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ARCH1392 - Digital Collaboration Studio

ARCH1392 - Digital Collaboration Studio. Tuesday, April 20, 2010. I was asked by tafe to build a robot arm that picks up a apple and put it on a different location. Here is what i came up with. The animation time head to be under 750 frames (30sec0. Here's the Play Blast. This is the first time i used mudbox to maya workflow. Modeled sometime simple. A peanut. Thursday, June 18, 2009. My contribution to fabrication. 10 Still Images in game. Two buildings modelled in detail. Texture Maps Used For Building.

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ARCH1392 - Digital Collaboration Studio | kennetharch1392.blogspot.com Reviews
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ARCH1392 - Digital Collaboration Studio. Tuesday, April 20, 2010. I was asked by tafe to build a robot arm that picks up a apple and put it on a different location. Here is what i came up with. The animation time head to be under 750 frames (30sec0. Here's the Play Blast. This is the first time i used mudbox to maya workflow. Modeled sometime simple. A peanut. Thursday, June 18, 2009. My contribution to fabrication. 10 Still Images in game. Two buildings modelled in detail. Texture Maps Used For Building.
<META>
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1 tafe robot
2 here's rendered still
3 posted by
4 kenneth hui
5 no comments
6 peanut
7 building model
8 outer façade
9 concert hall
10 internal floor spaces
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tafe robot,here's rendered still,posted by,kenneth hui,no comments,peanut,building model,outer façade,concert hall,internal floor spaces,furniture fixings,building lightings,textures of buildings,animated objects,elevators,surrounding buildings,renders
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ARCH1392 - Digital Collaboration Studio | kennetharch1392.blogspot.com Reviews

https://kennetharch1392.blogspot.com

ARCH1392 - Digital Collaboration Studio. Tuesday, April 20, 2010. I was asked by tafe to build a robot arm that picks up a apple and put it on a different location. Here is what i came up with. The animation time head to be under 750 frames (30sec0. Here's the Play Blast. This is the first time i used mudbox to maya workflow. Modeled sometime simple. A peanut. Thursday, June 18, 2009. My contribution to fabrication. 10 Still Images in game. Two buildings modelled in detail. Texture Maps Used For Building.

INTERNAL PAGES

kennetharch1392.blogspot.com kennetharch1392.blogspot.com
1

ARCH1392 - Digital Collaboration Studio: Final Madel

http://kennetharch1392.blogspot.com/2009/06/final-madel.html

ARCH1392 - Digital Collaboration Studio. Monday, June 15, 2009. After Weeks of work our project is near the end. This is the final master version of the model. It is a great day. Subscribe to: Post Comments (Atom). View my complete profile. My contribution to fabrication. Texture Maps Used For Building. Basic Custom Animated Models.

2

ARCH1392 - Digital Collaboration Studio: Animation Export

http://kennetharch1392.blogspot.com/2009/06/animation-export.html

ARCH1392 - Digital Collaboration Studio. Monday, June 15, 2009. Watch SDK Video Tut Animation Export. View More Free Videos Online at Veoh.com. Subscribe to: Post Comments (Atom). View my complete profile. My contribution to fabrication. Texture Maps Used For Building. Basic Custom Animated Models.

3

ARCH1392 - Digital Collaboration Studio: Texture Maps Used For Building

http://kennetharch1392.blogspot.com/2009/06/texture-maps-used-for-building.html

ARCH1392 - Digital Collaboration Studio. Thursday, June 18, 2009. Texture Maps Used For Building. These are the maps we used for the Building. Most of them came form Cgtextures.com and some of them a self made. Subscribe to: Post Comments (Atom). View my complete profile. My contribution to fabrication. Texture Maps Used For Building. Basic Custom Animated Models.

4

ARCH1392 - Digital Collaboration Studio: Planning

http://kennetharch1392.blogspot.com/2009/04/planning.html

ARCH1392 - Digital Collaboration Studio. Sunday, April 26, 2009. Strategic planning is an organization's process of defining its strategy, or direction, and making decisions on allocating its resources to pursue this strategy, including its capital and people. Strategic planning is the formal consideration of an organization's future course. All strategic planning deals with at least one of three key questions:. 1 "What do we do? 2 "For whom do we do it? 3 "How do we excel? View my complete profile.

5

ARCH1392 - Digital Collaboration Studio: Final 3D model

http://kennetharch1392.blogspot.com/2009/05/final-3d-model.html

ARCH1392 - Digital Collaboration Studio. Monday, May 4, 2009. This is the final model in archicad. time to import it into the game. Subscribe to: Post Comments (Atom). View my complete profile. Scene From a Movie, In Crysis!

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LINKS TO THIS WEBSITE

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: More images...

http://teamomegafbe.blogspot.com/2009/06/more-images_17.html

Wednesday, June 17, 2009. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: EXTENDED TRAILER

http://teamomegafbe.blogspot.com/2009/06/extended-trailer.html

Wednesday, June 17, 2009. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

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Team Omega Journal: Individual specialisations implemented into Crysis environment...

http://teamomegafbe.blogspot.com/2009/06/individual-specialisations-implemented.html

Wednesday, June 17, 2009. Individual specialisations implemented into Crysis environment. Each of us has implemented our specialisation tutorials into our crysis environment:. Alichia: loading screen trailors. Kenneth: Animated wind mills and animated installation. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega.

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: REFERENCES...

http://teamomegafbe.blogspot.com/2009/06/references.html

Wednesday, June 17, 2009. All quotes have been extracted from. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: REALISATION OF FABRICATION

http://teamomegafbe.blogspot.com/2009/06/realisation-of-fabrication.html

Wednesday, June 17, 2009. The final fabrication of our Bodo. Cultural Centre has finally been realised after weeks of hard and consistent work. After receiving feedback from our last submission we needed to include more interactivity, add interior textures, create landscaping near the surrounding buildings, add more AI and include interior furniture. We feel that we have successfully addressed all these elements within the final stage of our fabrication. 183; a social, public and communal space;. 183; a ...

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: STUNNING HIGH QUALITY IMAGES

http://teamomegafbe.blogspot.com/2009/06/stunning-high-quality-images.html

Wednesday, June 17, 2009. STUNNING HIGH QUALITY IMAGES. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: FEATURE TRAILER

http://teamomegafbe.blogspot.com/2009/06/feature-trailer.html

Wednesday, June 17, 2009. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: June 2009

http://teamomegafbe.blogspot.com/2009_06_01_archive.html

Wednesday, June 17, 2009. The final fabrication of our Bodo. Cultural Centre has finally been realised after weeks of hard and consistent work. After receiving feedback from our last submission we needed to include more interactivity, add interior textures, create landscaping near the surrounding buildings, add more AI and include interior furniture. We feel that we have successfully addressed all these elements within the final stage of our fabrication. 183; a social, public and communal space;. 183; a ...

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: Final Model

http://teamomegafbe.blogspot.com/2009/06/final-madel.html

Monday, June 15, 2009. This is the final copy of the model. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

teamomegafbe.blogspot.com teamomegafbe.blogspot.com

Team Omega Journal: More images...

http://teamomegafbe.blogspot.com/2009/06/more-images.html

Wednesday, June 17, 2009. Subscribe to: Post Comments (Atom). STUNNING HIGH QUALITY IMAGES. Contribution to team fabrication. Individual specialisations implemented into Crysis. Crysis Environment screen captures. Members of Team Omega. ARCH1392 - Digital Collaboration Studio.

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ARCH1392 - Digital Collaboration Studio. Tuesday, April 20, 2010. I was asked by tafe to build a robot arm that picks up a apple and put it on a different location. Here is what i came up with. The animation time head to be under 750 frames (30sec0. Here's the Play Blast. This is the first time i used mudbox to maya workflow. Modeled sometime simple. A peanut. Thursday, June 18, 2009. My contribution to fabrication. 10 Still Images in game. Two buildings modelled in detail. Texture Maps Used For Building.

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