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keithcatalano3d.blogspot.com

Keith Catalano | 3D Artist + Designer

Friday, May 17, 2013. Here is a work in progress portrait. I have sculpted in ZBrush and used Fibermesh to create the hair. Next I will be texturing and rendering inside of Maya using VRay. I will post it as soon as it is done! Sculpt without Fibermesh hair. Wednesday, April 3, 2013. Classical Greek Inspired Statue. Thursday, February 21, 2013. Thursday, February 14, 2013. Lips have always been extremely difficult for me to sculpt. Here is an exercise following a Digital Tutors tutorial. Character bust b...

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Keith Catalano | 3D Artist + Designer | keithcatalano3d.blogspot.com Reviews
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Friday, May 17, 2013. Here is a work in progress portrait. I have sculpted in ZBrush and used Fibermesh to create the hair. Next I will be texturing and rendering inside of Maya using VRay. I will post it as soon as it is done! Sculpt without Fibermesh hair. Wednesday, April 3, 2013. Classical Greek Inspired Statue. Thursday, February 21, 2013. Thursday, February 14, 2013. Lips have always been extremely difficult for me to sculpt. Here is an exercise following a Digital Tutors tutorial. Character bust b...
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Keith Catalano | 3D Artist + Designer | keithcatalano3d.blogspot.com Reviews

https://keithcatalano3d.blogspot.com

Friday, May 17, 2013. Here is a work in progress portrait. I have sculpted in ZBrush and used Fibermesh to create the hair. Next I will be texturing and rendering inside of Maya using VRay. I will post it as soon as it is done! Sculpt without Fibermesh hair. Wednesday, April 3, 2013. Classical Greek Inspired Statue. Thursday, February 21, 2013. Thursday, February 14, 2013. Lips have always been extremely difficult for me to sculpt. Here is an exercise following a Digital Tutors tutorial. Character bust b...

INTERNAL PAGES

keithcatalano3d.blogspot.com keithcatalano3d.blogspot.com
1

Keith Catalano | 3D Artist + Designer: January 2013

http://www.keithcatalano3d.blogspot.com/2013_01_01_archive.html

Tuesday, January 29, 2013. Torso Anatomy Study WIP. My semester just began and so I have my first assignment. I decided to do a torso anatomy study. I am hoping to do a few more in the next couple weeks. I plan on exploring multiple body types. Here is the first:. Subscribe to: Posts (Atom). Torso Anatomy Study WIP.

2

Keith Catalano | 3D Artist + Designer: May 2013

http://www.keithcatalano3d.blogspot.com/2013_05_01_archive.html

Friday, May 17, 2013. Here is a work in progress portrait. I have sculpted in ZBrush and used Fibermesh to create the hair. Next I will be texturing and rendering inside of Maya using VRay. I will post it as soon as it is done! Sculpt without Fibermesh hair. Subscribe to: Posts (Atom).

3

Keith Catalano | 3D Artist + Designer: Torso Anatomy Study WIP

http://www.keithcatalano3d.blogspot.com/2013/01/torso-anatomy-study-wip.html

Tuesday, January 29, 2013. Torso Anatomy Study WIP. My semester just began and so I have my first assignment. I decided to do a torso anatomy study. I am hoping to do a few more in the next couple weeks. I plan on exploring multiple body types. Here is the first:. Subscribe to: Post Comments (Atom). Torso Anatomy Study WIP.

4

Keith Catalano | 3D Artist + Designer: More ZBrush!

http://www.keithcatalano3d.blogspot.com/2012/11/more-zbrush.html

Sunday, November 11, 2012. This will be a bigger post! Here is a collection of things I have been working on for the last few months. Character bust based on concept by Dave Rapoza (http:/ daverapoza.blogspot.com/). Done entirely in ZBrush utilizing Dynamesh. This is my most recent sculpt. I am hoping to start moving toward creating my own concepts rather than working off of someone else's. Still a fun project and I learned a lot. Subscribe to: Post Comments (Atom).

5

Keith Catalano | 3D Artist + Designer: December 2012

http://www.keithcatalano3d.blogspot.com/2012_12_01_archive.html

Saturday, December 8, 2012. I started painting the alien sculpt I posted a couple weeks ago. This is my second try at polypainting. Can't wait to keep going! As I mentioned before, this sculpt is based off of a piece of concept art by Dave Repoza (http:/ daverapoza.blogspot.com/). Be sure to check out his website. He has some awesome work! Subscribe to: Posts (Atom).

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Keith Catalano | 3D Artist + Designer

Friday, May 17, 2013. Here is a work in progress portrait. I have sculpted in ZBrush and used Fibermesh to create the hair. Next I will be texturing and rendering inside of Maya using VRay. I will post it as soon as it is done! Sculpt without Fibermesh hair. Wednesday, April 3, 2013. Classical Greek Inspired Statue. Thursday, February 21, 2013. Thursday, February 14, 2013. Lips have always been extremely difficult for me to sculpt. Here is an exercise following a Digital Tutors tutorial. Character bust b...

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