kellyrued.com
kvetch | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/kvetch-2
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, writers, reviewers, and other folks t...
kellyrued.com
gamergate | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/gamergate
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, writers, reviewers, and other folks t...
kellyrued.com
game culture | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/game-culture
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. Tag Archives: game culture. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, writers, ...
kellyrued.com
depression quest | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/depression-quest
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. Tag Archives: depression quest. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, write...
kellyrued.com
culture of consent | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/culture-of-consent
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. Tag Archives: culture of consent. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, wri...
kellyrued.com
The Gamish Inquinnsition | Kelly Rued's Safe for Work Blog
https://kellyrued.com/2014/09/09/the-gamish-inquinnsition
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, writers, reviewers, and other folks t...
kellyrued.com
social justice | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/social-justice
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. Tag Archives: social justice. September 9, 2014. In all the recent debate about conflicts of interest between the gaming press and indie game developers, I would guess that no more than 25% of the participating debaters are genuinely interested in journalism ethics. My reasoning? Word choice is the body language of the interwebs. And 3% are game developers, publishers, writers...
kellyrued.com
Engagement & Motivation | Kelly Rued's Safe for Work Blog
https://kellyrued.com/category/marketing-games/engagement-motivation
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. Category Archives: Engagement and Motivation. Education MMOs: UR Doin It Wrong. August 19, 2010. There are two general approaches that I have noticed again and again in discussions of education MMOs (and there are still far more discussions than produced, playable education MMOs):. I think that both approaches completely miss the beneficial points of applying MMO game thinking...
zaiger.tumblr.com
You are completely unfunny. You never answer a...
http://zaiger.tumblr.com/post/96993687584/you-are-completely-unfunny-you-never-answer-a
September 08, 2014. Anonymous asked: You are completely unfunny. You never answer a single question like a professional. I demand, that you address why you are supporting #GamerGate. Why are you supporting a group that harasses women. But you need to answer me like a real video game developer would. But if you’d like an answer a real person would give. It’s because TFYC is directly affected by all of #gamergate’s legitimate grievances. Reblogged this from thefineyoungcapitalists. I don't post here often.
kellyrued.com
education games | Kelly Rued's Safe for Work Blog
https://kellyrued.com/tag/education-games
Kelly Rued's Safe for Work Blog. Opinion, insight, and kvetch on interactive entertainment design, marketing, and virtual worlds. Tag Archives: education games. Education MMOs: UR Doin It Wrong. August 19, 2010. There are two general approaches that I have noticed again and again in discussions of education MMOs (and there are still far more discussions than produced, playable education MMOs):. I think that both approaches completely miss the beneficial points of applying MMO game thinking to real-world ...
SOCIAL ENGAGEMENT