Also I was so caught up in several project that I could not create anything personal. So some pics of my latest models. Really low poly this time. Posted by Warai Otoko. Subscribe to: Post Comments (Atom). Code and custom binding. Outline without post process. Not dead massive update. Awesome Inc. template. Powered by Blogger.

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Sunday, 26 June 2011. Code and custom binding. I was supposed to post some environment sketches but soemthing big happened during this week and I had to start working on my game. So I'm using a azerty keyboard when the rest fo the world use a qwerty one. So look into key binding in-game to remap the key. After looking for hours I finally found out how to do so;. Local name key01, key02, key03, key04;. PlayerInput.SetBind(key01, "GBA StrafeLeft");. PlayerInput.SetBind(key02, "GBA MoveForward");. I getting...

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