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Karl Horvath - Game Designer - Game Designer

Name: Wheel of Noms Project: Twitch AFK Extensions Team: AGS Extensions Team Role: Designer/Developer Goal: Create an extension streamers used…. Wintersday 2012 – Toypocalypse. Responsible for design, weapon balance, event scripting, and spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, Jumping Puzzle creation, NPC idle scene scripting & base spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, NPC idle scene scripting & base spawn placement.

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Karl Horvath - Game Designer - Game Designer | karlhorvath.com Reviews
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Name: Wheel of Noms Project: Twitch AFK Extensions Team: AGS Extensions Team Role: Designer/Developer Goal: Create an extension streamers used…. Wintersday 2012 – Toypocalypse. Responsible for design, weapon balance, event scripting, and spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, Jumping Puzzle creation, NPC idle scene scripting & base spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, NPC idle scene scripting & base spawn placement.
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1 karl horvath
2 portfolio
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5 works
6 amazon
7 despicable me
8 guild wars 2
9 matt hazard
10 creative fields
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Karl Horvath - Game Designer - Game Designer | karlhorvath.com Reviews

https://karlhorvath.com

Name: Wheel of Noms Project: Twitch AFK Extensions Team: AGS Extensions Team Role: Designer/Developer Goal: Create an extension streamers used…. Wintersday 2012 – Toypocalypse. Responsible for design, weapon balance, event scripting, and spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, Jumping Puzzle creation, NPC idle scene scripting & base spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, NPC idle scene scripting & base spawn placement.

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1

Matt Hazard: Blood Bath and Beyond | Karl Horvath - Game Designer

http://www.karlhorvath.com/works/matt-hazard-blood-bath-and-beyond

Matt Hazard: Blood Bath and Beyond. Responsible for encounter scripting, and design documentation. Here are videos showing the gameplay for the levels I made. Levels are as presented:. Level 1 – Hate Boat (PDF of Design Document). Level 2 – Booty Call. Level 4 – Dismember the Alamo (PDF of Design Document). Level 6 – Whose Mine is it Anyway. Hate Boat: Level 1 of Matt Hazard: Blood Bath and Beyond. Booty Call, Level 2 of Matt Hazard: Blood Bath and Beyond. Dismember the Alamo, Level 4 of Matt Hazard:BBB.

2

Lornar’s Pass | Karl Horvath - Game Designer

http://www.karlhorvath.com/works/lornars-pass

1) The item needed. 2) Fighting the Ancient Creature. 3) Arcanist Dremus channeling the seal. Contributed to Dynamic event scripting, Renown Heart scripting, NPC idle scene scripting and base spawn placement. Example of content I worked on:. There are 2 events here:. The first is to drive back the Ancient Creature to its cave in hopes of sealing it again. The second is to protect Dremus while he tries to reseal the Ancient Creature. If time runs out before the sealing is complete the event fails. There i...

3

Wintersday 2012 – Toypocalypse | Karl Horvath - Game Designer

http://www.karlhorvath.com/works/wintersday-2012-toypocalypse

Wintersday 2012 – Toypocalypse. 1) The 5 Present Dolyaks you need to protect. 2) The various siege weapons available to the players. Responsible for design, weapon balance, event scripting, and spawn placement. Toymaker Tixx’s toy making machine has malfunctioned! Protect the last of the Present Dolyaks from the legions of malfunctioning toys coming out of his machine. The mini-game has tower defense style gameplay. Players must protect 5 Present Dolyaks from enemy attacks. There are 5 types of enemies:.

4

Guild Wars 2 | Creative Fields | Karl Horvath - Game Designer - Game Designer

http://www.karlhorvath.com/fields/guild-wars-2

Wintersday 2012 – Toypocalypse. Responsible for design, weapon balance, event scripting, and spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, Jumping Puzzle creation, NPC idle scene scripting & base spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, NPC idle scene scripting & base spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, Mini dungeon creation, NPC idle scene scripting & base spawn placement.

5

Mount Maelstrom | Karl Horvath - Game Designer

http://www.karlhorvath.com/works/mount-maelstrom

Location of renown heart. 4) Scanner bundle item and skills. 1) Possible dig site. (2) Priory NPC waiting for marker. (3) Cart where players get scanner. Contributed to Dynamic event scripting, Renown Heart scripting, Jumping Puzzle creation, NPC idle scene scripting and base spawn placement. Example of content I worked on:. The Durmond Priory are here to dig up old Asuran artifacts at Rata Pten in Criterion Canyon. The local fauna are not making this easy. Kill the canyon spider. Find artifact – P...

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ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: February 2009

http://ivanmoy.blogspot.com/2009_02_01_archive.html

My scribbles, ramblings, and sketches. Monday, February 9, 2009. Oh, I now have a car! Just a couple of weeks ago, I brought a used Toyota 01 Echo. Compact, good gas, and all mine! It called Five Guys Burgers. Hmm? A bold statement you say? Why, indeed it is. I think I shall need to consume mass quanities to ensure the validity of my bold statement! Starting right after I hit enter. NOM! Subscribe to: Posts (Atom). Morrisville, NC, United States. View my complete profile. The Adventures of Oki.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: July 2009

http://ivanmoy.blogspot.com/2009_07_01_archive.html

My scribbles, ramblings, and sketches. Monday, July 20, 2009. Its been over a year out here and I'm still not liking this heat humidity thing. How did people survive without AC. Yes, I whine. Cheese, please. Subscribe to: Posts (Atom). Morrisville, NC, United States. I went SF to attend the Academy of Arts, wherein I graduated in May 2006. Since then I have been working in videogames as a concept artist. Here, is some of the art from my spare time and some of the art that doesn't make my website.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: July 2011

http://ivanmoy.blogspot.com/2011_07_01_archive.html

My scribbles, ramblings, and sketches. Tuesday, July 5, 2011. So, Earth Defense Force: Insect Armageddon is finally out! Yes, the epic game of defending the Earth from an invasion of aliens, who take our bugs and grow them into gigantic weapons of mass destruction has hit the shelves! Haha All in all, its a fun arcade game that isn't about some dramatic story of life and death. No, just pick up a gun and blow up New Detroit to save it from giant bugs. hm, wait. Earth Defense Force: Insect Armageddon.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: March 2011

http://ivanmoy.blogspot.com/2011_03_01_archive.html

My scribbles, ramblings, and sketches. Thursday, March 3, 2011. Wow, its been sometime. So, things are good and I've been busy with and work and all. I'm actually the only concept artist left at Vicious. Kinda scary, yet secure? Been busy on my own work and totally forgot about this blog. Sorry guys. then again, is anyone out there? Runs that don't end after 30secs! Subscribe to: Posts (Atom). Morrisville, NC, United States. View my complete profile. The Adventures of Oki. Ryan the Poor Claymator.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: August 2010

http://ivanmoy.blogspot.com/2010_08_01_archive.html

My scribbles, ramblings, and sketches. Wednesday, August 25, 2010. After a break, the local chapter of Dr. Sketchy's. Started back up and a very solid showing of local artists popped in. It was really great to meet more people outside of work. This past session was a risqué Alice in Wonderland, the two models were good and it was nice having a stage. Add the drinks, it made for a very good afternoon. hic. Subscribe to: Posts (Atom). Morrisville, NC, United States. View my complete profile.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: March 2010

http://ivanmoy.blogspot.com/2010_03_01_archive.html

My scribbles, ramblings, and sketches. Thursday, March 4, 2010. I thought I'd share with you the personal work from lunch time. Since work has been needing us to work overtime, I've had no motivation for personal art afterwards. I haven't even loaded ModernWarfare2 or any other FPS at all! So, my lunchtimes have become a good time to work on it. Different subjects and a good way to quicken my workflow since I've only got an hour, its been good. Subscribe to: Posts (Atom). Morrisville, NC, United States.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: March 2009

http://ivanmoy.blogspot.com/2009_03_01_archive.html

My scribbles, ramblings, and sketches. Saturday, March 7, 2009. Just wanted to let you all know that the game I was working on since I started at Vicious Cycle is finally out! Eat Lead: The Return of Matt Hazard for the 360 and PS3. I tried for "Ivan Hazard", but they weren't too keen on the suggestion. . Now, to survive, Matt Hazard to has to play through the game and survive! Eat Lead: The Return of Matt Hazard. Subscribe to: Posts (Atom). Morrisville, NC, United States. View my complete profile.

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: Some environments

http://ivanmoy.blogspot.com/2011/03/some-environments.html

My scribbles, ramblings, and sketches. Thursday, March 3, 2011. Wow, its been sometime. So, things are good and I've been busy with and work and all. I'm actually the only concept artist left at Vicious. Kinda scary, yet secure? Been busy on my own work and totally forgot about this blog. Sorry guys. then again, is anyone out there? Runs that don't end after 30secs! Painting Tips and Tricks. I like your blog. Great Article.Daniel. April 10, 2011 at 9:20 PM. Subscribe to: Post Comments (Atom).

ivanmoy.blogspot.com ivanmoy.blogspot.com

Ivan Moy: April 2009

http://ivanmoy.blogspot.com/2009_04_01_archive.html

My scribbles, ramblings, and sketches. Wednesday, April 8, 2009. Finally finding some time and pushing past my lazy brain after work, I've been going to a figure drawing workshop in the city. Its a nice setup in a warehouse with smaller studios to rent. The workshop was pretty relaxed with people of all sorts attending. Its been nice and somewhat nostalgic considering I haven't really done figure drawing since finishing up AAU a couple of years ago. Did I say years? Subscribe to: Posts (Atom).

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Karl Horvath - Game Designer - Game Designer

Name: Wheel of Noms Project: Twitch AFK Extensions Team: AGS Extensions Team Role: Designer/Developer Goal: Create an extension streamers used…. Wintersday 2012 – Toypocalypse. Responsible for design, weapon balance, event scripting, and spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, Jumping Puzzle creation, NPC idle scene scripting & base spawn placement. Contributed to Dynamic event scripting, Renown Heart scripting, NPC idle scene scripting & base spawn placement.

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Karl Horvath, Ph.D. Increase Productivity - Optimize Performance - Gain Insight - Meet Expectations. Manages complex projects and provides expert training and advice to organizations to make information, media and systems usable and accessible. Karl is a manager, presenter, instructor, facilitator and researcher who can initiate positive change and provide insight. Please contact horvathk@gmail.com. For a free consultation. Presentation Coaching and Training.

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