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1

Narrative In Games | Kapzer's Realm

https://kapzer.wordpress.com/2013/06/05/narrative-in-games

Laquo; Shadows in the Sun. This essay was originally written in 2010. The original Essay can be found here. In passive media e.g. film, literature and audio, narrative generally takes precedent over other features because the audience is unable to affect the progress of the story. The medium’s writers are the only people that decide what events unfold in the structure of the narrative. This means that players can only experience what the creators want them to experience. Interactivity provides a means to...

2

Whakkabat | Kapzer's Realm

https://kapzer.wordpress.com/2013/06/05/whakkabat

Laquo; Xbox 360: An Entertainment System. Shadows in the Sun. During the first year of university, through a team project I designed and created a game that ran on PC but was also designed to work on consoles. It was a simple re-imagining of pong in a circular frame with themed environmental levels that affected gameplay. To make this clear from the beginning, the parts I made on this game were the levels. From design to final model), and various parts of the GDD. Leave a Reply Cancel reply. Get every ne...

3

Short Story Animation | Kapzer's Realm

https://kapzer.wordpress.com/2013/06/05/short-story-animation

Laquo; Fish Tank Animation. Xbox 360: An Entertainment System. During the latter half of the first year of university, I created another animation that lasted considerably longer, depicting some form of a narrative, rather than just a plain scene. This involved more modelling, multiple cameras and movement, as well as a boned and rigged humanoid character. I first created the animation before searching for audio that matched the story. I eventually decided upon. Leave a Reply Cancel reply.

4

Resumé/CV | Kapzer's Realm

https://kapzer.wordpress.com/resumecv

For those who prefer to look at LinkedIn profiles for CVs, please find my profile here. You can find a PDF version of my Curriculum Vitae here. Also, if necessary, a .doc version of it is here. XNA Game Studio C#. Lead Designer at Startup Games. June 2011 – February 2013. Being part of a small independent team. Managing a team efficiently. Working in a team based environment. Envisioning and influencing the direction a project is headed. Game Designer on various collaborative projects. Viewing things in ...

5

Xbox 360: An Entertainment System | Kapzer's Realm

https://kapzer.wordpress.com/2013/06/05/xbox-360-an-entertainment-system

Laquo; Short Story Animation. Xbox 360: An Entertainment System. This is a repost of an essay written in 2008. History of the Company and Platform. The History of the Company. History of the Platform The Story of the Father. Development of the Platform. Learning From The Past Platform Development. A Whole New Challenge. New Xbox Experience (NXE). History of the Company and Platform. Http:/ www.piesoftwareinc.co.uk/textonly/microsoft.html. July 9, 2001. July 10, 2008. May 12, 2005. January 6, 2009. Dean T...

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This essay was originally written in 2010. The original Essay can be found here. Continue reading this entry ». 4 years, 10 months ago. Shadows in the Sun. Continue reading this entry ». 4 years, 10 months ago. From design to final model), and various parts of the GDD. GUI, Level Design and Multiplayer). My focus at that time was on level design, so I did not play as big a part in writing and design as I do later in life. However, the remaining stuff I have, shall be posted here. 4 years, 10 months ago.

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