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Kanro Games | Independent Video Game Developer

Independent Video Game Developer. Pixel Maps & Generating Levels. January 12, 2011. My solution is pretty counter intuitive and weird. But it works! Essentially, all of my level designs are color-coded .png image files that contain the information of each object in the RGB values. Terrain, however, is ignored and loaded in separately. Only. Are contained in the map. To make it easier to understand, take a gander at this example:. Terrain Maps: A terrible (but awesome) way to make terrain traversal. Also,...

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KANRO

DUNCAN KELLER

2218 ●●●●●OD CT

ANN●●●BOR , MI, 48103

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KANRO

DUNCAN KELLER

2218 ●●●●●OD CT

ANN●●●BOR , MI, 48103

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1.73●●●●1447
DU●●●●@INGENEXDIGITAL.COM

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KANRO

DUNCAN KELLER

2218 ●●●●●OD CT

ANN●●●BOR , MI, 48103

US

1.73●●●●1447
DU●●●●@INGENEXDIGITAL.COM

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Kanro Games | Independent Video Game Developer | kanrogames.com Reviews
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Independent Video Game Developer. Pixel Maps & Generating Levels. January 12, 2011. My solution is pretty counter intuitive and weird. But it works! Essentially, all of my level designs are color-coded .png image files that contain the information of each object in the RGB values. Terrain, however, is ignored and loaded in separately. Only. Are contained in the map. To make it easier to understand, take a gander at this example:. Terrain Maps: A terrible (but awesome) way to make terrain traversal. Also,...
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Kanro Games | Independent Video Game Developer | kanrogames.com Reviews

https://kanrogames.com

Independent Video Game Developer. Pixel Maps & Generating Levels. January 12, 2011. My solution is pretty counter intuitive and weird. But it works! Essentially, all of my level designs are color-coded .png image files that contain the information of each object in the RGB values. Terrain, however, is ignored and loaded in separately. Only. Are contained in the map. To make it easier to understand, take a gander at this example:. Terrain Maps: A terrible (but awesome) way to make terrain traversal. Also,...

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kanrogames.com kanrogames.com
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Duncan | Kanro Games

http://kanrogames.com/archives/author/admin

Independent Video Game Developer. Pixel Maps & Generating Levels. January 12, 2011. When initializing levels, all of the game objects need to be placed on the map. There are many different ways of doing this, but the main goal is to be able to easily translate design to code. Many advanced games … Continue reading →. Terrain Maps: A terrible (but awesome) way to make terrain traversal. January 8, 2011. January 8, 2011. January 8, 2011. Duncan is Games #2. December 6, 2010. The company of myself. 8230;But...

2

Starlight Music | Kanro Games

http://kanrogames.com/games/starlight/starlight-music

Independent Video Game Developer. Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Proudly powered by WordPress.

3

art | Kanro Games

http://kanrogames.com/archives/category/development/art

Independent Video Game Developer. January 8, 2011. Springs are a pretty standard object in many 2D platformers, but you may want the spring to act differently depending on the game. Typically, a spring will bounce the object up with the same force as it when it hit … Continue reading →. Jackson’s Musings: Minimalistic Games and the Developer’s Toolbox. December 7, 2010. New Site, Art, and Jackson’s Musings. November 9, 2010. I talk about Starlight, Art, and 12 Angry Men. Continue reading →. August 5, 2010.

4

RGB | Kanro Games

http://kanrogames.com/archives/tag/rgb

Independent Video Game Developer. Pixel Maps & Generating Levels. January 12, 2011. When initializing levels, all of the game objects need to be placed on the map. There are many different ways of doing this, but the main goal is to be able to easily translate design to code. Many advanced games … Continue reading →. Subscribe to our feed. Subscribe to our feed. Proudly powered by WordPress. Videos, Slideshows and Podcasts by Cincopa Wordpress Plugin.

5

Starlight Video | Kanro Games

http://kanrogames.com/games/starlight/starlight-video

Independent Video Game Developer. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Proudly powered by WordPress. Videos, Slideshows and Podcasts by Cincopa Wordpress Plugin.

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Kanro Games | Independent Video Game Developer

Independent Video Game Developer. Pixel Maps & Generating Levels. January 12, 2011. My solution is pretty counter intuitive and weird. But it works! Essentially, all of my level designs are color-coded .png image files that contain the information of each object in the RGB values. Terrain, however, is ignored and loaded in separately. Only. Are contained in the map. To make it easier to understand, take a gander at this example:. Terrain Maps: A terrible (but awesome) way to make terrain traversal. Also,...

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