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Karl Schmidt – AAA Developer now Indie and Mobile

AAA Developer now Indie and Mobile

http://www.karlschmidt.net/

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Karl Schmidt – AAA Developer now Indie and Mobile | karlschmidt.net Reviews
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Karl Schmidt – AAA Developer now Indie and Mobile | karlschmidt.net Reviews

https://karlschmidt.net

AAA Developer now Indie and Mobile

INTERNAL PAGES

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1

Why I Always Respond to Recruiters – Karl Schmidt

http://www.karlschmidt.net/why-i-always-respond-to-recruiters

Darr; Skip to Main Content. Why I Always Respond to Recruiters. Why I Always Respond to Recruiters. September 28, 2014. My first interaction with a technical recruiter was during my second co-op placement (internship) at Relic Entertainment in 2007. We had individual phones and company extensions, and occasionally we would use it to call a colleague when we expected them at a meeting, or family could call in, etc. I received a call from someone I didn’t know, representing some recruitment agency. Yes, so...

2

career – Karl Schmidt

http://www.karlschmidt.net/tag/career

Darr; Skip to Main Content. June 27, 2016. It’s been a while since my last blog post. A lot has changed. DeNA closed their Vancouver studio just over a year ago ( May 2015). Later that month was the launch of a collaboration between my wife and I, a photo …. Read more ›. Why I Always Respond to Recruiters. September 28, 2014. Read more ›. My definition of a Game Designer. October 14, 2013. Read more ›. New job with YMC! March 19, 2013. So I am now a Lead Mobile Software Engineer at YMC Network! I'll keep...

3

playrank – Karl Schmidt

http://www.karlschmidt.net/tag/playrank

Darr; Skip to Main Content. September 21, 2014. I constantly have to fight with my inner perfectionist. I feel like being a programmer makes this a little more difficult – you have to be very precise when you write code. The computer will do exactly what you tell …. Read more ›. Lessons from being a Lead Programmer on a Mobile App in a Distributed Environment. September 17, 2014. Read more ›. PlayRank Basketball is on the App Store! January 24, 2013. Read more ›. The magic of writing game simulation code.

4

Success is Scrappy – Karl Schmidt

http://www.karlschmidt.net/success-is-scrappy

Darr; Skip to Main Content. September 21, 2014. I constantly have to fight with my inner perfectionist. I feel like being a programmer makes this a little more difficult – you have to be very precise when you write code. The computer will do exactly what you tell it to – and to err is human. Most of the time, perfection is an impossible goal. To get anywhere near takes a lot of time and effort. With the current pace of game and app development, concepts like. You want to figure out what works and what do...

5

minimum viable product – Karl Schmidt

http://www.karlschmidt.net/tag/minimum-viable-product

Darr; Skip to Main Content. Posts tagged minimum viable product. September 21, 2014. I constantly have to fight with my inner perfectionist. I feel like being a programmer makes this a little more difficult – you have to be very precise when you write code. The computer will do exactly what you tell …. Read more ›. Lessons from being a Lead Programmer on a Mobile App in a Distributed Environment. The magic of writing game simulation code. 30 day sketching challenge. The Chaos of Memory Corruption.

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Blind Renderer: January 2014

http://www.popekim.com/2014_01_01_archive.html

25% rendering engineer, 30% sleeping beauty(? 10% general programmer, 5% closet musician, 30% still mystery. Intro to Shader Programming. Jan 15, 2014. Intro to Shader] 03. Texture Mapping. Chapter 3: Texture Mapping. New HLSL in this chapter. A texture sampler data type which is used to get a texel from a texture. A HLSL function to sample a texel from a texture. A way to access the components of a vector in an arbitrary order. What did you think about what we covered in the last chapter? A texture is a...

popekim.com popekim.com

Blind Renderer: January 2015

http://www.popekim.com/2015_01_01_archive.html

25% rendering engineer, 30% sleeping beauty(? 10% general programmer, 5% closet musician, 30% still mystery. Intro to Shader Programming. Jan 26, 2015. Intro to Shader] 06. Love Cartoons? Chapter 6: Love Cartoons? Here’s Toon Shader. New HLSL in this chapter. Ceil(): finds the smallest integer value greater than the input parameter. New math in this chapter. Inverse Matrix: Can be used to transform spaces in reverse order. Then please take a look at Figure 6.1. It makes much more sense, right? This table...

popekim.com popekim.com

Blind Renderer: February 2014

http://www.popekim.com/2014_02_01_archive.html

25% rendering engineer, 30% sleeping beauty(? 10% general programmer, 5% closet musician, 30% still mystery. Intro to Shader Programming. Feb 13, 2014. Future of Intro to Shader Programming Book. I have been posting the English version of my Intro to Shader Programming book in this blog. I intended to publish it some years ago, but I had more important things to occupy myself. I thought it was a bit too late to publish this book, but I got lucky this time. Intro to Shader Programming. Feb 12, 2014. Then ...

overbyte.com.au overbyte.com.au

Vessel Post Mortem: Part 3 - Overbyte Blog

http://overbyte.com.au/index.php/overbyte-blog/entry/vessel-post-mortem-part-3

Vessel Post Mortem: Part 3. Tuesday, 11 March 2014. This is the final part of the Vessel Porting Trilogy. The previous parts can be found here. Vessel Post Mortem: Part 1. Vessel Post Mortem: Part 2. I was quietly confident that it’d all pass this time. I’d thoroughly tested the save game code now and it all worked. What could go wrong? I seriously considered heading out and buying a bottle of Chimay Blue as a pre-emptive celebratory reward. The metadata was all sorted and we’re now expecting the release...

popekim.com popekim.com

Blind Renderer: January 2013

http://www.popekim.com/2013_01_01_archive.html

25% rendering engineer, 30% sleeping beauty(? 10% general programmer, 5% closet musician, 30% still mystery. Intro to Shader Programming. Jan 9, 2013. Goodbye XNA, Hello SharpDX. Still I used XNA quite often. It was a great tool to prototype anything. Its contents pipeline and ability to use DirectX in C# really gave me a huge advantage to make any demo in it. For example, I even made the demo for my SIGGRAPH presentation. Now XNA is dead because Windows Phone 8's not gonna support it. Honestly, I still ...

popekim.com popekim.com

Blind Renderer: December 2012

http://www.popekim.com/2012_12_01_archive.html

25% rendering engineer, 30% sleeping beauty(? 10% general programmer, 5% closet musician, 30% still mystery. Intro to Shader Programming. Dec 31, 2012. Intro to Shader] 01. What is Shader. The very first question I used to get in my class was “what the heck is shader? Shaders are functions which calculate the position and colour of a pixel on screen. Still not clear enough? Maybe it is easier to understand if we look at where shaders are used in a modern graphics pipeline. Simplified 3D Graphics Pipeline.

popekim.com popekim.com

Blind Renderer: December 2013

http://www.popekim.com/2013_12_01_archive.html

25% rendering engineer, 30% sleeping beauty(? 10% general programmer, 5% closet musician, 30% still mystery. Intro to Shader Programming. Dec 23, 2013. Snow Effect in Google Photo. I didn't know Google 's Auto Awesome mode does snow effects too. It was a pleasant surprise to find out what it did to a picture I took recently. It would make a good x-mas card :). Dec 16, 2013. CUDA Compile Error MSB3721 with Exit Code 1. Dec 10, 2013. How Much Canadian Programmers Make. Http:/ www.workingincanada.gc...This ...

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Karl Schmidt – AAA Developer now Indie and Mobile

Darr; Skip to Main Content. Cave Defender Devlog Week of March 19, 2018. March 25, 2018. Since January 1st of this year, I’ve been keeping a log of my daily work. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I: Read more ›. Tagged with: cave defender. Cave Defender Devlog Week of March 12, 2018. March 18, 2018. Since January 1st of this year, I’ve been keeping a log of my daily work. Tagged with: cave defender. March 11, 2018. 8249; O...

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Karl Schmidt Verlag

Hannover-based imprint founded in 2008 by Tom Smith, issuing micro-edition works by compelling, demanding, and/or otherwise impossible artists. Tuesday, December 1, 2009. Karl Schmidt Verlag: Free Album Available for Download! I began the Karl Schmidt Verlag label in November 2008, shortly after my move to Hannover, Germany. We publish music, books, the odd short film collection. Some of you have them all. KSV 057 Hussey He Sisters - Karl Schmidt Verlag Master Mix Nov 2009. If you want it, take it. If yo...

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Karl Schmieder M.S./M.F.A. | Author. Helping companies understand the impact of biotechnology on their business.

Karl Schmieder M.S./M.F.A. Life Sciences Advisor Consultant Author. Why You Need a Bio Strategy. January 21, 2018. Here’s a spoken word version of the keynote I gave at Biofabricate 2017. To learn more about why you need a bio strategy, click here. Click to email this to a friend (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on LinkedIn (Opens in new window). The artic...

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Players

One of my chief regrets during my years in the theater is that I could not sit in the audience and watch me. - John Barrymore. Sign Up for Our Mailing List. The Winchester Players Presents Other Desert Cities. By Jon Robin Baitz. Directed by Ben Delatizky. Produced by Ben Delatizky and Suzanne Panniello. Click on the image above to open a full-sized poster for printing. Jennifer Shea as Brooke. Lesley Wagner as Polly. John Day as Lyman. Barbara Dempsey-West as Silda. Chris Rose as Trip.

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Karl Schmitter Transporte AG | Rundumschutz für Ihr Kanalnetz

Karl Schmitter Transporte AG. Rundumschutz für Ihr Kanalnetz. Das der unterirdische Bereich für das tadellose Funktionieren von öffentlichen Infrastrukturen oder privaten Liegenschaft wichtig ist, wie alles nach aussen Sichtbare, merkt man oft erst, wenn das Unheil bereits passiert ist. Dabei lassen sich teure Überraschungen und unliebsame Betriebsunterbrüche durch regelmässige Kontrollen und Unterhaltsarbeiten weitgehend vermeiden. Wir sind das Spezialunternehmen für:. Karl Schmitter Transporte AG.