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Kevin Degeling – Level Design & Software Development

Level Design and Software Development. These are a few Work in Progress shots of a Cry Engine 3 demo map I am working on right now. The engine is powerful and has a strong focus on environmental scenes with loads …. Updating an existing map. March of War has a large set of maps, divided over different settings and game modes. Due to the production of these maps and the progress ISOTX made with their tools, maps have to be …. Siege mode and more. March of War, Tutorial and others. Although nature scenes a...

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Kevin Degeling – Level Design & Software Development | kevindegeling.nl Reviews
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Level Design and Software Development. These are a few Work in Progress shots of a Cry Engine 3 demo map I am working on right now. The engine is powerful and has a strong focus on environmental scenes with loads …. Updating an existing map. March of War has a large set of maps, divided over different settings and game modes. Due to the production of these maps and the progress ISOTX made with their tools, maps have to be …. Siege mode and more. March of War, Tutorial and others. Although nature scenes a...
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Kevin Degeling – Level Design & Software Development | kevindegeling.nl Reviews

https://kevindegeling.nl

Level Design and Software Development. These are a few Work in Progress shots of a Cry Engine 3 demo map I am working on right now. The engine is powerful and has a strong focus on environmental scenes with loads …. Updating an existing map. March of War has a large set of maps, divided over different settings and game modes. Due to the production of these maps and the progress ISOTX made with their tools, maps have to be …. Siege mode and more. March of War, Tutorial and others. Although nature scenes a...

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kevindegeling.nl kevindegeling.nl
1

March of War » Kevin Degeling

http://www.kevindegeling.nl/category/isotx/march-of-war

Level Design and Development. Category Archive: March of War. Updating an existing map. March of War has a large set of maps, divided over different settings and game modes. Due to the production of these maps and the progress ISOTX made with their tools, maps have to be updated and adjusted over time. This map, known by the working title Orient was not originally made by me and …. Continue reading ». Continue reading ». Siege mode and more. March of War, Tutorial and others. And the Graphene Theme.

2

Portfolio » Kevin Degeling

http://www.kevindegeling.nl/portfolio

Level Design and Development. March of War is a free-to-play, online, cross-platform, multiplayer, turn-based, strategy game by ISOTX , the same company behind the award-winning Iron Grip games. The game re-imagines the 1940’s global conflict in a gritty dieselpunk and alternative history setting, bringing with it six unique factions that engage in vividly rendered 3D battles. Players are offered …. View page ». View page ». View page ». You are the master Ganker, your level is over 9000 and you instagib...

3

ISOTX » Kevin Degeling

http://www.kevindegeling.nl/category/isotx

Level Design and Development. Updating an existing map. March of War has a large set of maps, divided over different settings and game modes. Due to the production of these maps and the progress ISOTX made with their tools, maps have to be updated and adjusted over time. This map, known by the working title Orient was not originally made by me and …. Continue reading ». Continue reading ». Siege mode and more. March of War, Tutorial and others. Tutorials Iron Grip Marauders. After a period of silence, I ...

4

Cry Engine Demo » Kevin Degeling

http://www.kevindegeling.nl/2014/03/cry-engine-demo

Level Design and Development. Laquo; Updating an existing map. These are a few Work in Progress shots of a Cry Engine 3. Demo map I am working on right now. The engine is powerful and has a strong focus on environmental scenes with loads of flora and a mixture of buildings. The editor is strong and I would definitely advise it if the project focus is on nature with some sporadic buildings thrown in. And the Graphene Theme.

5

Curriculum Vitae » Kevin Degeling

http://www.kevindegeling.nl/cv

Level Design and Development. Kevin Degeling 16 October 1990 Hoorn, The Netherlands LinkedIn. 2011 - 2013 Level Designer at ISOTX Studio. 2010 - 2012 Freelance developer and technical adviser for small enterprises. 2005 - 2010 Production manager in the food industry. Unity 3D Radiant (and corresponding editors) Unreal Developer Kit Photoshop Wordpress. Summer 2013 European Master Of Arts Summer 2013 Bachelor Game Design and Development Summer 2010 Propedeuse Game Design and Development.

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